AS3:如何从事件侦听器函数中的 LoaderInfo 获取动态加载器 URL?
AS3: How do I get dynamic loader URL from LoaderInfo in Event Listener Function?
我正在加载很多图片,并且正在使用一个数组来执行此操作。
loader[i].load(new URLRequest(picture[i]));
我的事件监听器功能是这样启用的:
loader[i].contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
我的 onComplete 事件处理程序显示:
trace(e.target); //OUTPUT: [object LoaderInfo]
我在 LoaderInfo 中查找了可能标识哪个加载器启动了侦听器的属性("i" 的值),这样我就可以具体地处理每一个,如下所示:
bitmapDataArr[i] = e.target.content.bitmapData;
bmVisArr[i] = new Bitmap(bitmapDataArr[i]);
但无法确定哪个"i"发起了监听器的特定实例。
有什么想法吗?我尝试给 LoaderInfo 命名,但无济于事。我仍然无法提取讨厌的小识别码。
编辑 显示加载器循环和 onComplete 函数:
for (i = 0; i < 10; i++) {
loader[i] = new Loader();
loader[i].contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete, false, 0, true);
loader[i].load(new URLRequest(letter[i]));
}
private function onComplete(e:Event):void {
trace("e.target",e.target); //OUTPUT: e.target [object LoaderInfo]
var LI:LoaderInfo = e.target as LoaderInfo;
var eNum:int = (????);
bitmapDataArr[eNum] = e.target.content.bitmapData;
bmVisArr[eNum] = new Bitmap(bitmapDataArr[eNum]);
}
您需要以某种方式将 i
值引入 onComplete
函数。例如,在 this
上下文中或通过参数。
P.S.: 使用弱引用更容易。字典而不是删除属性,虽然我对 AS3 了解不多。
下面的示例还展示了如何删除事件侦听器(包括它们的回调函数):
/* An object containing callback
* functions used along with event listeners.
*/
const callbacks: Object = {};
/* This function will re-declare and hoist i
* in itself. */
private function loop(i: uint): void {
loader[i] = new Loader;
const wrapped =
callbacks[i] = function wrapper(...args) {
// Pass all arguments (respectively event and i)
onComplete.apply(null, args);
// Function#apply(thisContext, arguments)
// Rest exp. isn't implemented yet, else we could just do:
// onComplete(...args);
};
loader[i].contentLoaderInfo
.addEventListener(Event.COMPLETE, wrapped, false,
0, true);
loader[i].load(new URLRequest(letter[i]));
};
for (var i: uint = 0; i < 10; ++i) loop(i);
private function onComplete(e: Event, i: uint): void {
const loaderInfo: LoaderInfo = e.target as LoaderInfo;
bitmapDataArr[i] = e.target
.content.bitmapData;
bmVisArr[i] = new Bitmap(bitmapDataArr[i]);
loader[i].contentLoaderInfo
.removeEventListener(
Event.COMPLETE, callbacks[i]
);
// Deletes the property that stores
// the function inside callbacks
delete callbacks[i];
}
自发布此问题以来,我一直在使用以下 class。它接受一个整数(要加载的图片数量)并提供 public 访问数组 "ShapeArr."
中的精灵数组
每个 sprite 的名称 属性 源自其 URL 名称。 (名称:"pic1" 来自已加载 url "assets/pic1.png")
我在使用整个 concept/implementation 内联函数时遇到了问题,因此一直在使用这种方法。
package {
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.display.Sprite;
import flash.events.Event;
public class MultipleImageLoader extends Sprite {
{private var pic:Array = [
"assets/pic1.png", "assets/pic2.png", "assets/pic3.png", "assets/pic4.png",
]}
private var loader:Array = [];
public var ShapeArr:Array = [];
public var bitmapDataArr:Array = [];
public var bmVisArr:Array = [];
private var shapeText:Array = [];
private var picArray:Array = [];
private var count:int = 0;
private var loaderCounter:int = 0;
private var numPicsToLoad:int;
private var a:String;
public var loaded:Boolean = false;
public function MultipleImageLoader(numPics:int):void {
numPicsToLoad = numPics;
loaded = false;
init();
}
private function init(e:Event = null):void {
if (hasEventListener(Event.ADDED_TO_STAGE)) {
removeEventListener(Event.ADDED_TO_STAGE, init);
}
picArray = new Array;
for (var i:int = 0; i < numPicsToLoad; i++) {
picArray.push(i);
}
initiateLoaders();
}
private function initiateLoaders():void{
loader[loaderCounter] = new Loader;
loader[loaderCounter].contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete, false, 0, true);
a = pic[picArray[loaderCounter]];
//trace("shapecolor load:", a);
shapeText[loaderCounter] = (a.substr(16, a.length - 20));
loader[loaderCounter].load(new URLRequest(a ) );
}
private function onComplete(e:Event):void {
//trace("sssssssssssssssssssssssssshapecolor");
bitmapDataArr[loaderCounter] = e.target.content.bitmapData;
bmVisArr[loaderCounter] = new Bitmap(bitmapDataArr[loaderCounter]);
bmVisArr[loaderCounter].scaleX = .1;
bmVisArr[loaderCounter].scaleY = .1;
bmVisArr[loaderCounter].x =-bmVisArr[loaderCounter].width / 2;
bmVisArr[loaderCounter].y =-bmVisArr[loaderCounter].height / 2;
ShapeArr[loaderCounter] = new Sprite();
ShapeArr[loaderCounter].name = a.substr(7,4);
trace("Name",loaderCounter,ShapeArr[loaderCounter].name );
ShapeArr[loaderCounter].addChild(bmVisArr[loaderCounter]);
loader[loaderCounter].contentLoaderInfo.removeEventListener(Event.COMPLETE, onComplete);
if (loaderCounter <numPicsToLoad-1) {
loaderCounter += 1;
initiateLoaders();
}
//trace("gonna count",count);
counting();
count += 1;
}
private function counting():void {
trace("tile count", count,numPicsToLoad);
if (count < numPicsToLoad-1) {
return;
}
else{
removeEventListener(Event.ENTER_FRAME, counting);
loaded = true;
count = 0;
trace("All Images LOADED");
}
}
}//end Class
}//end Package
我正在加载很多图片,并且正在使用一个数组来执行此操作。
loader[i].load(new URLRequest(picture[i]));
我的事件监听器功能是这样启用的:
loader[i].contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
我的 onComplete 事件处理程序显示:
trace(e.target); //OUTPUT: [object LoaderInfo]
我在 LoaderInfo 中查找了可能标识哪个加载器启动了侦听器的属性("i" 的值),这样我就可以具体地处理每一个,如下所示:
bitmapDataArr[i] = e.target.content.bitmapData;
bmVisArr[i] = new Bitmap(bitmapDataArr[i]);
但无法确定哪个"i"发起了监听器的特定实例。
有什么想法吗?我尝试给 LoaderInfo 命名,但无济于事。我仍然无法提取讨厌的小识别码。
编辑 显示加载器循环和 onComplete 函数:
for (i = 0; i < 10; i++) {
loader[i] = new Loader();
loader[i].contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete, false, 0, true);
loader[i].load(new URLRequest(letter[i]));
}
private function onComplete(e:Event):void {
trace("e.target",e.target); //OUTPUT: e.target [object LoaderInfo]
var LI:LoaderInfo = e.target as LoaderInfo;
var eNum:int = (????);
bitmapDataArr[eNum] = e.target.content.bitmapData;
bmVisArr[eNum] = new Bitmap(bitmapDataArr[eNum]);
}
您需要以某种方式将 i
值引入 onComplete
函数。例如,在 this
上下文中或通过参数。
P.S.: 使用弱引用更容易。字典而不是删除属性,虽然我对 AS3 了解不多。
下面的示例还展示了如何删除事件侦听器(包括它们的回调函数):
/* An object containing callback
* functions used along with event listeners.
*/
const callbacks: Object = {};
/* This function will re-declare and hoist i
* in itself. */
private function loop(i: uint): void {
loader[i] = new Loader;
const wrapped =
callbacks[i] = function wrapper(...args) {
// Pass all arguments (respectively event and i)
onComplete.apply(null, args);
// Function#apply(thisContext, arguments)
// Rest exp. isn't implemented yet, else we could just do:
// onComplete(...args);
};
loader[i].contentLoaderInfo
.addEventListener(Event.COMPLETE, wrapped, false,
0, true);
loader[i].load(new URLRequest(letter[i]));
};
for (var i: uint = 0; i < 10; ++i) loop(i);
private function onComplete(e: Event, i: uint): void {
const loaderInfo: LoaderInfo = e.target as LoaderInfo;
bitmapDataArr[i] = e.target
.content.bitmapData;
bmVisArr[i] = new Bitmap(bitmapDataArr[i]);
loader[i].contentLoaderInfo
.removeEventListener(
Event.COMPLETE, callbacks[i]
);
// Deletes the property that stores
// the function inside callbacks
delete callbacks[i];
}
自发布此问题以来,我一直在使用以下 class。它接受一个整数(要加载的图片数量)并提供 public 访问数组 "ShapeArr."
中的精灵数组每个 sprite 的名称 属性 源自其 URL 名称。 (名称:"pic1" 来自已加载 url "assets/pic1.png")
我在使用整个 concept/implementation 内联函数时遇到了问题,因此一直在使用这种方法。
package {
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.display.Sprite;
import flash.events.Event;
public class MultipleImageLoader extends Sprite {
{private var pic:Array = [
"assets/pic1.png", "assets/pic2.png", "assets/pic3.png", "assets/pic4.png",
]}
private var loader:Array = [];
public var ShapeArr:Array = [];
public var bitmapDataArr:Array = [];
public var bmVisArr:Array = [];
private var shapeText:Array = [];
private var picArray:Array = [];
private var count:int = 0;
private var loaderCounter:int = 0;
private var numPicsToLoad:int;
private var a:String;
public var loaded:Boolean = false;
public function MultipleImageLoader(numPics:int):void {
numPicsToLoad = numPics;
loaded = false;
init();
}
private function init(e:Event = null):void {
if (hasEventListener(Event.ADDED_TO_STAGE)) {
removeEventListener(Event.ADDED_TO_STAGE, init);
}
picArray = new Array;
for (var i:int = 0; i < numPicsToLoad; i++) {
picArray.push(i);
}
initiateLoaders();
}
private function initiateLoaders():void{
loader[loaderCounter] = new Loader;
loader[loaderCounter].contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete, false, 0, true);
a = pic[picArray[loaderCounter]];
//trace("shapecolor load:", a);
shapeText[loaderCounter] = (a.substr(16, a.length - 20));
loader[loaderCounter].load(new URLRequest(a ) );
}
private function onComplete(e:Event):void {
//trace("sssssssssssssssssssssssssshapecolor");
bitmapDataArr[loaderCounter] = e.target.content.bitmapData;
bmVisArr[loaderCounter] = new Bitmap(bitmapDataArr[loaderCounter]);
bmVisArr[loaderCounter].scaleX = .1;
bmVisArr[loaderCounter].scaleY = .1;
bmVisArr[loaderCounter].x =-bmVisArr[loaderCounter].width / 2;
bmVisArr[loaderCounter].y =-bmVisArr[loaderCounter].height / 2;
ShapeArr[loaderCounter] = new Sprite();
ShapeArr[loaderCounter].name = a.substr(7,4);
trace("Name",loaderCounter,ShapeArr[loaderCounter].name );
ShapeArr[loaderCounter].addChild(bmVisArr[loaderCounter]);
loader[loaderCounter].contentLoaderInfo.removeEventListener(Event.COMPLETE, onComplete);
if (loaderCounter <numPicsToLoad-1) {
loaderCounter += 1;
initiateLoaders();
}
//trace("gonna count",count);
counting();
count += 1;
}
private function counting():void {
trace("tile count", count,numPicsToLoad);
if (count < numPicsToLoad-1) {
return;
}
else{
removeEventListener(Event.ENTER_FRAME, counting);
loaded = true;
count = 0;
trace("All Images LOADED");
}
}
}//end Class
}//end Package