Android 按住按钮连续循环一个方法

Android button hold to continuously loop a method

我有一个按钮,我设置了一个 ontouchlistener 来连续执行一个方法,但是当我按住按钮时,它会在调用 1 次方法后停止执行。

我的方法基本上是从 2 到 4 连续循环。

下面是我的代码片段。

broadcastButton = (Button) findViewById(R.id.broadcastButton);
broadcastButton.setText("Loop");
broadcastButton.setOnTouchListener(new View.OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                switch (event.getAction()) {
                    case MotionEvent.ACTION_DOWN:
                        broadcastmode = 1;
                        schedulePeriodicMethod();
                        try {
                            Thread.sleep(100);
                        } catch (InterruptedException e) {
                            e.printStackTrace();
                        }
                        break;
                    case MotionEvent.ACTION_UP:
                        broadcastmode = 0;
                        stopPeriodicMethod();


                }
                return true;
            }
        });

public void schedulePeriodicMethod() {
        exHandler.postDelayed(execution, 100);
    }

    public void stopPeriodicMethod() {
        exHandler.removeCallbacks(execution);
    }

    private Runnable execution = new Runnable() {
        @Override
        public void run() {
            connectDevice(flag);
            serialSend("C");
            flag++;
            if (flag > 4)
                flag = 2;
        }
    };

需要帮助我哪里做错了程序没有循环

我认为 schedulePeriodicMethod(); 会调用一次:

public void schedulePeriodicMethod() {
        exHandler.postDelayed(execution, 100);
}

postDelayed()会运行一次,需要从方法本身回忆一下

public void schedulePeriodicMethod() {
        exHandler.postDelayed(execution, 100);
        schedulePeriodicMethod();
}

这是因为 MotionEvent.ACTION_DOWNMotionEvent.ACTION_MOVE 当你按下按钮时同时触发,使用这种方法

MOVE_THRESHOLD_DP = 20 * getActivity().getResources()
                .getDisplayMetrics().density;
    @Override
                public boolean onTouch(View v, MotionEvent event) {
                    // TODO Auto-generated method stub
                    final int action = event.getAction();
                    switch (action) {
                    case MotionEvent.ACTION_DOWN:
                        Log.d("TAG", "ON Down" + onMoveOccur);
                        onMoveOccur = false;
                        mDownPosX = event.getX();
                        mDownPosY = event.getY();

                      //your code 
                        break;
                    case MotionEvent.ACTION_UP:
                        Log.d("TAG", "ON UP==" + onMoveOccur);

                        if (!onMoveOccur) {
                            //your code 
                        }
                        break;

                    case MotionEvent.ACTION_MOVE:
                        if (Math.abs(event.getX() - mDownPosX) > MOVE_THRESHOLD_DP
                                || Math.abs(event.getY() - mDownPosY) > MOVE_THRESHOLD_DP) {
                            onMoveOccur = true;
                        }
                        break;

                    default:
                        break;
                    }

                    return false;
                }
            });

移除线程休眠,因为它在这里什么都不做,充其量会让应用程序跳过 6 帧,最坏的情况下甚至可能导致某些设备崩溃,因为它会停止主线程 100 毫秒

try {
    Thread.sleep(100);
} catch (InterruptedException e) {
    e.printStackTrace();
}

并让 shadulePeriodicMethod() 像自己一样调用它

public void schedulePeriodicMethod() {
        exHandler.postDelayed(execution, 100);
        if (broadcastmode == 1){
            schedulePeriodicMethod();
        }
}

更改您的起始函数
public void schedulePeriodicMethod() {
    exHandler.postDelayed(execution, 100);
}

public void schedulePeriodicMethod() {
    exHandler.post(execution);
}

你的可运行对象:

private Runnable execution = new Runnable() {
    @Override
    public void run() {
        if (broadcastmode ==0) return;
        connectDevice(flag);
        serialSend("C");
        flag++;
        if (flag > 4)
            flag = 2;
        //call the runnable itself again, to keep execution going
        exHandler.postDelayed(execution, 100);
    }
};

而且,正如 SGal 所说,您的 Thread.sleep 完全没用(顺便说一句,Android 中的 Thread.sleep 不是一个好习惯,尤其是在 UI 线程上)

这是连续循环一个方法的简单方法

//create a handler, override handle message of Handler
    private Handler myHandler = new Handler(){
    @Override
    public void handleMessage(Message msg) {

// do yo stuffs here like UI update etc. 

//create a new message since a message will be consumed once as it       //delivered by handler after the delay
    Message message = new Message();
    message.what = msg.what;
// send the new message with handler
    myHandler.sendMessageDelayed(message, 150);
// 150 is time in milliseconds after which handler will give callback
    }
    };

// 让我们在触摸视图时调用处理程序,将 ontouch 侦听器设置为//你想要的视图 //在触摸视图时,创建一条新消息并将其传递给 // 处理程序

 @Override
    public boolean onTouch(View v, MotionEvent event) {
    switch(event.getAction()){
    case MotionEvent.ACTION_DOWN:
    Message message = new Message();
    myHandler.sendMessage(message);
    break;

// on action up of on touch of the view, remove the messages and call backs
//case MotionEvent.ACTION_UP:
    myHandler.removeCallbacksAndMessages(null);
    break;
    }
    return false;
    }