使用新的 Unity VideoPlayer 和 VideoClip API 播放视频

Using new Unity VideoPlayer and VideoClip API to play video

MovieTexture 在 Unity 5.6.0b1 发布后最终被弃用,现在发布了可在桌面和移动设备上播放视频的新 API。

VideoPlayer and VideoClip 可用于播放视频并在需要时检索每一帧的纹理。

我已经设法使视频正常工作,但无法通过 Windows 上的编辑器播放音频 10。有人知道为什么音频不播放吗?

//Raw Image to Show Video Images [Assign from the Editor]
public RawImage image;
//Video To Play [Assign from the Editor]
public VideoClip videoToPlay;

private VideoPlayer videoPlayer;
private VideoSource videoSource;

//Audio
private AudioSource audioSource;

// Use this for initialization
void Start()
{
    Application.runInBackground = true;
    StartCoroutine(playVideo());
}

IEnumerator playVideo()
{
    //Add VideoPlayer to the GameObject
    videoPlayer = gameObject.AddComponent<VideoPlayer>();

    //Add AudioSource
    audioSource = gameObject.AddComponent<AudioSource>();

    //Disable Play on Awake for both Video and Audio
    videoPlayer.playOnAwake = false;
    audioSource.playOnAwake = false;

    //We want to play from video clip not from url
    videoPlayer.source = VideoSource.VideoClip;

    //Set video To Play then prepare Audio to prevent Buffering
    videoPlayer.clip = videoToPlay;
    videoPlayer.Prepare();

    //Wait until video is prepared
    while (!videoPlayer.isPrepared)
    {
        Debug.Log("Preparing Video");
        yield return null;
    }

    Debug.Log("Done Preparing Video");

    //Set Audio Output to AudioSource
    videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;

    //Assign the Audio from Video to AudioSource to be played
    videoPlayer.EnableAudioTrack(0, true);
    videoPlayer.SetTargetAudioSource(0, audioSource);

    //Assign the Texture from Video to RawImage to be displayed
    image.texture = videoPlayer.texture;

    //Play Video
    videoPlayer.Play();

    //Play Sound
    audioSource.Play();

    Debug.Log("Playing Video");
    while (videoPlayer.isPlaying)
    {
        Debug.LogWarning("Video Time: " + Mathf.FloorToInt((float)videoPlayer.time));
        yield return null;
    }

    Debug.Log("Done Playing Video");
}

找到问题了。下面是播放视频和音频的 FIXED 代码:

//Raw Image to Show Video Images [Assign from the Editor]
public RawImage image;
//Video To Play [Assign from the Editor]
public VideoClip videoToPlay;

private VideoPlayer videoPlayer;
private VideoSource videoSource;

//Audio
private AudioSource audioSource;

// Use this for initialization
void Start()
{
    Application.runInBackground = true;
    StartCoroutine(playVideo());
}

IEnumerator playVideo()
{
    //Add VideoPlayer to the GameObject
    videoPlayer = gameObject.AddComponent<VideoPlayer>();

    //Add AudioSource
    audioSource = gameObject.AddComponent<AudioSource>();

    //Disable Play on Awake for both Video and Audio
    videoPlayer.playOnAwake = false;
    audioSource.playOnAwake = false;

    //We want to play from video clip not from url
    videoPlayer.source = VideoSource.VideoClip;

    //Set Audio Output to AudioSource
    videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;

    //Assign the Audio from Video to AudioSource to be played
    videoPlayer.EnableAudioTrack(0, true);
    videoPlayer.SetTargetAudioSource(0, audioSource);

    //Set video To Play then prepare Audio to prevent Buffering
    videoPlayer.clip = videoToPlay;
    videoPlayer.Prepare();

    //Wait until video is prepared
    while (!videoPlayer.isPrepared)
    {
        Debug.Log("Preparing Video");
        yield return null;
    }

    Debug.Log("Done Preparing Video");

    //Assign the Texture from Video to RawImage to be displayed
    image.texture = videoPlayer.texture;

    //Play Video
    videoPlayer.Play();

    //Play Sound
    audioSource.Play();

    Debug.Log("Playing Video");
    while (videoPlayer.isPlaying)
    {
        Debug.LogWarning("Video Time: " + Mathf.FloorToInt((float)videoPlayer.time));
        yield return null;
    }

    Debug.Log("Done Playing Video");
}

为什么音频没有播放:

//Set Audio Output to AudioSource
videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;

//Assign the Audio from Video to AudioSource to be played
videoPlayer.EnableAudioTrack(0, true);
videoPlayer.SetTargetAudioSource(0, audioSource);

必须在 videoPlayer.Prepare(); 之前而不是之后调用。这花了几个小时的实验才发现这是我遇到的问题。


停留在 "Preparing Video"?

调用 videoPlayer.Prepare(); 后等待 5 秒,然后退出 while 循环。

替换:

while (!videoPlayer.isPrepared)
{
    Debug.Log("Preparing Video");
    yield return null;
}

与:

//Wait until video is prepared
WaitForSeconds waitTime = new WaitForSeconds(5);
while (!videoPlayer.isPrepared)
{
    Debug.Log("Preparing Video");
    //Prepare/Wait for 5 sceonds only
    yield return waitTime;
    //Break out of the while loop after 5 seconds wait
    break;
}

这应该可行,但您可能会在视频开始播放时遇到缓冲。在使用此临时修复程序时,我的建议是提交标题为 "videoPlayer.isPrepared always true" 的错误,因为这是一个错误。

一些 people 也通过更改修复了它:

videoPlayer.playOnAwake = false; 
audioSource.playOnAwake = false;

videoPlayer.playOnAwake = true; 
audioSource.playOnAwake = true;

播放来自 URL 的视频:

替换:

//We want to play from video clip not from url
videoPlayer.source = VideoSource.VideoClip;

与:

//We want to play from url
videoPlayer.source = VideoSource.Url;
videoPlayer.url = "http://www.quirksmode.org/html5/videos/big_buck_bunny.mp4";

然后移除:

public VideoClip videoToPlay;videoPlayer.clip = videoToPlay; 因为它们不再需要了。

播放 StreamingAssets 文件夹中的视频:

string url = "file://" + Application.streamingAssetsPath + "/" + "VideoName.mp4";

if !UNITY_EDITOR && UNITY_ANDROID
    url = Application.streamingAssetsPath + "/" + "VideoName.mp4";
#endif

//We want to play from url
videoPlayer.source = VideoSource.Url;
videoPlayer.url = url;

所有支持的视频格式:

  • ogv
  • vp8
  • webm
  • mov
  • dv
  • mp4
  • m4v
  • mpg
  • mpeg

Windows 额外支持的视频格式:

  • 阿维
  • asf
  • wmf

其中一些格式在某些平台上不起作用。有关支持的视频格式的详细信息,请参阅 this post。

与其他答案所说的类似。您可以在准备和结束视频状态时使用回调。而不是使用协程和 yield return.

videoPlayer.loopPointReached += EndReached;
videoPlayer.prepareCompleted += PrepareCompleted;

void PrepareCompleted(VideoPlayer vp) {
    vp.Play();
}

void EndReached(VideoPlayer vp) {
    // do something
}

到现在为止,VideoPlayer 应该已足够更新,您无需编写代码即可正常工作。以下是我发现效果最理想的设置:

这些设置是:

视频播放器:

  • 醒着玩:正确
  • 等待第一帧:False
  • 音频输出模式:None

音频源:

  • 醒着玩:正确

不要忘记为 VideoPlayer 准备一个 VideoClip,为 AudioSource 准备一个 AudioClip。我发现效果最好的文件格式是 .ogv 视频和 .wav 音频。

我使用@Programmer 的回答来播放来自 URL 的视频,但我无法播放任何声音。最终我在the comments of a YouTube tutorial.

中找到了答案

要播放通过 URL 加载的电影的音频,您需要在调用 EnableAudioTrack 之前添加以下行:

videoPlayer.controlledAudioTrackCount = 1;