图片未出现在 github 个页面上
image does not appear on github pages
我写了一个简单的 HTML 文件来将图像放入 canvas。它在本地主机上运行,但不在 github 页中运行。
图像 starry-night.jpg
在同一文件夹中。
<!DOCTYPE html>
<meta charset="utf-8">
<body>
<canvas id="vincent"></canvas>
<script>
var width = 960;
var height = 500;
var canvas = document.getElementById('vincent');
var ctx = canvas.getContext("2d");
canvas.width = width;
canvas.height = height;
var image = new Image();
image.src= "starry-night.jpg";
ctx.drawImage(image, 0, 0);
console.log("done");
</script>
</body>
这里有一个 link 它不起作用:http://monsieurcactus.github.io/LearnElm/canvas-example.html
这里有一个片段也不起作用:
var width = 960;
var height = 500;
var canvas = document.getElementById('vincent');
var ctx = canvas.getContext("2d");
canvas.width = width;
canvas.height = height;
var image = new Image();
image.src= "http://monsieurcactus.github.io/LearnElm/starry-night.jpg";
ctx.drawImage(image, 0, 0);
console.log("done");
<canvas id="vincent"></canvas>
使用 src 属性设置图像源 使浏览器触发获取图像的 HTTP 请求,并且 您需要等待图像加载 才能绘制它。像这样:
<!DOCTYPE html>
<meta charset="utf-8">
<body>
<canvas id="vincent"></canvas>
<script>
var width = 960;
var height = 500;
var canvas = document.getElementById('vincent');
var ctx = canvas.getContext("2d");
canvas.width = width;
canvas.height = height;
var image = new Image();
image.src= "http://monsieurcactus.github.io/LearnElm/starry-night.jpg";
image.onload = function() {
ctx.drawImage(image, 0, 0);
console.log("done");
}
</script>
</body>
注意:这里我们需要一个绝对 url 因为这个例子是在 monsieurcactus.github.io/LearnElm/[=11 之外提供的=]
我写了一个简单的 HTML 文件来将图像放入 canvas。它在本地主机上运行,但不在 github 页中运行。
图像 starry-night.jpg
在同一文件夹中。
<!DOCTYPE html>
<meta charset="utf-8">
<body>
<canvas id="vincent"></canvas>
<script>
var width = 960;
var height = 500;
var canvas = document.getElementById('vincent');
var ctx = canvas.getContext("2d");
canvas.width = width;
canvas.height = height;
var image = new Image();
image.src= "starry-night.jpg";
ctx.drawImage(image, 0, 0);
console.log("done");
</script>
</body>
这里有一个 link 它不起作用:http://monsieurcactus.github.io/LearnElm/canvas-example.html
这里有一个片段也不起作用:
var width = 960;
var height = 500;
var canvas = document.getElementById('vincent');
var ctx = canvas.getContext("2d");
canvas.width = width;
canvas.height = height;
var image = new Image();
image.src= "http://monsieurcactus.github.io/LearnElm/starry-night.jpg";
ctx.drawImage(image, 0, 0);
console.log("done");
<canvas id="vincent"></canvas>
使用 src 属性设置图像源 使浏览器触发获取图像的 HTTP 请求,并且 您需要等待图像加载 才能绘制它。像这样:
<!DOCTYPE html>
<meta charset="utf-8">
<body>
<canvas id="vincent"></canvas>
<script>
var width = 960;
var height = 500;
var canvas = document.getElementById('vincent');
var ctx = canvas.getContext("2d");
canvas.width = width;
canvas.height = height;
var image = new Image();
image.src= "http://monsieurcactus.github.io/LearnElm/starry-night.jpg";
image.onload = function() {
ctx.drawImage(image, 0, 0);
console.log("done");
}
</script>
</body>
注意:这里我们需要一个绝对 url 因为这个例子是在 monsieurcactus.github.io/LearnElm/[=11 之外提供的=]