绘制元素后无法绘制数组
Cannot draw arrays after drawing elements
我绘制了一个巨大的彩色表面(超过 130 万个索引)。该表面的索引为 "colored vertices"。每当我尝试在缓冲三角形(彩色顶点)之后绘制非缓冲三角形时,非缓冲三角形不会出现。
如果我跳过绘制表面(缓冲三角形),则非缓冲三角形会按应有的方式绘制。
绘制缓冲顶点:
// Bind array buffer
arrayBuffer->bind();
// Set position of vertices
int posLocation = program->attributeLocation("a_position");
program->enableAttributeArray(posLocation);
program->setAttributeBuffer(posLocation, GL_FLOAT, 0, 3, sizeof(ColoredVertex));
// Set color of vertices
int colorLocation = program->attributeLocation("a_color");
program->enableAttributeArray(colorLocation);
program->setAttributeBuffer(colorLocation, GL_FLOAT, sizeof(QVector3D), 3, sizeof(ColoredVertex));
(GLfloat) 0.0);
// Bind index buffer and draw triangles
indexBuffer->bind();
glDrawElements(GL_TRIANGLES, indicesCount(), GL_UNSIGNED_INT, 0);
绘制非缓冲顶点(面):
if (faces.size() == 0) {
qDebug("Tried to draw a textured block with no faces.");
return;
}
int posLocation = program->attributeLocation("a_position");
int texcoordLocation = program->attributeLocation("a_texcoord");
// Draw faces
QHashIterator<Block::Side, Face> iterator(faces);
while (iterator.hasNext()) {
Face face = iterator.next().value();
program->setAttributeArray(posLocation, face.coordinates.constData());
program->enableAttributeArray(posLocation);
program->setAttributeArray(texcoordLocation, face.textureCoordinates.constData());
program->enableAttributeArray(texcoordLocation);
glDrawArrays(GL_LINES, 0, 6);
}
错误似乎是由于没有正确禁用属性数组和释放缓冲区对象。以下代码可以正常工作。
绘制缓冲顶点:
// Bind array buffer
arrayBuffer->bind();
int posLocation = program->attributeLocation("a_position");
int colorLocation = program->attributeLocation("a_color");
program->enableAttributeArray("a_position");
program->enableAttributeArray("a_color");
program->setAttributeBuffer(posLocation, GL_FLOAT, 0, 3, sizeof(ColoredVertex));
program->setAttributeBuffer(colorLocation, GL_FLOAT, sizeof(QVector3D), 3, sizeof(ColoredVertex));
// Bind index buffer and draw triangles
indexBuffer->bind();
glDrawElements(GL_TRIANGLES, indicesCount(), GL_UNSIGNED_INT, 0);
indexBuffer->release();
program->disableAttributeArray(posLocation);
program->disableAttributeArray(colorLocation);
arrayBuffer->release();
绘制非缓冲顶点(面):
if (faces.size() == 0) {
qDebug("Tried to draw a textured block with no faces.");
return;
}
int posLocation = program->attributeLocation("a_position");
int texcoordLocation = program->attributeLocation("a_texcoord");
program->enableAttributeArray(posLocation);
program->enableAttributeArray(posLocation);
program->enableAttributeArray(texcoordLocation);
program->enableAttributeArray(texcoordLocation);
// Draw faces
QHashIterator<Block::Side, Face> iterator(faces);
while (iterator.hasNext()) {
Face face = iterator.next().value();
program->setAttributeArray(posLocation, face.coordinates.constData());
program->setAttributeArray(texcoordLocation, face.textureCoordinates.constData());
glDrawArrays(GL_TRIANGLES, 0, face.coordinates.size());
}
program->disableAttributeArray(posLocation);
program->disableAttributeArray(texcoordLocation);
我绘制了一个巨大的彩色表面(超过 130 万个索引)。该表面的索引为 "colored vertices"。每当我尝试在缓冲三角形(彩色顶点)之后绘制非缓冲三角形时,非缓冲三角形不会出现。
如果我跳过绘制表面(缓冲三角形),则非缓冲三角形会按应有的方式绘制。
绘制缓冲顶点:
// Bind array buffer
arrayBuffer->bind();
// Set position of vertices
int posLocation = program->attributeLocation("a_position");
program->enableAttributeArray(posLocation);
program->setAttributeBuffer(posLocation, GL_FLOAT, 0, 3, sizeof(ColoredVertex));
// Set color of vertices
int colorLocation = program->attributeLocation("a_color");
program->enableAttributeArray(colorLocation);
program->setAttributeBuffer(colorLocation, GL_FLOAT, sizeof(QVector3D), 3, sizeof(ColoredVertex));
(GLfloat) 0.0);
// Bind index buffer and draw triangles
indexBuffer->bind();
glDrawElements(GL_TRIANGLES, indicesCount(), GL_UNSIGNED_INT, 0);
绘制非缓冲顶点(面):
if (faces.size() == 0) {
qDebug("Tried to draw a textured block with no faces.");
return;
}
int posLocation = program->attributeLocation("a_position");
int texcoordLocation = program->attributeLocation("a_texcoord");
// Draw faces
QHashIterator<Block::Side, Face> iterator(faces);
while (iterator.hasNext()) {
Face face = iterator.next().value();
program->setAttributeArray(posLocation, face.coordinates.constData());
program->enableAttributeArray(posLocation);
program->setAttributeArray(texcoordLocation, face.textureCoordinates.constData());
program->enableAttributeArray(texcoordLocation);
glDrawArrays(GL_LINES, 0, 6);
}
错误似乎是由于没有正确禁用属性数组和释放缓冲区对象。以下代码可以正常工作。
绘制缓冲顶点:
// Bind array buffer
arrayBuffer->bind();
int posLocation = program->attributeLocation("a_position");
int colorLocation = program->attributeLocation("a_color");
program->enableAttributeArray("a_position");
program->enableAttributeArray("a_color");
program->setAttributeBuffer(posLocation, GL_FLOAT, 0, 3, sizeof(ColoredVertex));
program->setAttributeBuffer(colorLocation, GL_FLOAT, sizeof(QVector3D), 3, sizeof(ColoredVertex));
// Bind index buffer and draw triangles
indexBuffer->bind();
glDrawElements(GL_TRIANGLES, indicesCount(), GL_UNSIGNED_INT, 0);
indexBuffer->release();
program->disableAttributeArray(posLocation);
program->disableAttributeArray(colorLocation);
arrayBuffer->release();
绘制非缓冲顶点(面):
if (faces.size() == 0) {
qDebug("Tried to draw a textured block with no faces.");
return;
}
int posLocation = program->attributeLocation("a_position");
int texcoordLocation = program->attributeLocation("a_texcoord");
program->enableAttributeArray(posLocation);
program->enableAttributeArray(posLocation);
program->enableAttributeArray(texcoordLocation);
program->enableAttributeArray(texcoordLocation);
// Draw faces
QHashIterator<Block::Side, Face> iterator(faces);
while (iterator.hasNext()) {
Face face = iterator.next().value();
program->setAttributeArray(posLocation, face.coordinates.constData());
program->setAttributeArray(texcoordLocation, face.textureCoordinates.constData());
glDrawArrays(GL_TRIANGLES, 0, face.coordinates.size());
}
program->disableAttributeArray(posLocation);
program->disableAttributeArray(texcoordLocation);