尝试制作游戏时在浏览器中看不到进度
I can't see progress in the browsr when trying to make a game
您好,我正在尝试使用 javascript 学习游戏开发......当我在浏览器中打开 html 文件时,它是空白的,这是我不断遇到的错误。 ..
createjs-2013.12.12.min.js:13 Uncaught TypeError: f.isVisible is not a functionb.draw
@ createjs-2013.12.12.min.js:13b.update
@ createjs-2013.12.12.min.js:13window.onload @ init.js:25 "
var canvas;
var stage ;
var img = new Image();
var bmpSeq;
var text;
window.onload = function()
{
canvas = document.getElementById("myCanvas");
context = canvas.getContext('2d');
context.canvas.width = 900;
context.canvas.height = 500;
stage = new createjs.Stage(canvas);
text = new Text("TEXT HERE","36px Ariel","black");
text.x =100;
text.y = 200;
stage.addChild(text);
var circle = new createjs.Shape();
circle.graphics.beginFill("red").drawCircle(0, 0, 50);
circle.x = 100;
circle.y = 100;
stage.addChild(circle);
stage.update();
//img.onload = ImageLoaded;
//img.src = "assets/dude.png" ;
}
function ImageLoaded(e)
{
//stage = new createjs.Stage("canvas");
var ss = new createjs.SpriteSheet({
images : [img],
frames : {width:32,height:64},
animations: {
face : 4,
walk : [4,8] }
});
//bitmap sequence
//bmp = new createjs.BitmapAnimation(ss);
//bmp.regX = bmp.spriteSheet.frameWidth/2|0; //reg pt in the center of the frame
// bmp.regY = bmp.spriteSheet.frameHeight/2|0;
//bmp.gotoAndPlay("w_r");
//bmp.x = canvas.width/2;
//bmp.y = canvas.height/2;
stage.addChild(ss); //won't do anything yet
//stage.update();
}
<!DOCTYPE html>
<html>
<head>
<title>GAme Trial</title>
<link href="normalize.css" type="text/css" rel="stylesheet" />
<script language="javascript" type="text/javascript" src="http://code.createjs.com/createjs-2013.12.12.min.js" ></script> <!--Getting the Library-->
<script language="javascript" type="text/javascript" src="init.js" ></script>
</head>
<body>
<canvas id="myCanvas"></canvas> <!--graphical surface in which the game is played-->
</body>
</html>
您创建了一个新的 Text()
对象,而不是 createjs.Text()
对象。
改变这个
text = new Text("TEXT HERE","36px Ariel","black");
至此
text = new createjs.Text("TEXT HERE","36px Ariel","black");
你可以开始了。注意在该库提供的对象之前添加 createjs.
。
您好,我正在尝试使用 javascript 学习游戏开发......当我在浏览器中打开 html 文件时,它是空白的,这是我不断遇到的错误。 ..
createjs-2013.12.12.min.js:13 Uncaught TypeError: f.isVisible is not a functionb.draw
@ createjs-2013.12.12.min.js:13b.update
@ createjs-2013.12.12.min.js:13window.onload @ init.js:25 "
var canvas;
var stage ;
var img = new Image();
var bmpSeq;
var text;
window.onload = function()
{
canvas = document.getElementById("myCanvas");
context = canvas.getContext('2d');
context.canvas.width = 900;
context.canvas.height = 500;
stage = new createjs.Stage(canvas);
text = new Text("TEXT HERE","36px Ariel","black");
text.x =100;
text.y = 200;
stage.addChild(text);
var circle = new createjs.Shape();
circle.graphics.beginFill("red").drawCircle(0, 0, 50);
circle.x = 100;
circle.y = 100;
stage.addChild(circle);
stage.update();
//img.onload = ImageLoaded;
//img.src = "assets/dude.png" ;
}
function ImageLoaded(e)
{
//stage = new createjs.Stage("canvas");
var ss = new createjs.SpriteSheet({
images : [img],
frames : {width:32,height:64},
animations: {
face : 4,
walk : [4,8] }
});
//bitmap sequence
//bmp = new createjs.BitmapAnimation(ss);
//bmp.regX = bmp.spriteSheet.frameWidth/2|0; //reg pt in the center of the frame
// bmp.regY = bmp.spriteSheet.frameHeight/2|0;
//bmp.gotoAndPlay("w_r");
//bmp.x = canvas.width/2;
//bmp.y = canvas.height/2;
stage.addChild(ss); //won't do anything yet
//stage.update();
}
<!DOCTYPE html>
<html>
<head>
<title>GAme Trial</title>
<link href="normalize.css" type="text/css" rel="stylesheet" />
<script language="javascript" type="text/javascript" src="http://code.createjs.com/createjs-2013.12.12.min.js" ></script> <!--Getting the Library-->
<script language="javascript" type="text/javascript" src="init.js" ></script>
</head>
<body>
<canvas id="myCanvas"></canvas> <!--graphical surface in which the game is played-->
</body>
</html>
您创建了一个新的 Text()
对象,而不是 createjs.Text()
对象。
改变这个
text = new Text("TEXT HERE","36px Ariel","black");
至此
text = new createjs.Text("TEXT HERE","36px Ariel","black");
你可以开始了。注意在该库提供的对象之前添加 createjs.
。