CardLayout,来自单独 class 的面板未显示
CardLayout, panels from separate class not showing
我正在为一个相当简单的棋盘游戏制作我的第一个 GUI。除了游戏视图,我还需要主菜单和其他一些视图。不幸的是,我的 GUI 在早上看起来比我还难看,因为整个菜单结构都在一个 class 中。我正在使用卡片布局在不同的视图之间切换,所以我想我可以将这些视图分成不同的 classes。可悲的是,这是我 运行 遇到问题的地方。我得到的只是一片空白 window.
经过四个小时的研究,我还没有解决我的问题,所以我想问问你们,你们知道我的代码有什么问题吗?即使很难,我认为我已经排除了明显的问题(没有使用卡片布局向我的面板添加面板,没有设置布局等)我仍然认为问题一定非常简单。然而,我发现的任何东西都没有帮助。
关于业务,这是我的 "base GUI"
package teekkariloikka.gui;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class TLGui extends JFrame {
private static final long serialVersionUID = 1L;
private static final int WIDTH = 1000;
private static final int HEIGHT = 800;
private static final String MAINMENU = "mainmenu";
private static final String GAME = "game";
private JPanel basePanel;
private GameViewPanel gameViewPanel;
private MainMenuPanel mainMenuPanel;
JFrame frame = new JFrame();
//Layout
private CardLayout cardL = new CardLayout();
public TLGui(){
//Frame stuff
frame.setTitle("Teekkariloikka");
frame.setSize(WIDTH, HEIGHT);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.setResizable(false);
//This is the panel where I add the ohter panels for menu and game
basePanel = new JPanel();
basePanel.setLayout(cardL);
//Creating the panels I want to add. Excuse the confusing naming.
gameViewPanel = new GameViewPanel();
mainMenuPanel = new MainMenuPanel();
//Adding the panels to the basePanel
basePanel.add(mainMenuPanel, MAINMENU);
basePanel.add(gameViewPanel, GAME);
cardL.show(basePanel, MAINMENU);
//ADDING basePanel to the frame
frame.add(basePanel);
//Action listeners for buttons. Take a look at the classes.
mainMenuPanel.setNewGameButtonListener(new ActionListener(){
@Override
public void actionPerformed(ActionEvent e){
cardL.show(basePanel, GAME);
}
});
gameViewPanel.setMainMenuButtonListener(new ActionListener(){
@Override
public void actionPerformed(ActionEvent e){{
cardL.show(basePanel, MAINMENU);
}
});
}
public static void main(String[] args){
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run(){
new TLGui();
}
});
}
}
然后是我的 MainMenuPanel class。这是一项正在进行的工作,但至少应该显示按钮。我尽我最大的努力把我用芬兰语(我的母语)写的所有东西都写下来,我真的希望我不会对我的代码视而不见以至于忘记了什么。
package teekkariloikka.gui;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class MainMenuPanel extends JPanel{
private static final long serialVersionUID = 1L;
//Buttons
private JPanel panel;
private JButton newGameButton;
private JButton quitButton;
//Font
Font menuFont = new Font("Arial", Font.BOLD, 24);
//Layout
private GridBagLayout menuLayout = new GridBagLayout();
private GridBagConstraints c1 = new GridBagConstraints();
public MainMenuPanel(){
panel = new JPanel();
//For testing //TODO remove
panel.setBackground(Color.BLACK);
newGameButton = new JButton("New Game");
quitButton = new JButton("Quit");
//New Game -button
newGameButton.setPreferredSize(new Dimension(200, 100));
newGameButton.setFont(menuFont);
//Quit-button
quitButton.setPreferredSize(new Dimension(200, 100));
quitButton.setFont(menuFont);
panel.setLayout(menuLayout);
c1.insets = new Insets(10, 10, 10, 10);
c1.gridx = 0;
c1.gridy = 1;
panel.add(newGameButton, c1);
c1.gridx = 0;
c1.gridy = 2;
panel.add(quitButton, c1);
}
//Idea:
public void setNewGameButtonListener(ActionListener listener){
newGameButton.addActionListener(listener);
}
public void setQuitButtonListener(ActionListener listener){
quitButton.addActionListener(listener);
}
}
和 GameViewPanel class。也在进行中,但与之前的 class 一样,这应该看起来不错。
package teekkariloikka.gui;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.*;
public class GameViewPanel extends JPanel{
private static final long serialVersionUID = 1L;
private JButton lopetaButton;
private JButton tallennaButton;
private JButton menuButton;
BorderLayout bordL = new BorderLayout();
public GameViewPanel(){
JPanel gameViewPanel = new JPanel();
gameViewPanel.setLayout(bordL);
gameViewPanel.setBorder(new EmptyBorder(10, 10, 10, 10));
//Creating toolbar
JToolBar toolbar = new JToolBar();
toolbar.setFloatable(false);
gameViewPanel.setLayout(bordL);
gameViewPanel.setBorder(new EmptyBorder(10, 10, 10, 10));
gameViewPanel.add(toolbar, BorderLayout.PAGE_START);
//Buttons
lopetaButton = new JButton("Lopeta");
menuButton = new JButton("Päävalikko");
tallennaButton = new JButton("Tallenna");
//Adding buttons to game view toolbar
toolbar.add(lopetaButton); //TODO Add functionality!
toolbar.add(tallennaButton); //TODO Add functionality!
toolbar.add(menuButton); //TODO Add functionality!
}
public void setMainMenuButtonListener(ActionListener listener){
menuButton.addActionListener(listener);
}
}
我希望有人能指出我犯的错误——不管我觉得自己多么愚蠢。
此外,我们将不胜感激任何其他反馈。正如我所说,这是我第一次编写 GUI,我必须说我有时会感到很迷茫。
cardL.show(basePanel, "2");
面板的名称不是“2”。
您定义变量 MAINMENU
和 GAME
来表示每个面板的名称。
在您的 MainMenuPanel
窗格中创建 JPanel
...
的实例
public MainMenuPanel(){
// A new panel
panel = new JPanel();
//For testing //TODO remove
panel.setBackground(Color.BLACK);
newGameButton = new JButton("New Game");
quitButton = new JButton("Quit");
//New Game -button
newGameButton.setPreferredSize(new Dimension(200, 100));
newGameButton.setFont(menuFont);
//Quit-button
quitButton.setPreferredSize(new Dimension(200, 100));
quitButton.setFont(menuFont);
panel.setLayout(menuLayout);
c1.insets = new Insets(10, 10, 10, 10);
c1.gridx = 0;
c1.gridy = 1;
panel.add(newGameButton, c1);
c1.gridx = 0;
c1.gridy = 2;
panel.add(quitButton, c1);
// But what do you do with panel??
}
但永远不要将它添加到您的 MainMenuPanel
...
你也在你的 GameMenu
...
中做同样的事情
public GameViewPanel(){
// Create JPanel...
JPanel gameViewPanel = new JPanel();
gameViewPanel.setLayout(bordL);
gameViewPanel.setBorder(new EmptyBorder(10, 10, 10, 10));
//Creating toolbar
JToolBar toolbar = new JToolBar();
toolbar.setFloatable(false);
gameViewPanel.setLayout(bordL);
gameViewPanel.setBorder(new EmptyBorder(10, 10, 10, 10));
gameViewPanel.add(toolbar, BorderLayout.PAGE_START);
//Buttons
lopetaButton = new JButton("Lopeta");
menuButton = new JButton("Päävalikko");
tallennaButton = new JButton("Tallenna");
//Adding buttons to game view toolbar
toolbar.add(lopetaButton); //TODO Add functionality!
toolbar.add(tallennaButton); //TODO Add functionality!
toolbar.add(menuButton); //TODO Add functionality!
// But never do anything with it...
}
我的建议是,不要。 MainMenuPanel
和 GameMenu
都是从 JPanel
扩展而来的,只需直接在这些面板之上创建 UI。似乎不需要这些 "inner" 面板...
好吧,当我继续做其他事情时,我实际上自己找到了答案。当我在研究一些布局设计时,我看到了 this 段代码并萌生了在我的面板 类.
中使用“this”引用的想法
所以我从MainMenuPanel
和GameviewPanel
中删除了这段代码
// A new panel
panel = new JPanel();
然后用 this
替换对该面板的引用。
来自 MainMenuPanel
的示例:
this.setLayout(menuLayout);
c1.insets = new Insets(10, 10, 10, 10);
c1.gridx = 0;
c1.gridy = 1;
this.add(newGameButton, c1);
c1.gridx = 0;
c1.gridy = 2;
this.add(quitButton, c1);
我不能说我完全理解为什么这种方法行得通而另一种方法行不通,但是现在,我只需要一个可行的解决方案。
我希望有一天这对其他人也有用。
我正在为一个相当简单的棋盘游戏制作我的第一个 GUI。除了游戏视图,我还需要主菜单和其他一些视图。不幸的是,我的 GUI 在早上看起来比我还难看,因为整个菜单结构都在一个 class 中。我正在使用卡片布局在不同的视图之间切换,所以我想我可以将这些视图分成不同的 classes。可悲的是,这是我 运行 遇到问题的地方。我得到的只是一片空白 window.
经过四个小时的研究,我还没有解决我的问题,所以我想问问你们,你们知道我的代码有什么问题吗?即使很难,我认为我已经排除了明显的问题(没有使用卡片布局向我的面板添加面板,没有设置布局等)我仍然认为问题一定非常简单。然而,我发现的任何东西都没有帮助。
关于业务,这是我的 "base GUI"
package teekkariloikka.gui;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class TLGui extends JFrame {
private static final long serialVersionUID = 1L;
private static final int WIDTH = 1000;
private static final int HEIGHT = 800;
private static final String MAINMENU = "mainmenu";
private static final String GAME = "game";
private JPanel basePanel;
private GameViewPanel gameViewPanel;
private MainMenuPanel mainMenuPanel;
JFrame frame = new JFrame();
//Layout
private CardLayout cardL = new CardLayout();
public TLGui(){
//Frame stuff
frame.setTitle("Teekkariloikka");
frame.setSize(WIDTH, HEIGHT);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.setResizable(false);
//This is the panel where I add the ohter panels for menu and game
basePanel = new JPanel();
basePanel.setLayout(cardL);
//Creating the panels I want to add. Excuse the confusing naming.
gameViewPanel = new GameViewPanel();
mainMenuPanel = new MainMenuPanel();
//Adding the panels to the basePanel
basePanel.add(mainMenuPanel, MAINMENU);
basePanel.add(gameViewPanel, GAME);
cardL.show(basePanel, MAINMENU);
//ADDING basePanel to the frame
frame.add(basePanel);
//Action listeners for buttons. Take a look at the classes.
mainMenuPanel.setNewGameButtonListener(new ActionListener(){
@Override
public void actionPerformed(ActionEvent e){
cardL.show(basePanel, GAME);
}
});
gameViewPanel.setMainMenuButtonListener(new ActionListener(){
@Override
public void actionPerformed(ActionEvent e){{
cardL.show(basePanel, MAINMENU);
}
});
}
public static void main(String[] args){
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run(){
new TLGui();
}
});
}
}
然后是我的 MainMenuPanel class。这是一项正在进行的工作,但至少应该显示按钮。我尽我最大的努力把我用芬兰语(我的母语)写的所有东西都写下来,我真的希望我不会对我的代码视而不见以至于忘记了什么。
package teekkariloikka.gui;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class MainMenuPanel extends JPanel{
private static final long serialVersionUID = 1L;
//Buttons
private JPanel panel;
private JButton newGameButton;
private JButton quitButton;
//Font
Font menuFont = new Font("Arial", Font.BOLD, 24);
//Layout
private GridBagLayout menuLayout = new GridBagLayout();
private GridBagConstraints c1 = new GridBagConstraints();
public MainMenuPanel(){
panel = new JPanel();
//For testing //TODO remove
panel.setBackground(Color.BLACK);
newGameButton = new JButton("New Game");
quitButton = new JButton("Quit");
//New Game -button
newGameButton.setPreferredSize(new Dimension(200, 100));
newGameButton.setFont(menuFont);
//Quit-button
quitButton.setPreferredSize(new Dimension(200, 100));
quitButton.setFont(menuFont);
panel.setLayout(menuLayout);
c1.insets = new Insets(10, 10, 10, 10);
c1.gridx = 0;
c1.gridy = 1;
panel.add(newGameButton, c1);
c1.gridx = 0;
c1.gridy = 2;
panel.add(quitButton, c1);
}
//Idea:
public void setNewGameButtonListener(ActionListener listener){
newGameButton.addActionListener(listener);
}
public void setQuitButtonListener(ActionListener listener){
quitButton.addActionListener(listener);
}
}
和 GameViewPanel class。也在进行中,但与之前的 class 一样,这应该看起来不错。
package teekkariloikka.gui;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.*;
public class GameViewPanel extends JPanel{
private static final long serialVersionUID = 1L;
private JButton lopetaButton;
private JButton tallennaButton;
private JButton menuButton;
BorderLayout bordL = new BorderLayout();
public GameViewPanel(){
JPanel gameViewPanel = new JPanel();
gameViewPanel.setLayout(bordL);
gameViewPanel.setBorder(new EmptyBorder(10, 10, 10, 10));
//Creating toolbar
JToolBar toolbar = new JToolBar();
toolbar.setFloatable(false);
gameViewPanel.setLayout(bordL);
gameViewPanel.setBorder(new EmptyBorder(10, 10, 10, 10));
gameViewPanel.add(toolbar, BorderLayout.PAGE_START);
//Buttons
lopetaButton = new JButton("Lopeta");
menuButton = new JButton("Päävalikko");
tallennaButton = new JButton("Tallenna");
//Adding buttons to game view toolbar
toolbar.add(lopetaButton); //TODO Add functionality!
toolbar.add(tallennaButton); //TODO Add functionality!
toolbar.add(menuButton); //TODO Add functionality!
}
public void setMainMenuButtonListener(ActionListener listener){
menuButton.addActionListener(listener);
}
}
我希望有人能指出我犯的错误——不管我觉得自己多么愚蠢。
此外,我们将不胜感激任何其他反馈。正如我所说,这是我第一次编写 GUI,我必须说我有时会感到很迷茫。
cardL.show(basePanel, "2");
面板的名称不是“2”。
您定义变量 MAINMENU
和 GAME
来表示每个面板的名称。
在您的 MainMenuPanel
窗格中创建 JPanel
...
public MainMenuPanel(){
// A new panel
panel = new JPanel();
//For testing //TODO remove
panel.setBackground(Color.BLACK);
newGameButton = new JButton("New Game");
quitButton = new JButton("Quit");
//New Game -button
newGameButton.setPreferredSize(new Dimension(200, 100));
newGameButton.setFont(menuFont);
//Quit-button
quitButton.setPreferredSize(new Dimension(200, 100));
quitButton.setFont(menuFont);
panel.setLayout(menuLayout);
c1.insets = new Insets(10, 10, 10, 10);
c1.gridx = 0;
c1.gridy = 1;
panel.add(newGameButton, c1);
c1.gridx = 0;
c1.gridy = 2;
panel.add(quitButton, c1);
// But what do you do with panel??
}
但永远不要将它添加到您的 MainMenuPanel
...
你也在你的 GameMenu
...
public GameViewPanel(){
// Create JPanel...
JPanel gameViewPanel = new JPanel();
gameViewPanel.setLayout(bordL);
gameViewPanel.setBorder(new EmptyBorder(10, 10, 10, 10));
//Creating toolbar
JToolBar toolbar = new JToolBar();
toolbar.setFloatable(false);
gameViewPanel.setLayout(bordL);
gameViewPanel.setBorder(new EmptyBorder(10, 10, 10, 10));
gameViewPanel.add(toolbar, BorderLayout.PAGE_START);
//Buttons
lopetaButton = new JButton("Lopeta");
menuButton = new JButton("Päävalikko");
tallennaButton = new JButton("Tallenna");
//Adding buttons to game view toolbar
toolbar.add(lopetaButton); //TODO Add functionality!
toolbar.add(tallennaButton); //TODO Add functionality!
toolbar.add(menuButton); //TODO Add functionality!
// But never do anything with it...
}
我的建议是,不要。 MainMenuPanel
和 GameMenu
都是从 JPanel
扩展而来的,只需直接在这些面板之上创建 UI。似乎不需要这些 "inner" 面板...
好吧,当我继续做其他事情时,我实际上自己找到了答案。当我在研究一些布局设计时,我看到了 this 段代码并萌生了在我的面板 类.
中使用“this”引用的想法所以我从MainMenuPanel
和GameviewPanel
// A new panel
panel = new JPanel();
然后用 this
替换对该面板的引用。
来自 MainMenuPanel
的示例:
this.setLayout(menuLayout);
c1.insets = new Insets(10, 10, 10, 10);
c1.gridx = 0;
c1.gridy = 1;
this.add(newGameButton, c1);
c1.gridx = 0;
c1.gridy = 2;
this.add(quitButton, c1);
我不能说我完全理解为什么这种方法行得通而另一种方法行不通,但是现在,我只需要一个可行的解决方案。 我希望有一天这对其他人也有用。