未在客户端 Winsock 中接收到完整数据
Not receiving full data in client Winsock
发送数据时winsock 客户端-服务器出现问题。我有一个包含用户名作为主键的映射,以及每个用户的消息向量(存储在结构中):
map<std::string,std::vector<message *> > data;
struct message{
static unsigned int last_id;
unsigned int id;
std::string baa;
std::string timestamp;
}
我还有一个序列化程序,以便通过 Winsock 将其发送到客户端(只接受字符数组)
class MessageSerializer
{
public:
MessageSerializer(const message& messageStruct)
: m_msgRef(messageStruct)
, m_msgLength(m_msgRef.msg.length())
, m_timeLength(m_msgRef.timestamp.length())
{}
size_t RequiredBufferSize() const
{
return sizeof(int) + sizeof(size_t)*2 + m_msgLength + m_timeLength;
}
void Serialize(void* buffer) const
{
PushNum (buffer, m_msgRef.id);
PushString (buffer, m_msgRef.msg.c_str(), m_msgLength);
PushString (buffer, m_msgRef.timestamp.c_str(), m_timeLength);
}
private:
const message& m_msgRef;
const size_t m_msgLength;
const size_t m_timeLength;
template<typename INTEGER>
void PushNum(void*& buffer, INTEGER num) const
{
INTEGER* ptr = static_cast<INTEGER*>(buffer);
//copying content
*ptr = num;
//updating the buffer pointer to point the next position to copy
buffer = ++ptr;
}
void PushString(void*& buffer, const char* cstr, size_t length) const
{
PushNum(buffer, length);
//copying string content
memcpy(buffer, cstr, length);
//updating the buffer pointer to point the next position to copy
char* ptr = static_cast<char*>(buffer);
ptr += length;
buffer = ptr;
}
}
为了实现这个序列化程序,我做了以下事情:
message msg_cpy=*data[recvbuf_usrn].at(0);
MessageSerializer serializer(msg_cpy);
char* buffer = new char[serializer.RequiredBufferSize()];
serializer.Serialize(buffer);
发送时间戳时出现问题。在 msg_cpy
中我正确存储了数据(例如 id=1, msg=hello, timestamp=2016-04-02 10:40:45),但是发送数据时,timestamp 只保存前三个值,也就是说,在客户端,我反序列化后收到id=1,msg=hello,timestamp=201后面是trash。我知道问题出在服务器上,我推断它可能是序列化函数(唯一的其他选择可能是 Winsock 的 "send" 函数)。但它有什么问题呢?如果我写一个 msg=2016-04-02 10:40:20,我会在客户端收到它。
感谢任何帮助
您显示的代码是正确的。错误是您没有显示的代码。
使用 2 类 message
和 MessageSerializer
,我尝试了这个简单的测试:
int main() {
message msg = {1, "foo", "2016-04-02 10:40:20" };
MessageSerializer msgSer(msg);
size_t sz = msgSer.RequiredBufferSize();
char * buffer = new char[sz];
msgSer.Serialize(static_cast<void *>(buffer));
for (int i=0; i<sz; i++) {
std::cout << buffer[i] << " (" << std::hex << static_cast<unsigned int>(buffer[i]) << ") ";
}
std::cout << std::endl;
delete[] buffer;
return 0;
}
结果符合预期
(1) (0) (0) (0) (3) (0) (0) (0) f (66) o (6f) o (6f) (13) (0) (0) (0) 2 (32) 0 (30) 1 (31) 6 (36) - (2d) 0 (30) 4 (34) - (2d) 0 (30) 2 (32) (20) 1 (31) 0 (30) : (3a) 4 (34) 0 (30) : (3a) 2 (32) 0 (30)
发送数据时winsock 客户端-服务器出现问题。我有一个包含用户名作为主键的映射,以及每个用户的消息向量(存储在结构中):
map<std::string,std::vector<message *> > data;
struct message{
static unsigned int last_id;
unsigned int id;
std::string baa;
std::string timestamp;
}
我还有一个序列化程序,以便通过 Winsock 将其发送到客户端(只接受字符数组)
class MessageSerializer
{
public:
MessageSerializer(const message& messageStruct)
: m_msgRef(messageStruct)
, m_msgLength(m_msgRef.msg.length())
, m_timeLength(m_msgRef.timestamp.length())
{}
size_t RequiredBufferSize() const
{
return sizeof(int) + sizeof(size_t)*2 + m_msgLength + m_timeLength;
}
void Serialize(void* buffer) const
{
PushNum (buffer, m_msgRef.id);
PushString (buffer, m_msgRef.msg.c_str(), m_msgLength);
PushString (buffer, m_msgRef.timestamp.c_str(), m_timeLength);
}
private:
const message& m_msgRef;
const size_t m_msgLength;
const size_t m_timeLength;
template<typename INTEGER>
void PushNum(void*& buffer, INTEGER num) const
{
INTEGER* ptr = static_cast<INTEGER*>(buffer);
//copying content
*ptr = num;
//updating the buffer pointer to point the next position to copy
buffer = ++ptr;
}
void PushString(void*& buffer, const char* cstr, size_t length) const
{
PushNum(buffer, length);
//copying string content
memcpy(buffer, cstr, length);
//updating the buffer pointer to point the next position to copy
char* ptr = static_cast<char*>(buffer);
ptr += length;
buffer = ptr;
}
}
为了实现这个序列化程序,我做了以下事情:
message msg_cpy=*data[recvbuf_usrn].at(0);
MessageSerializer serializer(msg_cpy);
char* buffer = new char[serializer.RequiredBufferSize()];
serializer.Serialize(buffer);
发送时间戳时出现问题。在 msg_cpy
中我正确存储了数据(例如 id=1, msg=hello, timestamp=2016-04-02 10:40:45),但是发送数据时,timestamp 只保存前三个值,也就是说,在客户端,我反序列化后收到id=1,msg=hello,timestamp=201后面是trash。我知道问题出在服务器上,我推断它可能是序列化函数(唯一的其他选择可能是 Winsock 的 "send" 函数)。但它有什么问题呢?如果我写一个 msg=2016-04-02 10:40:20,我会在客户端收到它。
感谢任何帮助
您显示的代码是正确的。错误是您没有显示的代码。
使用 2 类 message
和 MessageSerializer
,我尝试了这个简单的测试:
int main() {
message msg = {1, "foo", "2016-04-02 10:40:20" };
MessageSerializer msgSer(msg);
size_t sz = msgSer.RequiredBufferSize();
char * buffer = new char[sz];
msgSer.Serialize(static_cast<void *>(buffer));
for (int i=0; i<sz; i++) {
std::cout << buffer[i] << " (" << std::hex << static_cast<unsigned int>(buffer[i]) << ") ";
}
std::cout << std::endl;
delete[] buffer;
return 0;
}
结果符合预期
(1) (0) (0) (0) (3) (0) (0) (0) f (66) o (6f) o (6f) (13) (0) (0) (0) 2 (32) 0 (30) 1 (31) 6 (36) - (2d) 0 (30) 4 (34) - (2d) 0 (30) 2 (32) (20) 1 (31) 0 (30) : (3a) 4 (34) 0 (30) : (3a) 2 (32) 0 (30)