如何向这些按钮添加长按手势?

How do I add long and tap gesture to these buttons?

我有一个有 6 个按钮的屏幕。所有按钮都连接到一个 IBAction。它们被标记,我使用 switch 语句来确定哪个被点击。

如何为每个按钮添加长按手势?因此,例如,当我点击按钮 1 时,它知道它是长手势还是点击手势?

因此,如果我点击按钮,将执行与长按时不同的操作。

谢谢。

@IBAction func playPauseAudioButton(sender: UIButton) {

    switch sender.tag {

    case 1:
        //Tap Gesture 
        //Long Gesture
        //I need this for every button
        print("1")

    case 2:
        print("2")

    case 3:
        print("3")

    case 4:

    case 5:
        print("5")

    case 6:
        print("6")

    default:
        print("Default")
    }
}

这样做

@IBAction func playPauseAudioButton(sender: AnyObject) {
    let tapGesture = UITapGestureRecognizer(target: self, action: "normalTap:")
    let longGesture = UILongPressGestureRecognizer(target: self, action: "longTap:")
    tapGesture.numberOfTapsRequired = 1
    sender.addGestureRecognizer(tapGesture)
    sender.addGestureRecognizer(longGesture)
}

func normalTap(sender : UIGestureRecognizer) {
    let recognizer: UIGestureRecognizer = sender
    let tag: Int = recognizer.view!.tag

    switch tag {
    case 1:
        // Do some action for button 1
        print("1")
    case 2:
        print("2")
    case 3:
        print("3")
    case 4:
        print("4")
    case 5:
        print("5")
    case 6:
        print("6")
    default:
        print("Default")
    }
}

func longTap(sender : UIGestureRecognizer) {
    let recognizer: UIGestureRecognizer = sender
    let tag: Int = recognizer.view!.tag

    if sender.state == .Ended {
        print("UIGestureRecognizerStateEnded")
        //Do Whatever You want on End of Gesture
    }
    else if sender.state == .Began {
        print("UIGestureRecognizerStateBegan.")
        //Do Whatever You want on Began of Gesture
    }

    switch tag {
    case 1:
        // Do some action for button 1
        print("1")
    case 2:
        print("2")
    case 3:
        print("3")
    case 4:
        print("4")
    case 5:
        print("5")
    case 6:
        print("6")
    default:
        print("Default")
    }
}

定义两个 IBAction 并为它们分别设置一个手势识别器。这样你就可以为每个手势执行两个不同的动作。

您可以在界面生成器中将每个手势识别器设置为不同的 IBAction。

@IBAction func tapped(sender: UITapGestureRecognizer)
{
println("tapped")
//Your animation code.
}

@IBAction func longPressed(sender: UILongPressGestureRecognizer)
{
println("longpressed")
//Different code
}

通过没有界面生成器的代码

let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: "tapped:")
self.view.addGestureRecognizer(tapGestureRecognizer)

let longPressRecognizer = UILongPressGestureRecognizer(target: self, action: "longPressed:")
self.view.addGestureRecognizer(longPressRecognizer)

func tapped(sender: UITapGestureRecognizer)
{
 println("tapped")
}

func longPressed(sender: UILongPressGestureRecognizer)
{
println("longpressed")
}

希望对您有所帮助。