GC.KeepAlive 保留上下文

GC.KeepAlive to preserve a context

我有一个 class,它是 WNetUseConnection

的简单包装器

这里有一个实现(仅供参考):

internal class RemoteFileSystemContext : IDisposable
{
    private readonly string _remoteUnc;
    private bool _isConnected;
    public RemoteFileSystemContext(string remoteUnc, string username, string password, bool promptUser)
    {
        if (WindowsNetworking.TryConnectToRemote(remoteUnc, username, password, promptUser))
        {
            _isConnected = true;
            _remoteUnc = remoteUnc;
        }
        else
        {
            GC.SuppressFinalize(this);
        }
    }

    public void Dispose()
    {
        Dispose(true);
    }

    ~RemoteFileSystemContext()
    {
        Dispose(false);
    }

    private void Dispose(bool isDisposing)
    {
        if (!_isConnected)
            return;
        _isConnected = false;
        if (isDisposing)
        {
            GC.SuppressFinalize(this);
        }
        WindowsNetworking.DisconnectRemote(_remoteUnc);
    }
}

这是用法:

using (var context = WindowsNetworking.CreateRemoteContext(storagePath, login, pass))
{
    // do something with storagePath
    GC.KeepAlive(context);
}

问题是要不要写GC.KeepAlive(context)?我的意思是我之前没有写过这样的代码,直到我看了一篇文章(关于AsyncLock,但现在我找不到一个link),现在我不确定GC是否可以调用一个此方法完成之前的终结器。理论上应该用usingfinally段的Dispose,不过这篇文章是聪明人写的,所以我现在不确定了。


为了以防万一,我提供了引用的代码 class:

public static class WindowsNetworking
{
    public static bool TryConnectToRemote(string remoteUnc, string username, string password, bool promptUser = false)
    {
        bool isUnc = remoteUnc != null && remoteUnc.Length >= 2 && remoteUnc[0] == '\' && remoteUnc[1] == '\';
        if (!isUnc)
        {
            return false;
        }
        ConnectToRemote(remoteUnc, username, password, promptUser);
        return true;
    }

    public static IDisposable CreateRemoteContext(string remoteUnc, string username, string password, bool promptUser = false)
    {
        return new RemoteFileSystemContext(remoteUnc, username, password, promptUser);
    }

    public static void DisconnectRemote(string remoteUNC)
    {
        var ret = (NetworkError) WNetCancelConnection2(remoteUNC, CONNECT_UPDATE_PROFILE, false);
        if (ret != NetworkError.NO_ERROR)
        {
            throw new Win32Exception((int) ret, ret.ToString());
        }
    }

    [DllImport("Mpr.dll")]
    private static extern int WNetUseConnection(
        IntPtr hwndOwner,
        NETRESOURCE lpNetResource,
        string lpPassword,
        string lpUserID,
        int dwFlags,
        string lpAccessName,
        string lpBufferSize,
        string lpResult
        );

    [DllImport("Mpr.dll")]
    private static extern int WNetCancelConnection2(
        string lpName,
        int dwFlags,
        bool fForce
        );

    [StructLayout(LayoutKind.Sequential)]
    private class NETRESOURCE
    {
        public int dwScope = 0;
        public int dwType = 0;
        public int dwDisplayType = 0;
        public int dwUsage = 0;
        public string lpLocalName = "";
        public string lpRemoteName = "";
        public string lpComment = "";
        public string lpProvider = "";
    }

    private static void ConnectToRemote(string remoteUNC, string username, string password, bool promptUser)
    {
        NETRESOURCE nr = new NETRESOURCE
        {
            dwType = RESOURCETYPE_DISK,
            lpRemoteName = remoteUNC
        };

        NetworkError ret;
        if (promptUser)
            ret = (NetworkError) WNetUseConnection(IntPtr.Zero, nr, "", "", CONNECT_INTERACTIVE | CONNECT_PROMPT, null, null, null);
        else
            ret = (NetworkError) WNetUseConnection(IntPtr.Zero, nr, password, username, 0, null, null, null);

        if (ret != NetworkError.NO_ERROR)
        {
            throw new Win32Exception((int) ret, ret.ToString());
        }
    }
}

测试起来很容易,这里有一个快速测试程序,请确保它是 运行 在没有附加调试器的情况下处于发布模式。

using System;

namespace SandboxConsole
{ 
    class Program
    {
        static void Main(string[] args)
        {
            using (var context = new TestClass())
            {

                GC.Collect();
                GC.WaitForPendingFinalizers();
                GC.Collect();

                Console.WriteLine("After collection");
            }
            Console.WriteLine("After dispose, before 2nd collection");

            GC.Collect();
            GC.WaitForPendingFinalizers();
            GC.Collect();

            Console.WriteLine("After 2nd collection");
            Console.ReadLine();
        }
    }

    internal class TestClass : IDisposable
    {
        public void Dispose()
        {
            Dispose(true);
        }

        ~TestClass()
        {
            Console.WriteLine("In finalizer");
            Dispose(false);
        }

        private void Dispose(bool isDisposing)
        {
            Console.WriteLine("In Dispose: {0}", isDisposing);
            if (isDisposing)
            {
                //uncomment this line out to have the finalizer never run
                //GC.SuppressFinalize(this);
            }
        }
    }
}

会一直输出

After collection
In Dispose: True
After dispose, before 2nd collection
In finalizer
In Dispose: False
After 2nd collection

更具体的证明,这里是上面程序的Main方法的IL

.method private hidebysig static void  Main(string[] args) cil managed
{
  .entrypoint
  // Code size       85 (0x55)
  .maxstack  1
  .locals init ([0] class SandboxConsole.TestClass context)
  IL_0000:  newobj     instance void SandboxConsole.TestClass::.ctor()
  IL_0005:  stloc.0
  .try
  {
    IL_0006:  call       void [mscorlib]System.GC::Collect()
    IL_000b:  call       void [mscorlib]System.GC::WaitForPendingFinalizers()
    IL_0010:  call       void [mscorlib]System.GC::Collect()
    IL_0015:  ldstr      "After collection"
    IL_001a:  call       void [mscorlib]System.Console::WriteLine(string)
    IL_001f:  leave.s    IL_002b
  }  // end .try
  finally
  {
    IL_0021:  ldloc.0
    IL_0022:  brfalse.s  IL_002a
    IL_0024:  ldloc.0
    IL_0025:  callvirt   instance void [mscorlib]System.IDisposable::Dispose()
    IL_002a:  endfinally
  }  // end handler
  IL_002b:  ldstr      "After dispose, before 2nd collection"
  IL_0030:  call       void [mscorlib]System.Console::WriteLine(string)
  IL_0035:  call       void [mscorlib]System.GC::Collect()
  IL_003a:  call       void [mscorlib]System.GC::WaitForPendingFinalizers()
  IL_003f:  call       void [mscorlib]System.GC::Collect()
  IL_0044:  ldstr      "After 2nd collection"
  IL_0049:  call       void [mscorlib]System.Console::WriteLine(string)
  IL_004e:  call       string [mscorlib]System.Console::ReadLine()
  IL_0053:  pop
  IL_0054:  ret
} // end of method Program::Main

你可以看到有一个隐藏的 finally 块,它检查对象是否为 null,然后对其调用 Dispose。该引用将使对象在 using 块的整个范围内保持活动状态。

更新:参见Damien's comment below,这个具体示例确实有机会实际提前调用终结器,因为我从来没有使用任何变量在 dispose 方法中使用隐式 this 。为了保证该行为,请务必使用实例级变量(我的简短示例有 none)或取消注释 GC.SuppressFinalize(this);

GC.KeepAlive 方法是 empty。它所做的只是确保在代码中的那个点读取特定变量,否则该变量永远不会再次读取,因此不是保持对象存活的有效引用。

这里没有意义,因为您传递给 KeepAlive 的同一个变量是 在稍后的时间点再次读取 - 在隐藏 finally 在调用 Dispose 时阻塞。所以,GC.KeepAlive 在这里什么也做不了。