如何在 CocosSharp (Android) 中将 CCSprite 缩放到任何分辨率?

How to scale a CCSprite to any resolution in CocosSharp (Android)?

我正在尝试将 CCSprite 缩放到 CocosSharp 中的任何分辨率,这就是我得到的:

void AddTruck ()
    {
        var spriteSheet = new CCSpriteSheet ("animations/truck.plist");
        var animationFrames = spriteSheet.Frames.FindAll ((x) => x.TextureFilename.StartsWith ("frame"));

        walkAnim = new CCAnimation (animationFrames, 0.1f);
        walkRepeat = new CCRepeatForever (new CCAnimate (walkAnim));
        truck = new CCSprite (animationFrames.First ()) { Name = "Truck" };
        truck.Scale = 0.70f;

        AddChild (truck);
    }

而且我希望在将其添加到场景时根据设备分辨率调整大小...有什么提示吗?

谢谢。

好吧,我认为为了做到这一点,您必须有另一个包含高清图像的文件夹,并且根据设备分辨率,您使用它们...但我做了以下操作,它适用于我:

        float ResTruck(CCSprite sprite)
    {
        float scale = 0.0f;
        float resWid = CCScene.DefaultDesignResolutionSize.Width;
        float resHei = CCScene.DefaultDesignResolutionSize.Height;

        if (resWid > 500)
            scale = 0.70f;
        else if (resWid > 1080)
            scale = 0.90f;
        else if (resWid > 1300)
            scale = 1.0f;


        return scale;
    }

然后,我将 "scale" 值赋给我的精灵:

            float scale = ResTruck(truck);

        truck.Scale = scale;

就是这样:v