C++ 中随机生成的向量不会改变值
Random generated vector in C++ is not changing values
我的 class 包含一些类型的向量矩阵:
typedef std::vector<double> MyArray;
typedef std::vector<MyArray> MyMatrix;
Class 有一个 update()
方法,在每次调用时它应该生成一个新的随机矩阵,并在 std::map<double, MyMatrix, std::greater<double>> rankedMyMatrix_;
.
中生成旧位置
更新方法大致如下所示:
void MyClass::update(...){
...
this->generateMyMatrix(); // Generates new random currentMyMatrix_
...
rankedMyMatrix_.insert({matrixRank_, currentMyMatrix_});
...
}
方法 generateMyMatrix()
如下所示:
void MyClass::generateMyMatrix(){
std::random_device rd;
std::mt19937 mt(rd());
std::uniform_real_distribution<double> dist(-1, 1);
for (int i = 0; i < noMotors_; i++) {
MyArray array(MaxArraySamples, 0);
for (int j = 0; j < MaxArraySamples; j = j + steps) {
array[j] = dist(mt);
}
currentMyMatrix_.push_back(array);
}
}
问题是每次推送到 rankedMyMatrix_
地图时,在新的 update()
上它都会生成相同的矩阵。或者它不写信给它?可能我在这里遗漏了一些东西,所以我们将不胜感激。
更新
可以编译测试的代码如下:
#include <iostream>
#include "MyClass.h"
using namespace std;
int main() {
MyClass* c;
c = new MyClass();
int x = 0;
while (x<3){
c->update();
x++;
}
return 0;
}
头文件:
#ifndef PROBA_MYCLASS_H
#define PROBA_MYCLASS_H
#include <vector>
#include <map>
typedef std::vector<double> MyArray;
typedef std::vector <MyArray> MyMatrix;
const int NoMotors = 4;
const int MaxArraySamples = 10;
class MyClass {
public:
MyClass();
~MyClass();
void update();
private:
std::map<double, MyMatrix, std::greater<double>> rankedMyMatrix_;
MyMatrix currentMyMatrix_;
int matrixRank_;
void generateMyMatrix();
void writeCurrent();
};
#endif //PROBA_MYCLASS_H
Class 文件:
#include "MyClass.h"
#include <random>
#include <iostream>
#include <fstream>
MyClass::MyClass() {
currentMyMatrix_.reserve(NoMotors);
matrixRank_ = 0;
}
MyClass::~MyClass() { }
void MyClass::update() {
this->generateMyMatrix(); // Generates new random currentMyMatrix_
rankedMyMatrix_.insert({matrixRank_, currentMyMatrix_});
matrixRank_++;
this->writeCurrent();
}
void MyClass::generateMyMatrix() {
std::random_device rd;
std::mt19937 mt(rd());
std::uniform_real_distribution<double> dist(-1, 1);
for (int i = 0; i < NoMotors; i++) {
MyArray array(MaxArraySamples, 0);
for (int j = 0; j < MaxArraySamples; j = j + 3) {
array[j] = dist(mt);
}
currentMyMatrix_.push_back(array);
}
}
void MyClass::writeCurrent() {
std::ofstream outputFile;
std::string uri = "/tmp/output/test";
outputFile.open(uri + std::to_string(matrixRank_) + ".txt");
for (int i = 0; i < MaxArraySamples; i++) {
for (int j = 0; j < NoMotors; j++) {
outputFile << currentMyMatrix_[j][i] << " ";
}
outputFile << std::endl;
}
outputFile.close();
}
和CMakeLists.txt:
cmake_minimum_required(VERSION 3.5)
project(proba)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(SOURCE_FILES main.cpp MyClass.h MyClass.cpp)
add_executable(proba ${SOURCE_FILES})
它仍然给出相同的输出。我一头雾水
您可能会一次又一次地生成相同的随机序列,因为您正在重置生成器。
http://en.cppreference.com/w/cpp/numeric/random/random_device
std::random_device may be implemented in terms of an implementation-defined pseudo-random number engine if a non-deterministic source (e.g. a hardware device) is not available to the implementation. In this case each std::random_device object may generate the same number sequence.
好吧,我终于解决了问题。使用
时出错
currentMyMatrix_.push_back(array);
它总是在末尾推送新值,因此代码只会首先看到 noMotors_
arrays.This 是一个解决方案:
currentMyMatrix_.at(i) = array;
我的 class 包含一些类型的向量矩阵:
typedef std::vector<double> MyArray;
typedef std::vector<MyArray> MyMatrix;
Class 有一个 update()
方法,在每次调用时它应该生成一个新的随机矩阵,并在 std::map<double, MyMatrix, std::greater<double>> rankedMyMatrix_;
.
更新方法大致如下所示:
void MyClass::update(...){
...
this->generateMyMatrix(); // Generates new random currentMyMatrix_
...
rankedMyMatrix_.insert({matrixRank_, currentMyMatrix_});
...
}
方法 generateMyMatrix()
如下所示:
void MyClass::generateMyMatrix(){
std::random_device rd;
std::mt19937 mt(rd());
std::uniform_real_distribution<double> dist(-1, 1);
for (int i = 0; i < noMotors_; i++) {
MyArray array(MaxArraySamples, 0);
for (int j = 0; j < MaxArraySamples; j = j + steps) {
array[j] = dist(mt);
}
currentMyMatrix_.push_back(array);
}
}
问题是每次推送到 rankedMyMatrix_
地图时,在新的 update()
上它都会生成相同的矩阵。或者它不写信给它?可能我在这里遗漏了一些东西,所以我们将不胜感激。
更新
可以编译测试的代码如下:
#include <iostream>
#include "MyClass.h"
using namespace std;
int main() {
MyClass* c;
c = new MyClass();
int x = 0;
while (x<3){
c->update();
x++;
}
return 0;
}
头文件:
#ifndef PROBA_MYCLASS_H
#define PROBA_MYCLASS_H
#include <vector>
#include <map>
typedef std::vector<double> MyArray;
typedef std::vector <MyArray> MyMatrix;
const int NoMotors = 4;
const int MaxArraySamples = 10;
class MyClass {
public:
MyClass();
~MyClass();
void update();
private:
std::map<double, MyMatrix, std::greater<double>> rankedMyMatrix_;
MyMatrix currentMyMatrix_;
int matrixRank_;
void generateMyMatrix();
void writeCurrent();
};
#endif //PROBA_MYCLASS_H
Class 文件:
#include "MyClass.h"
#include <random>
#include <iostream>
#include <fstream>
MyClass::MyClass() {
currentMyMatrix_.reserve(NoMotors);
matrixRank_ = 0;
}
MyClass::~MyClass() { }
void MyClass::update() {
this->generateMyMatrix(); // Generates new random currentMyMatrix_
rankedMyMatrix_.insert({matrixRank_, currentMyMatrix_});
matrixRank_++;
this->writeCurrent();
}
void MyClass::generateMyMatrix() {
std::random_device rd;
std::mt19937 mt(rd());
std::uniform_real_distribution<double> dist(-1, 1);
for (int i = 0; i < NoMotors; i++) {
MyArray array(MaxArraySamples, 0);
for (int j = 0; j < MaxArraySamples; j = j + 3) {
array[j] = dist(mt);
}
currentMyMatrix_.push_back(array);
}
}
void MyClass::writeCurrent() {
std::ofstream outputFile;
std::string uri = "/tmp/output/test";
outputFile.open(uri + std::to_string(matrixRank_) + ".txt");
for (int i = 0; i < MaxArraySamples; i++) {
for (int j = 0; j < NoMotors; j++) {
outputFile << currentMyMatrix_[j][i] << " ";
}
outputFile << std::endl;
}
outputFile.close();
}
和CMakeLists.txt:
cmake_minimum_required(VERSION 3.5)
project(proba)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(SOURCE_FILES main.cpp MyClass.h MyClass.cpp)
add_executable(proba ${SOURCE_FILES})
它仍然给出相同的输出。我一头雾水
您可能会一次又一次地生成相同的随机序列,因为您正在重置生成器。
http://en.cppreference.com/w/cpp/numeric/random/random_device
std::random_device may be implemented in terms of an implementation-defined pseudo-random number engine if a non-deterministic source (e.g. a hardware device) is not available to the implementation. In this case each std::random_device object may generate the same number sequence.
好吧,我终于解决了问题。使用
时出错currentMyMatrix_.push_back(array);
它总是在末尾推送新值,因此代码只会首先看到 noMotors_
arrays.This 是一个解决方案:
currentMyMatrix_.at(i) = array;