如何更新指南中的轴 - matlab
how to update axes in guide - matlab
我在 MATHLAB 中使用 GUI 和 Mfile 编写代码。在我的程序中,我有一个 board.each 时间,计算机放置一个弹珠并旋转板,然后从用户那里得到一个弹珠位置并旋转板的方向,在完成这些操作之后,我希望它在 axes1 中显示结果图形用户界面。但它在下面代码的第 9 行不起作用:
% some codes...
1. while(currentDepth < 7)
2. if(mod(currentDepth,2) ~= (plrC-1))
3. plat(currentDepth);
4. drawTable(); % show the result in axes1 --> it works
5. else
6. getMarble();
7. drawTable(); % show the result in axes1 --> it works
8. rotate();
9. drawTable(); % show the result in axes1 --> it dosen't work
10. end
11. end
% some codes...
.
function drawTable()
global board;
% some codes...
imshow(board,[0 4]);
end
你有什么想法吗?
这是旋转功能。第板分为 4 个部分,只有 1 个部分旋转。
function rotate()
global board;
block = 0;
vector = 'non';
while(block<1 || block>4)
block = str2double(cell2mat(inputdlg('chose a block: 1/2/3/4','board rotation')));
end
switch block
case 1
k=1; z=1;
case 2
k=1; z=4;
case 3
k=4; z=1;
case 4
k=4; z=4;
end
while(~strcmp(vector,'left') && ~strcmp(vector,'right'))
vector = questdlg('rotate left or right','Rotation','left','right','right');
end
if(strcmp(vector,'left'))
board(k:k+2,z:z+2)=rot90(board(k:k+2,z:z+2));
else
board(k:k+2,z:z+2)=rot90(board(k:k+2,z:z+2),3);
end
end
好的,现在我们有了一个简化的代码。制作一个带有轴的新 GUI,然后 运行 下面的代码来自 'OpeningFnc'。你会看到我的问题。
function test()
currentDepth = 1;
plrC = 1;
plrO = 2;
board = zeros(6);
while(currentDepth < 40)
if(mod(currentDepth,2) == 1)
plat();
drawTable(); % show the result in axes1 --> it works
else
getMarble();
drawTable(); % show the result in axes1 --> it works
rotate();
drawTable(); % show the result in axes1 --> it dosen't work
end
currentDepth = currentDepth +1;
end
function plat()
for a=1:5000
for b=1:5000
for c=1:50
m = a + b;
end
end
end
row = 1;
column = 1;
while(board(row,column) ~= 0)
row = randi(6);
column = randi(6);
end
board(row,column) = plrC;
row = randi([1 4]);
column = randi([1 4]);
board(row:row+2,column:column+2)=rot90(board(row:row+2,column:column+2));
end
function drawTable()
board(board==0) = board(board==0)+4;
B = zeros(305);
B(:,152:154) = 3;
B(152:154,:) = 3;
for i=1:6
for j=1:6
x = (i*5)+1+(i-1)*45;
y = (j*5)+1+(j-1)*45;
B(x:x+44,y:y+44) = board(i,j);
end
end
imshow(B,[0 4]);
board(board==4) = board(board==4)*0;
end
function getMarble()
board(board==0) = board(board==0)+4;
b = zeros(305);
b(:,152:154) = 3;
b(152:154,:) = 3;
for i=1:6
for j=1:6
x = (i*5)+1+(i-1)*45;
y = (j*5)+1+(j-1)*45;
b(x:x+44,y:y+44) = board(i,j);
end
end
imshow(b,[0 4]);
i = 0;
while(i~=4)
[x,y] = ginput(1);
if(x<0 || x>305 || y<0 || y>305)
i = 0;
else
i = b(ceil(y),ceil(x));
end
end
y = ceil(y/50);
x = ceil(x/50);
board(y,x) = plrO;
end
function rotate()
block = 0;
vector = 'non';
while(block<1 || block>4)
block = str2double(cell2mat(inputdlg('chose a block: 1/2/3/4','board rotation')));
end
switch block
case 1
k=1; z=1;
case 2
k=1; z=4;
case 3
k=4; z=1;
case 4
k=4; z=4;
end
while(~strcmp(vector,'left') && ~strcmp(vector,'right'))
vector = questdlg('rotate left or right','Rotation','left','right','right');
end
if(strcmp(vector,'left'))
board(k:k+2,z:z+2)=rot90(board(k:k+2,z:z+2));
else
board(k:k+2,z:z+2)=rot90(board(k:k+2,z:z+2),3);
end
end
结束
如ThP所说,我必须在 drawTable 的末尾添加 drawnow() 函数。
我在 MATHLAB 中使用 GUI 和 Mfile 编写代码。在我的程序中,我有一个 board.each 时间,计算机放置一个弹珠并旋转板,然后从用户那里得到一个弹珠位置并旋转板的方向,在完成这些操作之后,我希望它在 axes1 中显示结果图形用户界面。但它在下面代码的第 9 行不起作用:
% some codes...
1. while(currentDepth < 7)
2. if(mod(currentDepth,2) ~= (plrC-1))
3. plat(currentDepth);
4. drawTable(); % show the result in axes1 --> it works
5. else
6. getMarble();
7. drawTable(); % show the result in axes1 --> it works
8. rotate();
9. drawTable(); % show the result in axes1 --> it dosen't work
10. end
11. end
% some codes...
.
function drawTable()
global board;
% some codes...
imshow(board,[0 4]);
end
你有什么想法吗?
这是旋转功能。第板分为 4 个部分,只有 1 个部分旋转。
function rotate()
global board;
block = 0;
vector = 'non';
while(block<1 || block>4)
block = str2double(cell2mat(inputdlg('chose a block: 1/2/3/4','board rotation')));
end
switch block
case 1
k=1; z=1;
case 2
k=1; z=4;
case 3
k=4; z=1;
case 4
k=4; z=4;
end
while(~strcmp(vector,'left') && ~strcmp(vector,'right'))
vector = questdlg('rotate left or right','Rotation','left','right','right');
end
if(strcmp(vector,'left'))
board(k:k+2,z:z+2)=rot90(board(k:k+2,z:z+2));
else
board(k:k+2,z:z+2)=rot90(board(k:k+2,z:z+2),3);
end
end
好的,现在我们有了一个简化的代码。制作一个带有轴的新 GUI,然后 运行 下面的代码来自 'OpeningFnc'。你会看到我的问题。
function test()
currentDepth = 1;
plrC = 1;
plrO = 2;
board = zeros(6);
while(currentDepth < 40)
if(mod(currentDepth,2) == 1)
plat();
drawTable(); % show the result in axes1 --> it works
else
getMarble();
drawTable(); % show the result in axes1 --> it works
rotate();
drawTable(); % show the result in axes1 --> it dosen't work
end
currentDepth = currentDepth +1;
end
function plat()
for a=1:5000
for b=1:5000
for c=1:50
m = a + b;
end
end
end
row = 1;
column = 1;
while(board(row,column) ~= 0)
row = randi(6);
column = randi(6);
end
board(row,column) = plrC;
row = randi([1 4]);
column = randi([1 4]);
board(row:row+2,column:column+2)=rot90(board(row:row+2,column:column+2));
end
function drawTable()
board(board==0) = board(board==0)+4;
B = zeros(305);
B(:,152:154) = 3;
B(152:154,:) = 3;
for i=1:6
for j=1:6
x = (i*5)+1+(i-1)*45;
y = (j*5)+1+(j-1)*45;
B(x:x+44,y:y+44) = board(i,j);
end
end
imshow(B,[0 4]);
board(board==4) = board(board==4)*0;
end
function getMarble()
board(board==0) = board(board==0)+4;
b = zeros(305);
b(:,152:154) = 3;
b(152:154,:) = 3;
for i=1:6
for j=1:6
x = (i*5)+1+(i-1)*45;
y = (j*5)+1+(j-1)*45;
b(x:x+44,y:y+44) = board(i,j);
end
end
imshow(b,[0 4]);
i = 0;
while(i~=4)
[x,y] = ginput(1);
if(x<0 || x>305 || y<0 || y>305)
i = 0;
else
i = b(ceil(y),ceil(x));
end
end
y = ceil(y/50);
x = ceil(x/50);
board(y,x) = plrO;
end
function rotate()
block = 0;
vector = 'non';
while(block<1 || block>4)
block = str2double(cell2mat(inputdlg('chose a block: 1/2/3/4','board rotation')));
end
switch block
case 1
k=1; z=1;
case 2
k=1; z=4;
case 3
k=4; z=1;
case 4
k=4; z=4;
end
while(~strcmp(vector,'left') && ~strcmp(vector,'right'))
vector = questdlg('rotate left or right','Rotation','left','right','right');
end
if(strcmp(vector,'left'))
board(k:k+2,z:z+2)=rot90(board(k:k+2,z:z+2));
else
board(k:k+2,z:z+2)=rot90(board(k:k+2,z:z+2),3);
end
end
结束
如ThP所说,我必须在 drawTable 的末尾添加 drawnow() 函数。