方法 'Distance' 没有重载需要 1 个参数
No overload for method 'Distance' takes 1 arguments
我正在尝试编写让对手在两点之间移动并在接触时摧毁玩家的代码。
public class MovementBetweenPoints : MonoBehaviour {
public Transform[] keyPoints;
public float speed;
private int currentKeyPoint;
public float min_Distance;
public float Distance;
// Use this for initialization
void Start ()
{
transform.position = keyPoints[0].position;
currentKeyPoint = 1;
}
// Update is called once per frame
void Update ()
{
// ----------- Error happens on next line
if (Vector3.Distance(transform.position - keyPoints[currentKeyPoint].position) <= min_Distance)
{
currentKeyPoint++;
}
if (currentKeyPoint >= keyPoints.Length)
{
currentKeyPoint = 0;
}
transform.position = Vector3.MoveTowards(transform.position, keyPoints[currentKeyPoint].position, speed * Time.deltaTime);
}
void OnTriggerEnter(Collider Player)
{
Destroy(Player.gameObject);
}
}
No overload for method 'Distance' takes 1 arguments."
如何解决?
Distance
调用returns两点之间的距离但是你写的代码只给出了一个点。我认为您在想要“,”的地方有一个“-”。
试试这个:
if (Vector3.Distance(transform.position, keyPoints[currentKeyPoint].position) <= min_Distance)
我正在尝试编写让对手在两点之间移动并在接触时摧毁玩家的代码。
public class MovementBetweenPoints : MonoBehaviour {
public Transform[] keyPoints;
public float speed;
private int currentKeyPoint;
public float min_Distance;
public float Distance;
// Use this for initialization
void Start ()
{
transform.position = keyPoints[0].position;
currentKeyPoint = 1;
}
// Update is called once per frame
void Update ()
{
// ----------- Error happens on next line
if (Vector3.Distance(transform.position - keyPoints[currentKeyPoint].position) <= min_Distance)
{
currentKeyPoint++;
}
if (currentKeyPoint >= keyPoints.Length)
{
currentKeyPoint = 0;
}
transform.position = Vector3.MoveTowards(transform.position, keyPoints[currentKeyPoint].position, speed * Time.deltaTime);
}
void OnTriggerEnter(Collider Player)
{
Destroy(Player.gameObject);
}
}
No overload for method 'Distance' takes 1 arguments."
如何解决?
Distance
调用returns两点之间的距离但是你写的代码只给出了一个点。我认为您在想要“,”的地方有一个“-”。
试试这个:
if (Vector3.Distance(transform.position, keyPoints[currentKeyPoint].position) <= min_Distance)