如何使用 CoCreateInstance 实例化 Scripting.Dictionary?

How do I instantiate a Scripting.Dictionary using CoCreateInstance?

我一直在阅读 COM 和 VBScript,现在我很好奇是否可以使用 CoCreateInstance 函数从 C++ 创建一个 Scripting.Dictionary 对象。

我想要完成的是这样的:

script.vbs

' reminder: run with "cscript script.vbs"
Option Explicit

Dim myDictionary

Set myDictionary = CreateObject("Scripting.Dictionary")

myDictionary.Add "Foo", "Bar"

MsgBox myDictionary.Item("Foo")

我实际上不明白实例化 COM 对象的过程是如何工作的,但据我了解,它看起来应该是这样的:

main.cpp:

/* reminder: use Unicode */
#include <Windows.h>
#include <stdio.h>

/**
 * Takes a guid and dumps it out to stdin as a string.
 * @param guid guid to dump to stdin.
 */
void DumpGUID(GUID guid)
{

    char dumpData[81];
    sprintf_s (
        &dumpData[0], 
        81,
        "{"
            "\"Data1\": \"%u\","
            "\"Data2\": \"%u\","
            "\"Data3\": \"%u\","
            "\"Data4\": \"%u\""
        "}", 
        guid.Data1, 
        guid.Data2, 
        guid.Data3, 
        guid.Data4
    );
   puts(dumpData);
}

int main(int argc, char **argv)
{
    GUID guid;
    const wchar_t *ScriptingDictionaryGUID = L"EE09B103-97E0-11CF-978F-00A02463E06F";

    void *myDictionary = NULL;

    /* anonymous scope: set guid to 0 so I can tell if it has changed */     
    {
        memset(&guid, 0, sizeof(guid));    
    }     

    DumpGUID(guid);

    /* anonymous scope: convert my string to guid */
    {
        HRESULT whyNoConvert = CLSIDFromString((LPCOLESTR)ScriptingDictionaryGUID, &guid);
        if (FAILED(whyNoConvert)) {
            printf("can't convert string to guid, got error %d.\n", whyNoConvert);

            /* ref: https://msdn.microsoft.com/en-us/library/windows/desktop/ms680589(v=vs.85).aspx */
            switch (whyNoConvert) {
            case NOERROR:
                puts("The CLSID was obtained successfully.");
                break;
            case CO_E_CLASSSTRING:
                puts("The class string was improperly formatted.");
                break;
            case REGDB_E_CLASSNOTREG:
                puts("The CLSID corresponding to the class string was not found in the registry.");
                break;
            case REGDB_E_READREGDB:
                puts("The registry could not be opened for reading.");
                break;
            }
            system("pause");
        }
    }
    DumpGUID(guid);

    HRESULT instantiationResult = CoCreateInstance (
        guid,
        NULL,
        CLSCTX_INPROC_SERVER | CLSCTX_INPROC_HANDLER,
        IID_IDispatch,
        &myDictionary
    );
    DumpGUID(guid);

    if (FAILED(instantiationResult)) {
        puts("Can't create a dictionary :(");
    } else {
        puts("I HAVE DONE IT!");
    }

    system("pause");
    return 0;
}

我的代码无法创建字典对象(但它可以编译)... 它也无法从我的字符串实际转换为 GUID,错误为 "The class string was improperly formatted.".

我不知道我做错了什么(或者我做对了那件事)。

编辑:工作代码(仍然需要弄清楚如何在对象创建后与它交互)

#ifndef UNICODE
    #define UNICODE
#endif
#ifndef NOMINMAX
    #define NOMINMAX
#endif
#ifndef STRICT
    #define STRICT
#endif
#pragma comment(lib, "uuid.lib")
#pragma comment(lib, "ole32.lib")

#include <windows.h>
#include <stdio.h>

int main(int argc, char **argv)
{
    GUID dictionary_guid = {0xEE09B103, 0x97E0, 0x11CF, {0x97, 0x8F, 0x00, 0xA0, 0x24, 0x63, 0xE0, 0x6F}};
    IDispatch* p_dictionary = nullptr;

    /* anonymous scope: initializing COM */
    {
        HRESULT result = CoInitialize(NULL);
        if (!SUCCEEDED(result)) {
            printf("CoInitialize failed: %u.\n", result);
            system("pause");
            exit(0);
        }
    }

    /* anonymous scope: creating instance and checking */
    {
        HRESULT result = CoCreateInstance (
            dictionary_guid,
            nullptr,
            CLSCTX_INPROC_SERVER | CLSCTX_INPROC_HANDLER,
            IID_IDispatch,
            reinterpret_cast<void**>(&p_dictionary)
        );
        if (!SUCCEEDED(result)) {
            puts("CoCreateInstance failed");
            system("pause");
            exit(0);
        } 

        puts ("I HAVE DONE IT!");
        printf("HRESULT = %u.\n", result);
        printf("p_dictionary: %u.\n", p_dictionary);
    }
    p_dictionary->Release(); 
    CoUninitialize();   

    system("pause");
    return EXIT_FAILURE;
}

提前致谢!

这段代码对我有用:

#undef UNICODE
#define UNICODE
#undef NOMINMAX
#define NOMINMAX
#undef STRICT
#define STRICT
#include <windows.h>

#include <iostream>
#include <stdexcept>
#include <string>

auto fail( std::string const& s )
    -> bool
{ throw std::runtime_error( s ); }

struct Succeeded {};

auto operator>>( HRESULT const hr, Succeeded )
    -> bool
{ return SUCCEEDED( hr ); }     // A macro from <windows.h>.

struct Com_library
{
    ~Com_library()
    { CoUninitialize(); }

    Com_library()
    {
        CoInitialize( 0 )
            >> Succeeded() || fail( "CoInitialize failed" );
    }
};

namespace sys {
    using String = std::wstring;
    auto& out = std::wcout;
    auto& err = std::wcerr;
}  // namespace sys

void cppmain()
{
    Com_library const using_Com;

    GUID const dictionary_guid =
    {0xEE09B103, 0x97E0, 0x11CF, {0x97, 0x8F, 0x00, 0xA0, 0x24, 0x63, 0xE0, 0x6F}};

    IDispatch* p_dictionary = nullptr;
    CoCreateInstance (
        dictionary_guid,
        nullptr,
        CLSCTX_INPROC_SERVER | CLSCTX_INPROC_HANDLER,
        IID_IDispatch,
        reinterpret_cast<void**>( &p_dictionary )
        )
        >> Succeeded() || fail( "CoCreateInstance failed" );

    sys::out << "I HAVE DONE IT!\n";
    /* figure out how to use the dictionary handle */

    p_dictionary->Release();        // You want to automate this, e.g. smart pointer.
}

auto main()
    -> int
{
    using std::exception;
    try
    {
        cppmain();
        return EXIT_SUCCESS;
    }
    catch( exception const& x )
    {
        sys::err << x.what() << "\n";
    }
    return EXIT_FAILURE;
}

用 g++ 编译:

g++ com_example.cpp -lole32 -luuid

使用 Visual C++ 编译:

cl com_example.cpp ole32.lib uuid.lib

一件重要的事情是记住通过调用 CoInitialize 来初始化 COM。另外,请注意直接使用 IDispatch 是 C++ 中的 PITA(在脚本语言中非常简单,它是为此设计的,但在 C++ 中不好),所以如果字典 class 支持 双界面 你最好查询对C++更友好的普通界面。或者使用一些 3rd 派对的 C++ IDispatch 包装器,这样的包装器可能存在(因为我做了一个,我猜其他人也可能有,并将其放在网上)。

如果你和 Visual Studio 一起工作,有一个很酷的 #import directive that generates wrappers that ease COM when a Type Library 可用。

大多数情况下,类型库包含在 COM 对象本身(为您所追求的对象提供服务的 DLL)中,或者包含在 DLL 旁边的 .TLB 中。这是一个简单的示例,其中包含驻留在 C:\Windows\System32\scrrun.dll:

中的脚本对象
#include "stdafx.h"

// import the .TLB that's compiled in scrrun.dll
#import "C:\Windows\System32\scrrun.dll" \
    rename("FreeSpace", "FreeSpace2") // avoid name collision with Windows SDK's GetFreeSpace macro, this is specific to scrrun.dll

using namespace Scripting;

// sample usage of Scripting.Dictionary
void CreateDicAndAdd()
{
    IDictionaryPtr ptr(__uuidof(Dictionary)); // create an instance of the Dictionary coclass and get an IDictionary pointer back
    _variant_t foo = L"foo";
    _variant_t bar = L"bar";
    ptr->Add(&foo, &bar); // call the Add method

    wprintf(L"%i\n", ptr->Count); // call the Count property (wrapper that was generated automatically)

    _variant_t outBar;
    ptr->get_Item(&foo, &outBar); // get the item for "foo"

    // here we know it's a string (outBar.vt could tell you, in case you didn't know)
    // in fact, it's a BSTR, but a BSTR is also a LPWSTR
    // (the reverse is false, welcome to Automation :-)
    wprintf(L"%s\n", outBar.bstrVal);
}

// sample driver code.
int main()
{
    CoInitialize(NULL);
    CreateDicAndAdd();
    CoUninitialize();
    return 0;
}

很棒的是所有这些包装器(_variant_t、IDictionaryPtr 等)都很智能,这意味着您不必显式释放或处置它们。最后,它与使用高级语言(VBScript、JScript、C# 等)编写 COM 的方式非常相似