是否可以更改特定 x 和 y 坐标的颜色?

Is it possible to change colour for particular x and y coordinate?

例如看看这个:

-(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
    UITouch *touch = [[event allTouches] anyObject];
    CGPoint touchPoint = [touch locationInView:self.view];
     path = [UIBezierPath bezierPathWithRect:CGRectMake(touchPoint.x, touchPoint.y, 1, 1)];

    NSLog(@"Touch moving point =x : %f Touch moving point =y : %f", touchPoint.x, touchPoint.y);

}

我尝试了什么: C

GRect topRect = CGRectMake(touchPoint.x,touchPoint.y, 10,10);
// Fill the rectangle with grey
[[UIColor redColor] setFill];
UIRectFill( topRect );
[self.view drawRect:topRect];

但它给我错误:

<Error>: CGContextSetCompositeOperation: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.

当用户移动触摸时,我得到坐标并改变颜色。 当用户移动他们的手时,x 和 y 坐标正在生成,对于那个特定的地方,我想改变颜色。

如果可能请给点提示。

任何绘图操作都必须在view drawing cycle内完成。你不能在任何时候绘制东西,你只能在绘制视图时这样做。

这意味着覆盖你的 UIView 子类中的 drawRect: 方法,如果你没有,那么你需要添加它:

- (void)drawRect:(CGRect)rect {
    GRect topRect = CGRectMake(self.touchedPoint.x,touchedPoint.y, 10,10);
    // Fill the rectangle with grey
    [[UIColor redColor] setFill];
    UIRectFill( topRect );
    [self.view drawRect:topRect];
}

下一步是将信息从您的控制器(接收 touchesMoved: 消息的控制器)传递到视图。这可以通过视图上的 属性 来完成:

@property (nonatomic) CGPoint touchedPoint;

最后,在传递点详细信息后,您需要通过调用 setNeedsDisplay:

告诉视图它需要重绘
((MyViewSubclass*)self.view).touchedPoint = touchPoint;
[self.view setNeedsDisplay];

由于@Cristik 的回答非常正确,让我补充一下如何注入触摸事件。作为 CGPoint 属性 进行触摸的问题是您不知道什么时候没有触摸。其次,您将无法注入多点触摸。

所以最好在您的视图中使用数组。 NSValue 可以帮助您将点存储为对象:

// assuming you have a property:
// @property (nonatomic, strong) NSMutableArray *touchesYetToProcess;

- (void)injectTouchAtLocation:(CGPoint)touchPoint {
    NSMutableArray *items = self.touchesYetToProcess; // a property holding the touches
    [items addObject:[NSValue valueWithCGPoint:touchPoint]];
}
- (void)drawRect:(CGRect)rect {
    NSMutableArray *items = self.touchesYetToProcess;
    NSArray *newTouches = [items copy]; //= copy the touches
    [items removeAllObjects]; // clear the buffer
    for(NSValue *touchValue in newTouches) {
        CGPoint point = touchValue.CGPointValue;
        // do whatever you want with the point
    }
}