Python randint 计时器

Python timer on randint

如果我有这个代码:

r = randint(0, 255)
g = randint(0, 255)
b = randint(0, 255)
screen.fill((r, g, b))

如何设置让它每隔 10 秒选择一个随机数?

许多不同的方法来解决这个问题。 :)

一种非常简单、快速但肮脏的方法是在主游戏循环中暂停游戏(即设置延迟)一段时间。您可以使用 PyGames pygame.time.delay() 函数:

#import pygame and randint function from random module
import pygame
from random import randint

pygame.init()

screen = pygame.display.set_mode((800,800)) #create screen

while True:
    #get events from the event queue
    for ev in pygame.event.get():
        if ev.type == pygame.KEYDOWN and ev.key == pygame.K_ESCAPE:
                pygame.quit()
                exit()

    #create random variables r, g and b
    r = randint(0, 255)
    g = randint(0, 255)
    b = randint(0, 255)

    #fill screen
    screen.fill((r, g, b))

    #update whole screen
    pygame.display.flip()

    #set timout for 500ms (i.e. pause game for 500ms)
    pygame.time.delay(500)

这种方法的问题是,您无法获得任何事件并在游戏的时间量(例如 500 毫秒)内做一些事情暂停.

为了避免这个问题,您可以创建您自己的事件,它每隔给定的毫秒数就会出现在事件队列中。您可以使用 pygame.time.set_timer() 创建一个事件:

import pygame
from random import randint

pygame.init()

#create a new event id called event_500ms
event_500ms = pygame.USEREVENT + 1

#set timer event to appear on the event queue every 500 number of milliseconds
pygame.time.set_timer(event_500ms, 500)

screen = pygame.display.set_mode((800,800))

while True:
    #get events from the event queue
    for ev in pygame.event.get():
        if ev.type == pygame.KEYDOWN and ev.key == pygame.K_ESCAPE:
                pygame.quit()
                exit()

        #check for event_500ms event
        if ev.type == event_500ms:

            r = randint(0, 255)
            g = randint(0, 255)
            b = randint(0, 255)

            screen.fill((r, g, b))

            pygame.display.flip()

希望对您有所帮助:)