在 swift 中使用 Metal 拍摄当前屏幕的快照

Take a snapshot of current screen with Metal in swift

我试过了:

let scale = UIScreen.mainScreen().scale        
UIGraphicsBeginImageContextWithOptions(metalLayer.bounds.size, false, scale)
            
// metalLayer.renderInContext(UIGraphicsGetCurrentContext()!)

// self.view.layer ...

metalLayer.presentationLayer()!.renderInContext(UIGraphicsGetCurrentContext()!)
            
let image = UIGraphicsGetImageFromCurrentImageContext()           
UIGraphicsEndImageContext()
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)

但结果是一张空的屏幕截图。任何帮助都会很好!

请记住,我要拍一张 CAMetalLayer 的快照。

要截屏,需要获取帧缓冲区的MTLTexture

1.如果你使用 MTKView:

let texture = view.currentDrawable!.texture

2。如果你不使用 MTKView

这就是我要做的 - 我会有一个 属性 来保存呈现在屏幕上的最后一个可绘制对象:

let lastDrawableDisplayed: CAMetalDrawable?

然后当您将可绘制对象呈现在屏幕上时,我会更新它:

let commandBuffer = commandQueue.commandBuffer()
commandBuffer.addCompletedHandler { buffer in
  self.lastDrawableDisplayed = drawable
}

现在你无论什么时候需要截屏,都可以得到这样的纹理:

let texture = lastDrawableDisplayed.texture

好的,现在当您有 MTLTexture 时,您可以将其转换为 CGImage,然后再转换为 UIImageNSImage

这是 OS X 游乐场 的代码(MetalKit.MTLTextureLoader 不适用于 iOS 游乐场),我在其中转换 MTLTextureCGImage

为此,我对 MTLTexture 做了一个小扩展。

import Metal
import MetalKit
import Cocoa

let device = MTLCreateSystemDefaultDevice()!
let textureLoader = MTKTextureLoader(device: device)

let path = "path/to/your/image.jpg"
let data = NSData(contentsOfFile: path)!

let texture = try! textureLoader.newTextureWithData(data, options: nil)

extension MTLTexture {
  
  func bytes() -> UnsafeMutablePointer<Void> {
    let width = self.width
    let height = self.height
    let rowBytes = self.width * 4
    let p = malloc(width * height * 4)
    
    self.getBytes(p, bytesPerRow: rowBytes, fromRegion: MTLRegionMake2D(0, 0, width, height), mipmapLevel: 0)
    
    return p
  }
  
  func toImage() -> CGImage? {
    let p = bytes()
    
    let pColorSpace = CGColorSpaceCreateDeviceRGB()
    
    let rawBitmapInfo = CGImageAlphaInfo.NoneSkipFirst.rawValue | CGBitmapInfo.ByteOrder32Little.rawValue
    let bitmapInfo:CGBitmapInfo = CGBitmapInfo(rawValue: rawBitmapInfo)
    
    let selftureSize = self.width * self.height * 4
    let rowBytes = self.width * 4
    let provider = CGDataProviderCreateWithData(nil, p, selftureSize, nil)
    let cgImageRef = CGImageCreate(self.width, self.height, 8, 32, rowBytes, pColorSpace, bitmapInfo, provider, nil, true, CGColorRenderingIntent.RenderingIntentDefault)!
    
    return cgImageRef
  }
}

if let imageRef = texture.toImage() {
  let image = NSImage(CGImage: imageRef, size: NSSize(width: texture.width, height: texture.height))
}

我没能在 Swift 4 / Metal 2 和 XCode 9.1 在 iPhone 6s 上得到可接受的答案。因此,我使用了一种略有不同的方法,假设 lastDrawableDisplayed 已按照接受的答案中的描述进行保存。快速而肮脏,没有任何异常处理:

let context = CIContext()
let texture = self.lastDrawableDisplayed!.texture
let cImg = CIImage(mtlTexture: texture, options: nil)!
let cgImg = context.createCGImage(cImg, from: cImg.extent)!
let uiImg = UIImage(cgImage: cgImg)

这是基于使用过的文档 CIImage Initializer:

init(mtlTexture:options:) Initializes an image object with data supplied by a Metal texture.

CIImage Processing 描述了如何使用 CIContext:

创建 CGImage

CIContext() Create[s] a CIContext object (with default options) [...] context.createCGImage Render[s] the output image to a Core Graphics image that you can display or save to a file.

希望对使用 Swift 4.

的任何人有所帮助

编辑:此外,我的项目中有多个叠加 CAMetalLayer,我想将它们合并为一个 UIImage。因此需要引用每一层的最后一个 CAMetalDrawable 对象。在添加新层之前(因此用作 nextDrawable() 的提供者),我只需将 lastDrawableDisplayed 添加到数组 [CAMetalDrawable]。当 "exporting" 图层时,我只是将所有 UIImage 随后写入基于位图的图形上下文,并使用 UIGraphicsGetImageFromCurrentImageContext().

获得最终图像

编辑:如果您在定位方面遇到问题,请尝试以下操作:

let uiImg = UIImage(cgImage: cgImg, scale: 1.0, orientation: UIImageOrientation.downMirrored)

对于 swift 4.0, 只是转换 haawa

提供的代码
let lastDrawableDisplayed = metalView?.currentDrawable?.texture

if let imageRef = lastDrawableDisplayed?.toImage() {
    let uiImage:UIImage = UIImage.init(cgImage: imageRef)
}

extension MTLTexture {

    func bytes() -> UnsafeMutableRawPointer {
        let width = self.width
        let height   = self.height
        let rowBytes = self.width * 4
        let p = malloc(width * height * 4)

        self.getBytes(p!, bytesPerRow: rowBytes, from: MTLRegionMake2D(0, 0, width, height), mipmapLevel: 0)

        return p!
    }

    func toImage() -> CGImage? {
        let p = bytes()

        let pColorSpace = CGColorSpaceCreateDeviceRGB()

        let rawBitmapInfo = CGImageAlphaInfo.noneSkipFirst.rawValue | CGBitmapInfo.byteOrder32Little.rawValue
        let bitmapInfo:CGBitmapInfo = CGBitmapInfo(rawValue: rawBitmapInfo)

        let selftureSize = self.width * self.height * 4
        let rowBytes = self.width * 4
        let releaseMaskImagePixelData: CGDataProviderReleaseDataCallback = { (info: UnsafeMutableRawPointer?, data: UnsafeRawPointer, size: Int) -> () in
            return
        }
        let provider = CGDataProvider(dataInfo: nil, data: p, size: selftureSize, releaseData: releaseMaskImagePixelData)
        let cgImageRef = CGImage(width: self.width, height: self.height, bitsPerComponent: 8, bitsPerPixel: 32, bytesPerRow: rowBytes, space: pColorSpace, bitmapInfo: bitmapInfo, provider: provider!, decode: nil, shouldInterpolate: true, intent: CGColorRenderingIntent.defaultIntent)!

        return cgImageRef
    }
}

swift 4.2

extension MTLTexture {
    
    func bytes() -> UnsafeMutableRawPointer {
        let width = self.width
        let height   = self.height
        let rowBytes = self.width * 4
        let p = malloc(width * height * 4)
        
        self.getBytes(p!, bytesPerRow: rowBytes, from: MTLRegionMake2D(0, 0, width, height), mipmapLevel: 0)
        
        return p!
    }
    
    func toImage() -> CGImage? {
        let p = bytes()
        
        let pColorSpace = CGColorSpaceCreateDeviceRGB()
        
        let rawBitmapInfo = CGImageAlphaInfo.noneSkipFirst.rawValue | CGBitmapInfo.byteOrder32Little.rawValue
        let bitmapInfo:CGBitmapInfo = CGBitmapInfo(rawValue: rawBitmapInfo)
        
        let selftureSize = self.width * self.height * 4
        let rowBytes = self.width * 4
        let releaseMaskImagePixelData: CGDataProviderReleaseDataCallback = { (info: UnsafeMutableRawPointer?, data: UnsafeRawPointer, size: Int) -> () in
            return
        }
        let provider = CGDataProvider(dataInfo: nil, data: p, size: selftureSize, releaseData: releaseMaskImagePixelData)
        let cgImageRef = CGImage(width: self.width, height: self.height, bitsPerComponent: 8, bitsPerPixel: 32, bytesPerRow: rowBytes, space: pColorSpace, bitmapInfo: bitmapInfo, provider: provider!, decode: nil, shouldInterpolate: true, intent: CGColorRenderingIntent.defaultIntent)!
        
        return cgImageRef
    }
}