使用 Chipmunk 和 cocos2d 查找最近的点

Finding nearest points with Chipmunk and cocos2d

使用 cocos2d 和花栗鼠,我尝试让精灵周围有不同的物体(例如炸弹),以便我可以对它们施加冲动。我首先在我的项目之上添加了这个:

#import "ObjectiveChipmunk/ObjectiveChipmunk.h"
#import "CCPhysics+ObjectiveChipmunk.h"

然后是代码:

ChipmunkSpace *space = [_physicsNode space];
cpVect origin = item.position;
for(ChipmunkPointQueryInfo *info in [space pointQueryNearest:origin maxDistance:32.0f filter:CP_SHAPE_FILTER_ALL])
 {
CCLOG(@"Found one body"); 
}

我收到此错误:

 -[ChipmunkPointQueryInfo countByEnumeratingWithState:objects:count:]: unrecognized selector sent to instance 0x813cdca0

有什么问题吗?

你的代码应该是

ChipmunkPointQueryInfo *info=[space pointQueryNearest:origin maxDistance:32.0f filter:CP_SHAPE_FILTER_ALL];

pointQueryNearest 没有 return 数组,因为您正在尝试枚举。

干杯。