UnityPlayerActivity全局初始化

UnityPlayerActivity global initialization

如果您能就我的问题提出建议,我将不胜感激。

我正在使用适用于 Unity3D 的 Vuforia SDK 和 Android 插件开发 AR 应用程序。 我的场景中有几个 ImageTargets 和 3D 模型。 我的 class 与 android 插件一起使用,如下所示:

public class AssetBundleAugmenter : MonoBehaviour, ITrackableEventHandler
{    
    void Start()
    {
        StartCoroutine(DownloadAndCache());
        mTrackableBehaviour = GetComponent<TrackableBehaviour>();
        if (mTrackableBehaviour)
        {
            mTrackableBehaviour.RegisterTrackableEventHandler(this);
        }
        init();        
    }
    public void OnTrackableStateChanged(
    TrackableBehaviour.Status previousStatus,
    TrackableBehaviour.Status newStatus)
    {
        if (newStatus == TrackableBehaviour.Status.DETECTED ||
        newStatus == TrackableBehaviour.Status.TRACKED ||
        newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
        {
            if (!mAttached && mBundleInstance)
            {
                // if bundle has been loaded, let's attach it to this trackable
                //...        
            }
            OnTrackingFound();
        }
        else
        {
            OnTrakingLost();

        }

    }  

     private void OnTrackingFound()
     {
         if (mTrackableBehaviour is ImageTargetAbstractBehaviour)
         {
             GetJavaObject().Call("OnMarkerFound");
         }
     }   

    void onButtonClicked(int index)
    {
        //Changing current 3D model material
    }

#if UNITY_ANDROID
        private AndroidJavaObject javaObj = null;
        //LISTENING TO BUTTON CLICK EVENTS FROM ANDROID
        private sealed class EventListner : AndroidJavaProxy
        {
            private AssetBundleAugmenter mReceiver;

            public EventListner(AssetBundleAugmenter receiver)
             : base("com.mypackage.myapp.ImageTargetTracker$Listner")
            {
                mReceiver = receiver;
            }

            public void onButtonClicked(int index) //change color of model
            {
                mReceiver.onButtonClicked(index);
            }
        }


        private AndroidJavaObject GetJavaObject()
        {
            if (javaObj == null)
            {
                javaObj = new AndroidJavaObject("com.mypackage.myapp.ImageTargetTracker");
            }
            return javaObj;
        }
        AndroidJavaObject activity;
        private void init()
        {
            // Retrieve current Android Activity from the Unity Player
            AndroidJavaClass jclass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
            activity = jclass.GetStatic<AndroidJavaObject>("currentActivity");

            // Pass reference to the current Activity into the native plugin,
            GetJavaObject().Call("setActivity", activity, new EventListner(this));

        }   


    #else
        void init() {}
    #endif
}

所以我将这个脚本附加到我在场景中的所有 ImageTargets,我知道这一定是错误的,因为 UnityPlayer 在我的 init() 函数中被初始化了几次。

我试图将脚本附加到场景中的 ARCamera,并只在那里编写初始化,但我不确定如何在使用 [=12= 的脚本中访问 currentActivity ].另外,我使用侦听器——我的插件中的界面,它监听按钮点击以统一触发一些功能。

我的插件代码:

public class ImageTargetTracker {
    public static interface Listner {
        public void onButtonClicked(int index);
    }
    private Listner mListner;
    protected Activity mCurrentActivity;
    public void setActivity(Activity activity, Listner listner)
    {
        mCurrentActivity = activity;
        mListner = listner;

        mCurrentActivity.runOnUiThread(new Runnable() {
            public void run() {
                LayoutInflater inflater = mCurrentActivity.getLayoutInflater();
                Resources resources =  mCurrentActivity.getResources();
                String pkgName = mCurrentActivity.getPackageName();

                int id = resources.getIdentifier("camera_layout", "layout", pkgName);
                View view = inflater.inflate(id, null);

                mCurrentActivity.addContentView(view, param);
                //INITIALIZING UI ELEMENTS HERE (DISPLAYED ON TOP OF CAMERA)
    }


    public void OnMarkerFound(){

        mCurrentActivity.runOnUiThread(new Runnable() {
            public void run() {
                //Showing some UI elements
            }
        });
    }
}

那么,如何在 Unity 中一次性全局初始化 Activity 和我的插件 class,并在我的所有脚本中使用它们?

如评论中所述,我建议使用 singleton 模式。