使用 alpha 渐变将位图绘制为 Canvas

Drawing a Bitmap to a Canvas with an alpha gradient

我想在 Canvas 上绘制 Bitmap,并应用(线性)alpha 渐变。重要的一点是我不想用任何其他颜色覆盖图像;背景(来自 View 后面的 Views,我将把这个 Canvas 画到)应该只是 "shine through"。为了说明,我的目标是这样的(棋盘图案代表后面的 View

有人会认为我可以做这样的事情:

Bitmap bitmap = ...;
Paint paint = new Paint();
paint.setShader(new LinearGradient(0, 0, 100, 0, FROM, TO, Shader.TileMode.CLAMP));
canvas.drawBitmap(bitmap, 0, 0, paint);

但是 LinearGradientFROMTO 参数在这里需要是颜色,而不是 alpha 值;所以我看不到具体说明,例如FROM 应该是完全透明的,TO 应该是完全不透明的(不应用任何颜色叠加)。

基于 this answer about masking,我能够使用辅助屏幕外 canvas:

Bitmap backing = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);
{
    Canvas offscreen = new Canvas(backing);
    offscreen.drawBitmap(bitmap, 0, 0, null);
    Paint paint = new Paint();
    paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
    paint.setShader(new LinearGradient(0, 0, 100, 0, 0x00000000, 0xFF000000, Shader.TileMode.CLAMP));
    offscreen.drawRect(0, 0, bitmap.getWidth(), bitmap.getHeight(), paint);
}
canvas.drawBitmap(backing, 0, 0, null);

使用 ComposeShader,像这样:

class V extends View {
    Bitmap bitmap;
    Paint paint = new Paint();

    public V(Context context) {
        super(context);
        bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.chrome);
        Shader shaderA = new LinearGradient(0, 0, bitmap.getWidth(), 0, 0xffffffff, 0x00ffffff, Shader.TileMode.CLAMP);
        Shader shaderB = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        paint.setShader(new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SRC_IN));
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawRect(0, 0, bitmap.getWidth(), bitmap.getHeight(), paint);
    }
}