如何加载资产包
How Do I Load A Assets Bundle
所以我创建了这个对象,它应该在我触摸游戏对象时在屏幕上加载游戏。但是,当我 运行 它时,我得到这个 运行 时间错误
Scene 'A' (-1) couldn't be loaded because it has not been added to the
build settings or the asset bundle has not been loaded. To add a scene
to the build settings use the menu File->Build Settings...
UnityEngine.Application:LoadLevel(String)
NewBehaviourScript:OnCollisionEnter(Collision) (at
Assets/NewBehaviourScript.cs:10)
这是我的代码:
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour
{
void OnCollisionEnter (Collision col)
{
if(col.gameObject.name =="Hurt")
{
Application.LoadLevel("A");
}
}
}
这意味着构建设置中缺少您的场景。
转到“文件”->“构建设置”,然后您会得到一个 window,您需要拖放所有需要的场景。
与 Asset Bundle 无关。
所以我创建了这个对象,它应该在我触摸游戏对象时在屏幕上加载游戏。但是,当我 运行 它时,我得到这个 运行 时间错误
Scene 'A' (-1) couldn't be loaded because it has not been added to the build settings or the asset bundle has not been loaded. To add a scene to the build settings use the menu File->Build Settings... UnityEngine.Application:LoadLevel(String) NewBehaviourScript:OnCollisionEnter(Collision) (at Assets/NewBehaviourScript.cs:10)
这是我的代码:
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour
{
void OnCollisionEnter (Collision col)
{
if(col.gameObject.name =="Hurt")
{
Application.LoadLevel("A");
}
}
}
这意味着构建设置中缺少您的场景。
转到“文件”->“构建设置”,然后您会得到一个 window,您需要拖放所有需要的场景。
与 Asset Bundle 无关。