Android Firebase 存储,内部类下载到位图

Android Firebase storage, innerclass download to bitmap

我在使用 Android 列表时遇到了一些问题。我有一个方法可以创建玩家列表,并从 firebase 数据库和存储中加载玩家。

部分玩家有头像,在storage/players/keyname中存储为生成的key(玩家在数据库中的唯一key就是Firebase存储中的头像名称)。

我遇到的问题是当我尝试创建 OnSuccessListener/player 时。我似乎无法传递数据。

onSuccessListener 的问题:

我需要能够使用来自侦听器和地图条目的数据创建 "Player p"。到目前为止,我失败了(不能同时通过)。

//Method to create the list of players. To do: call again after adding new player
public void createPlayerList(){
    //The list of players that will be filled
    final List listPlayers = new ArrayList<Player>();

    //The path where all our players are stored.
    DatabaseReference ref = FirebaseDatabase.getInstance().getReference().child("users")
            .child( FirebaseAuth.getInstance().getCurrentUser().getUid() ).child("team").child("players");


    //Method that just gets called once
    ref.addListenerForSingleValueEvent(new ValueEventListener() {

        //dataSnapshot contains all data from the path to our players
        @Override
        public void onDataChange(DataSnapshot dataSnapshot) {
            Map<String, Object> players = (Map<String, Object>) dataSnapshot.getValue();

            //We return our player data in a map. Loop through each value in the map and create a player object for each player
            //And add that player object to our list of players

            //Create Storage instance
            FirebaseStorage storage = FirebaseStorage.getInstance();
            //Create storageReference
            final StorageReference storageRef = storage.getReferenceFromUrl("gs://bucket.appspot.com");

            // Create a reference to a file from a Google Cloud Storage URI
            StorageReference gsReference = storage.getReferenceFromUrl(storageRef + "/players/");


            for (Map.Entry<String, Object> entry : players.entrySet()){
                Map singlePlayer = (Map) entry.getValue();

                //Get unique key
                String key = entry.getKey();

                storageRef.child(key).getDownloadUrl().addOnSuccessListener(new OnSuccessListener<Uri>() {
                    @Override
                    public void onSuccess(Uri uri) {
                        //Picasso.with(getActivity()).load(uri).into(R.id.playerProfilePicture);
                    }
                }).addOnFailureListener(new OnFailureListener() {
                    @Override
                    public void onFailure(@NonNull Exception exception) {
                        // Handle any errors
                    }
                });

                //standard mage
                Bitmap profileBits = BitmapFactory.decodeResource(getResources(), R.drawable.player_icon);
                PlayersFragment.this.setProfilePicture(profileBits);

                //Create player
                Player p = new Player((String) singlePlayer.get("name"), (String) singlePlayer.get("preferredPosition"), profilePicture   );

                //Add player to list
                listPlayers.add(p);
            }
        }
        @Override
        public void onCancelled(DatabaseError databaseError) {
        }
    });

    //Add all results from database to our listview
    listViewPlayers = (ListView) fragmentView.findViewById(R.id.players_list);

    //Attach adapter to listview, to get a layout for each row
    listViewPlayers.setAdapter(new PlayerAdapter(getActivity(), R.layout.row_player_list_item, listPlayers));
    //Necessary for handling clicks
    listViewPlayers.setItemsCanFocus(true);

}

记住立即添加ListenerForSingleValueEvent returns。您传递给它的侦听器将在一段时间后被调用。就目前而言,您似乎希望它会阻塞,直到结果可用并且 listPlayers 已完全填充。

相反,我建议在您的玩家列表被填充后立即在您的 onDataChange 回调中处理 listViewPlayers。

另请注意,gsReference 似乎并未在任何地方使用。您确定您不是要说 gsReference.child(key).getDownloadUrl()... 在 "players" 文件夹下查找每个在循环中找到的玩家吗?