在 HTML5 canvas 上反转 X 和 Y 坐标

Invert X and Y coordinates on HTML5 canvas

我正在开发一个界面,上面有一个 HTML5 canvas,当你 select 一个位置时,我需要反转 X 和 Y 坐标。我认为从 selected X 位置减去 canvas 的宽度,并从 selected Y 位置减去 canvas 的高度会反转坐标,但它正在做一些非常奇怪的事情。

点击canvas左上角时记录的X和Y坐标是X:324,Y:483,但理论上应该是X:650,Y:587,当你点击在右下角,记录的坐标是 X:-325,Y:-103,而理论上它们应该是 X:0,Y:0。附带说明一下,我确实知道单击时出现的点使用的是倒坐标,这很好。

任何帮助都将不胜感激,尤其是当我做错了可怕的事情时。谢谢!

JS:

window.fires.directive('fieldDirective', ['ScoutService', '$interval', function(ScoutService, $interval) {
    var $scope = this;
    $scope.sServ = ScoutService;
    $interval(function(){
        $scope.col = ScoutService.getAllianceColor();
    },1);
    return {
        restrict: "A",
        link: function(scope, element) {
            element.bind('mousedown', function(event) {
                var canvas = document.getElementById('field');
                var context = canvas.getContext('2d');
                if(event.offsetX !== undefined) {
                    $scope.xPos = 650 - event.offsetX;
                    $scope.yPos = 587 - event.offsetY;
                    $scope.sServ.sendLobCoords(xPos, yPos);
                } else {
                    $scope.xPos = 650 - event.layerX - event.currentTarget.offsetLeft;
                    $scope.yPos = 587 - event.layerY - event.currentTarget.offsetTop;
                    $scope.sServ.sendLobCoords(xPos, yPos);
                }
                console.log('red'+$scope.xPos + ' ' + $scope.yPos);
                canvas.width = canvas.width;
                context.arc($scope.xPos, $scope.yPos, 12, 0, Math.PI*2);
                context.fillStyle = '#FFFF00';
                context.fill();
                context.lineWidth = 3;
                context.strokeStyle = '#B2B200';
                context.stroke();
                context.closePath();
            });
        }
    };
}]);

HTML:

<canvas field-directive id="field" ng-class="{'field-red': sCtrl.fieldColor === 'red', 'field-blue': sCtrl.fieldColor === 'blue'}" width="650" height="587">Your browser does not support the HTML5 Canvas Element.  Please use a supported browser such as Google Chrome 4.0+ or FireFox 2.0+.</canvas>

我认为问题的出现是因为 offsetX 和 offsetY 与被点击的项目相关联。在这种情况下,无论 "element" 是什么。如果点击事件直接绑定到 canvas,我认为您的代码会起作用。

尝试将事件绑定到 canvas 本身,或者使用具有点击行为的元素的位置和 canvas 的位置来进行更正数学运算。

  • 首先通过从客户端坐标
  • 中减去元素的位置,使 x 和 y 相对于 canvas 元素本身
  • 然后减去调整后的xfromwidth,yfromheight
  • 如果需要绝对位置,请加回偏移量

修改示例:

element.bind('mousedown', function(event) {
    var canvas = document.getElementById('field');
    var context = canvas.getContext('2d');

    // get element position
    var rect = canvas.getBoundingClientRect();

    // get inversed coordinates: enable code after comment if abs. pos.
    var ix = canvas.width - (event.clientX - rect.left); // + rect.left
    var iy = canvas.height - (event.clientY - rect.top); // + rect.top

    ...update $scope here etc...
});

现场演示:

var canvas = document.getElementById('field');

canvas.addEventListener('mousemove', function(event) {
  var canvas = document.getElementById('field');
  var context = canvas.getContext('2d');

  // get element position
  var rect = canvas.getBoundingClientRect();

  // get inversed coordinates: enable code after comment if abs. pos.
  var ix = canvas.width - (event.clientX - rect.left); // + rect.left
  var iy = canvas.height - (event.clientY - rect.top); // + rect.top

  // draw something
  context.clearRect(0, 0, 500, 180);
  context.fillRect(ix - 2, iy - 2, 4, 4);
});
canvas {border: 1px solid #007}
<canvas id="field" width=500 height=180></canvas>