SQL 服务器空间查找剩余距离

SQL Server spatial find remaining distance

不知道如何解决这个问题。我有 2 个地理列

CREATE TABLE #Trip
...
LegRoute geography NULL,
GPSPoint geography NULL,
GPSPointToLegRouteDistance Float NULL,
...

我可以获得点到线的距离(以英里为单位)。这是相对于路径的 GPS 位置。

UPDATE T
SET GPSPointToLegRouteDistance = LegRoute.STDistance(GPSPoint) / 1609.344            
FROM #Trip T

我需要找到的是这个距离计算到的POINT。然后我需要一些方法来计算从该点到折线末端的距离。

真实世界描述:

车辆可能会偏离路线(总是会)。但是我需要找到路线上最近的点以及剩余的行程距离。

好的,我确实解决了这个问题。欢迎发表评论并提出 better/faster 的建议。经过一些研究,似乎没有办法用 built-in SQL 服务器功能来做到这一点。所以我求助于使用 CLR 集成。

有一堆 "assumptions" 并且从数学角度来看解决方案并不完全准确。但我的目标是速度。所以,我做了我所做的。此外,在我们的数据库中 - 我们将 GPS 和路线存储为 Lat/Lon 和字符串(这些字符串类似于多个网络服务 return,只是一系列点)

只要看看我们有什么数据——我们从来没有 "legs" 超过 1/2-1 英里的人。我估计误差最多在 0.2 英里以内。这对于我们所做的事情(估计公路卡车的剩余驾驶 distance/time)没什么。与我们对地理类型的尝试相比,性能非常不错。但是,如果您有关于提高 C# 代码速度的建议 - 请采纳..

public class Functions
{
    /// <summary>
    /// Function receives path and current location. We find remaining distance after
    /// matching position. Function will return null in case of error.
    /// If everything goes well but last point on route is closest to GPS - we return 0
    /// </summary>
    /// <param name="lat">
    /// Latitude of current location
    /// </param>
    /// <param name="lon">
    /// Longitude of current location
    /// </param>
    /// <param name="path">
    /// Path as a series of points just like we have it in RouteCache
    /// </param>
    /// <param name="outOfRouteMetersThreshhold">
    /// Out of route distance we can tolerate. If reached - return NULL
    /// </param>
    /// <returns>
    /// Meters to end of path.
    /// </returns>
    [SqlFunction]
    public static double? RemainingDistance(double lat, double lon, string path, double outOfRouteThreshhold)
    {
        var gpsPoint = new Point { Lat = lat, Lon = lon };

        // Parse path into array of points
        // Loop and find point in sequence closest to our input GPS lat/lon
        // IMPORTANT!!! There is some simplification of issue here.
        //  We assume that linestring is pretty granular with small-ish segments
        //  This way we don't care if distance is to segment. We just check distance to each point.
        //  This will give better performance but will not be too precise. For what we do - it's OK
        var closestPointIndex = 0;
        double distance = 10000;
        var pointArrayStr = path.Split(',');
        if (pointArrayStr.Length < 2) return null;

        for (var i = 0; i < pointArrayStr.Length; i++)
        {
            var latLonStr = pointArrayStr[i].Split(' ');
            var currentDistance = DistanceSqrt(
                gpsPoint,
                new Point { Lat = double.Parse(latLonStr[1]), Lon = double.Parse(latLonStr[0]) });
            if (currentDistance >= distance) continue;

            distance = currentDistance;
            closestPointIndex = i;
        }

        // Closest point known. Let's see what this distance in meters and handle out of route
        var closestPointStr = pointArrayStr[closestPointIndex].Split(' ');
        var closestPoint = new Point { Lat = double.Parse(closestPointStr[1]), Lon = double.Parse(closestPointStr[0]) };
        var distanceInMeters = DistanceMeters(gpsPoint, closestPoint);
        if (distanceInMeters > outOfRouteThreshhold) return null;

        // Last point closest, this is "complete" route or something wrong with passed data  
        if (closestPointIndex == pointArrayStr.Length - 1) return 0;

        // Reconstruct path string, but only for remaining points in line
        var strBuilder = new StringBuilder();
        for (var i = closestPointIndex; i < pointArrayStr.Length; i++) strBuilder.Append(pointArrayStr[i] + ",");
        strBuilder.Remove(strBuilder.Length - 1, 1);

        // Create geography linestring and calculate lenght. This will be our remaining driving distance
        try
        {
            var geoPath = SqlGeography.STGeomFromText(new SqlChars($"LINESTRING({strBuilder})"), 4326);
            var dist = geoPath.STLength().Value;
            return dist;
        }
        catch (Exception)
        {
            return -1;
        }
    }

    // Compute the distance from A to B
    private static double DistanceSqrt(Point pointA, Point pointB)
    {
        var d1 = pointA.Lat - pointB.Lat;
        var d2 = pointA.Lon - pointB.Lon;

        return Math.Sqrt(d1 * d1 + d2 * d2);
    }

    private static double DistanceMeters(Point pointA, Point pointB)
    {
        var e = Math.PI * pointA.Lat / 180;
        var f = Math.PI * pointA.Lon / 180;
        var g = Math.PI * pointB.Lat / 180;
        var h = Math.PI * pointB.Lon / 180;

        var i = Math.Cos(e) * Math.Cos(g) * Math.Cos(f) * Math.Cos(h)
            + Math.Cos(e) * Math.Sin(f) * Math.Cos(g) * Math.Sin(h)
            + Math.Sin(e) * Math.Sin(g);

        var j = Math.Acos(i);
        var k = 6371 * j; // 6371 earth radius

        return k * 1000;
    }

    private struct Point
    {
        public double Lat { get; set; }

        public double Lon { get; set; }
    }
}