AVPlayer UITapGestureRecognizer 不工作

AVPlayer UITapGestureRecognizer not working

我有 AVPlayerViewController 的代码。

UITapGestureRecognizer *tap=[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapAvPlayer)];
[self.avPlayerViewController.view addGestureRecognizer:tap];

但这不起作用..:S,我尝试设置

[self.avPlayerViewController.view setUserInteractionEnabled:YES];

还是不行..

唯一可行的解​​决方案是使用 UIGestureRecognizer 并实现它的 shouldReceiveTouch 委托并检查是否触摸了 av 播放器..但问题是,我们不想捕获 "tap release" 事件.. 因为如果 av player 视图被触摸,它会立即执行代码,这不是我们想要的...

请帮助我们解决这个问题..

谢谢!

据我所知,你真正想要的是

UILongPressGestureRecognizer

因为,

UITapGestureRecognizer

没有任何发布类型的事件,如果你添加

UILongPressGestureRecognizer

给你的

avPlayerViewController

然后在

-(BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer {
  if ( [gestureRecognizer isKindOfClass:[UILongPressGestureRecognizer class]] ) {

  }
  return YES;
}

然后你可以设置手势的最小持续时间以获得更好的手感,

[holdGesture setMinimumPressDuration:0.01]

然后就可以实现方法了,

- (void)holdAction:(UILongPressGestureRecognizer *)holdRecognizer

然后检查识别器的状态并执行所需的功能

您可以在 avplayerViewController 上添加 transparent 视图,也可以在该视图上添加 tapgesturerecognizer。希望这会有所帮助:)

或者您可以将 AVPlayerViewController 子类化并使用 followwing 方法

取得控制权:-

1.touchBegan 2.touchEnd

确保设置此标志 self.avPlayerContr.showsPlaybackControls = false

希望这对你有用。

这应该可以做到。改为将识别器添加到播放器的子视图中:

[videoPlayerViewController.view.subviews[0] addGestureRecognizer:tap]

这是对复杂 UI 和手势调查的快速修复 contentOverlayView 见 TyR 回答

简单的解决方案是在添加电影播放器​​后在同一个电影持有者视图上添加一个手势视图。 无需直接将手势识别器添加到电影播放器​​。

  [self.movieHolderView addSubview:self.moviePlayer.view];


  [self.movieHolderView addSubview:self.gestureView];
  [self.movieHolderView bringSubviewToFront:self.gestureView];

现在我们可以像这样在手势视图上添加手势识别器

self.fullScreenTapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapHandler:)];
self.fullScreenTapGesture.numberOfTapsRequired = 1;
[self.gestureView addGestureRecognizer:self.fullScreenTapGesture];

AVPlayerViewController 上手势处理的正确位置是在控制器的 contentOverlayView 内。

contentOverlayView 是一个只读 属性 的 AVPlayerViewController。这是一个显示在视频上方但在控制器下方的视图。触摸处理的完美场所。您可以在加载时向其添加子视图或手势处理程序。

以下代码以两种方式为您的视频控制器提供触摸支持,以演示手势识别和 UIButton 方法。

- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
    if ([segue.identifier isEqualToString:@"mySegue"])
    {
        // Set things up when we're about to go the the video
        AVPlayerViewController *avpvc = segue.destinationViewController;
        AVPlayer *p = nil;
        p = [AVPlayer playerWithURL:[NSURL URLWithString:@"https://my-video"]];
        avpvc.player = p;

        // Method 1: Add a gesture recognizer to the view
        UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(myAction:)];
        avpvc.contentOverlayView.gestureRecognizers = @[tap];

        // Method 2: Add a button to the view
        UIButton *cov = [UIButton buttonWithType:UIButtonTypeCustom];
        [cov addTarget:self action:@selector(myAction:) forControlEvents:UIControlEventTouchUpInside];
        cov.frame = self.view.bounds;
    }
}

(目前还没有准备好编写 Swift 版本,抱歉。:)

应该为 OS 11 和更早版本 OS 添加不同的手势识别器:

通用解决方案(Swift 4):

let tap = UITapGestureRecognizer(target: self, action: #selector(videoTap))

if #available(iOS 11.0, *) {
    playerVC?.contentOverlayView?.gestureRecognizers = [tap]
} else {
    playerVC?.view.subviews.first?.addGestureRecognizer(tap)
}

@objc func videoTap(_ button: UIButton) {
    print("Tapped on video")
}

Swift 4

向 AVPlayerViewController 的视图添加手势识别器:

func playVideo() {
    let playerController = AVPlayerViewController()
    playerController.player = AVPlayer(url: URL(fileURLWithPath: videoPath))
    playerController.showsPlaybackControls = false
    playerController.view.isUserInteractionEnabled = true

    let swipeUp = UISwipeGestureRecognizer(target: self, action: #selector(self.respondToSwipeGesture))
    swipeUp.direction = UISwipeGestureRecognizerDirection.up
    playerController.view.addGestureRecognizer(swipeUp)

    present(playerController, animated: false) {
        playerController.player?.play()
    }
}

@objc func respondToSwipeGesture(gesture: UIGestureRecognizer) {
    print("swipe up")
}