如何在新的play-services-nearby中实现abstract class Endpoint Discovery Listener和Connection RequestListener?

how to implement abstract class EndpointDiscoveryListener and ConnectionRequestListener in new play-services-nearby?

我将附近的播放服务更新到版本“10.2.0”,它将 EndpointDiscoveryListener 和 ConnectionRequestListener 从接口更改为抽象 class,我使用 EndpointDiscoveryListener 扩展 NearbyClient 并声明内部 class ConnectionRequestListener ,现在我看到 AppIdentifier 也被弃用了,我在 google 中搜索了很多但我找不到任何新的例子, 这是我从 github playgameservices 更改的代码:

public class NearbyClient extends Connections.EndpointDiscoveryListener implements
        GoogleApiClient.ConnectionCallbacks,
        GoogleApiClient.OnConnectionFailedListener,
        Connections.MessageListener {
        
    
    private class OnConnectionRequest extends Connections.ConnectionRequestListener {

    private NearbyClient mNearbyClient;

    OnConnectionRequest(NearbyClient nearbyClient)
    {
        this.mNearbyClient = nearbyClient;
    }

    @Override
    public void onConnectionRequest(final String remoteEndpointId, final String remoteEndpointName, byte[] payload) {
        Log.d(TAG, "onConnectionRequest:" + remoteEndpointId +
                ":" + remoteEndpointName);

        if (mIsHost) {
            // The host accepts all connection requests it gets.
            byte[] myPayload = null;
            Nearby.Connections.acceptConnectionRequest(mGoogleApiClient, remoteEndpointId,
                    myPayload, mNearbyClient).setResultCallback(new ResultCallback<Status>() {
                @Override
                public void onResult(Status status) {
                    Log.d(TAG, "acceptConnectionRequest:" + status + ":" + remoteEndpointId);
                    if (status.isSuccess()) {
                        Toast.makeText(mContext, "Connected to " + remoteEndpointName,
                                Toast.LENGTH_SHORT).show();

                        // Record connection
                        HeroParticipant participant = new HeroParticipant(remoteEndpointId, remoteEndpointName);
                        mConnectedClients.put(remoteEndpointId, participant);

                        // Notify listener
                        mListener.onConnectedToEndpoint(remoteEndpointId, remoteEndpointName);
                    } else {
                        Toast.makeText(mContext, "Failed to connect to: " + remoteEndpointName,
                                Toast.LENGTH_SHORT).show();
                    }
                }
            });
        } else {
            // Clients should not be advertising and will reject all connection requests.
            Log.w(TAG, "Connection Request to Non-Host Device - Rejecting");
            Nearby.Connections.rejectConnectionRequest(mGoogleApiClient, remoteEndpointId);
        }
    }

}

其余代码与示例相同。 实施新版本的最佳方式是什么?
当我想作为客户端连接时,它显示“不幸的是,Google Play 服务已停止”, 什么是弃用新版本?

在 NearbyClient class 的上下文中,最简单的方法是向 class 添加两个新字段来实现抽象 classes 并简单地调用现有的 onConnectionRequest 和 onEndpointFound/Lost.

10.2 中的混淆是在不再公开设备 ID 参数时引入的。在大多数情况下,这是应用程序必须做的毫无意义的簿记,所以现在在 10.2 中你不必跟踪设备 ID!

private Connections.ConnectionRequestListener myConnectionRequestListener =
        new Connections.ConnectionRequestListener() {
            @Override
            public void onConnectionRequest(String remoteEndpointId, String
                    remoteEndpointName, byte[] bytes) {
                NearbyClient.this.onConnectionRequest(remoteEndpointId,
                        remoteEndpointName, bytes);
            }
        };
private Connections.EndpointDiscoveryListener myEndpointDiscoveryListener =
        new Connections.EndpointDiscoveryListener() {
            @Override
            public void onEndpointFound(String endpointId,
                                        String serviceId,
                                        String name) {
                NearbyClient.this.onEndpointFound(endpointId,serviceId,
                        name);
            }

            @Override
            public void onEndpointLost(String remoteEndpointId) {
                NearbyClient.this.onEndpointLost(remoteEndpointId);
            }
        };

我将在本周晚些时候试用 8bit artist 以更新它以使用 10.2。同时,如果您先让它工作,请随时提交拉取请求 :) .