PInvoke NetLocalGroupGetMembers 遇到 FatalExecutionEngineError

PInvoke NetLocalGroupGetMembers runs into FatalExecutionEngineError

我需要在 C# 中使用 win32 NetLocalGroupGetMembers。我找到并测试了三种解决方案。这三个都失败了 FatalExecutionEngineError。框架是.net 4.0

这是一个完整的例子:

参考api:

static class NetworkAPI
{
    [DllImport("Netapi32.dll")]
    public extern static int NetLocalGroupGetMembers([MarshalAs(UnmanagedType.LPWStr)] string servername, [MarshalAs(UnmanagedType.LPWStr)] string localgroupname, int level, out IntPtr bufptr, int prefmaxlen, out int entriesread, out int totalentries, out int resumehandle);

    [DllImport("Netapi32.dll")]
    public extern static int NetApiBufferFree(IntPtr Buffer);

    // LOCALGROUP_MEMBERS_INFO_1 - Structure for holding members details
    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
    public struct LOCALGROUP_MEMBERS_INFO_1
    {
        public int lgrmi1_sid;
        public int lgrmi1_sidusage;
        public string lgrmi1_name;
    }
}

调用函数:

static void Main(string[] args)
{
    int EntriesRead;
    int TotalEntries;
    int Resume;
    IntPtr bufPtr;

    string groupName = "Administrators";

    NetworkAPI.NetLocalGroupGetMembers(null, groupName, 1, out bufPtr, -1, out EntriesRead, out TotalEntries, out Resume);

    if (EntriesRead > 0)
    {
        NetworkAPI.LOCALGROUP_MEMBERS_INFO_1[] Members = new NetworkAPI.LOCALGROUP_MEMBERS_INFO_1[EntriesRead];
        IntPtr iter = bufPtr;

        // EntriesRead has the correct quantity of members of the group, so the group is found
        for (int i = 0; i < EntriesRead; i++)
        {
            // --------------------------------------------------
            // ==> here the FatalExecutionEngineError happens:
            Members[i] = (NetworkAPI.LOCALGROUP_MEMBERS_INFO_1)Marshal.PtrToStructure(iter, typeof(NetworkAPI.LOCALGROUP_MEMBERS_INFO_1));
            //
            // --------------------------------------------------

            iter = (IntPtr)((int)iter + Marshal.SizeOf(typeof(NetworkAPI.LOCALGROUP_MEMBERS_INFO_1)));
            Console.WriteLine(Members[i].lgrmi1_name);
        }
        NetworkAPI.NetApiBufferFree(bufPtr);
    }
}

我看到以下错误:

  1. 恢复句柄是一个指针。对该参数使用 ref IntPtr resumehandle,并在第一次调用时传递 IntPtr.Zero。或者,如果您不需要使用恢复句柄,则将参数声明为 IntPtr resumehandle 并传递 IntPtr.Zero。有关完整详细信息,请参阅 MSDN 上的功能文档。
  2. 结构体的lgrmi1_sid成员是一个指针。声明如下:public IntPtr lgrmi1_sid.
  3. IntPtr 转换为 int 将导致 64 位上的指针 t运行cation。直接在 IntPtr 上使用算术,或者对于旧的 C# 版本转换为 long。前者更好,像这样:iter += Marshal.SizeOf(typeof(NetworkAPI.LOCALGROUP_MEMBERS_INFO_1));.
  4. 您没有检查 return 值是否有错误。

修复这些错误,您的程序将 运行 正确。

为了完整起见,这里是如何调用的代码 NetLocalGroupGetMembers.

我按照 David 的建议更正了代码。还有一个来自 Martin Liversage 的建议,我没有实施。但它可能有用。

如果喜欢,请不要点赞这个答案,而是点赞答案,谁发现了错误。

参考api:

public static class NetworkAPI
{
    [DllImport("Netapi32.dll")]
    public extern static uint NetLocalGroupGetMembers([MarshalAs(UnmanagedType.LPWStr)] string servername, [MarshalAs(UnmanagedType.LPWStr)] string localgroupname, int level, out IntPtr bufptr, int prefmaxlen, out int entriesread, out int totalentries, out IntPtr resumehandle);

    [DllImport("Netapi32.dll")]
    public extern static int NetApiBufferFree(IntPtr Buffer);

    // LOCALGROUP_MEMBERS_INFO_1 - Structure for holding members details
    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
    public struct LOCALGROUP_MEMBERS_INFO_1
    {
        public IntPtr lgrmi1_sid;
        public int lgrmi1_sidusage;
        public string lgrmi1_name;
    }

    // documented in MSDN
    public const uint ERROR_ACCESS_DENIED = 0x0000005;
    public const uint ERROR_MORE_DATA = 0x00000EA;
    public const uint ERROR_NO_SUCH_ALIAS = 0x0000560;
    public const uint NERR_InvalidComputer = 0x000092F;

    // found by testing
    public const uint NERR_GroupNotFound = 0x00008AC;
    public const uint SERVER_UNAVAILABLE = 0x0006BA;
}

调用函数:

static void Main(string[] args)
{
    int EntriesRead;
    int TotalEntries;
    IntPtr Resume;
    IntPtr bufPtr;

    string groupName = "Administratoren";
    string computerName = null; // null for the local machine

    uint retVal = NetworkAPI.NetLocalGroupGetMembers(computerName, groupName, 1, out bufPtr, -1, out EntriesRead, out TotalEntries, out Resume);

    if(retVal != 0)
    {
        if (retVal == NetworkAPI.ERROR_ACCESS_DENIED) { Console.WriteLine("Access denied"); return; }
        if (retVal == NetworkAPI.ERROR_MORE_DATA) { Console.WriteLine("ERROR_MORE_DATA"); return; }
        if (retVal == NetworkAPI.ERROR_NO_SUCH_ALIAS) { Console.WriteLine("Group not found"); return; }
        if (retVal == NetworkAPI.NERR_InvalidComputer) { Console.WriteLine("Invalid computer name"); return; }
        if (retVal == NetworkAPI.NERR_GroupNotFound) { Console.WriteLine("Group not found"); return; }
        if (retVal == NetworkAPI.SERVER_UNAVAILABLE) { Console.WriteLine("Server unavailable"); return; }
        Console.WriteLine("Unexpected NET_API_STATUS: " + retVal.ToString()); 
        return;
    }

    if (EntriesRead > 0)
    {
        NetworkAPI.LOCALGROUP_MEMBERS_INFO_1[] Members = new NetworkAPI.LOCALGROUP_MEMBERS_INFO_1[EntriesRead];
        IntPtr iter = bufPtr;

        for (int i = 0; i < EntriesRead; i++)
        {
            Members[i] = (NetworkAPI.LOCALGROUP_MEMBERS_INFO_1)Marshal.PtrToStructure(iter, typeof(NetworkAPI.LOCALGROUP_MEMBERS_INFO_1));

            //x64 safe
            iter += Marshal.SizeOf(typeof(NetworkAPI.LOCALGROUP_MEMBERS_INFO_1));

            Console.WriteLine(Members[i].lgrmi1_name);
        }
        NetworkAPI.NetApiBufferFree(bufPtr);
    }

}