指定保存html2canvas到本地的文件名
Specifying file name for saving html2canvas to local
所以,我已经设法使用 html2canvas 以编程方式保存文件并且它设法保存了文件。但是,我想指定渲染图像的名称,而不是将其保存为 "download"。那可能吗?我目前的实现方式如下:
html2canvas(document.body, {
onrendered: function(canvas) {
var image = canvas.toDataURL("image/png").replace("image/png", "image/octet-stream"); // here is the most important part because if you dont replace you will get a DOM 18 exception.
window.location.href=image;
}
});
html2canvas(document.body, {
onrendered: function(canvas) {
var image = canvas.toDataURL("image/png").replace("image/png", "image/octet-stream"); // here is the most important part because if you dont replace you will get a DOM 18 exception.
var a = document.createElement('a');
a.href = image;
a.download = 'somefilename.png';
a.click();
}
});
所以,我已经设法使用 html2canvas 以编程方式保存文件并且它设法保存了文件。但是,我想指定渲染图像的名称,而不是将其保存为 "download"。那可能吗?我目前的实现方式如下:
html2canvas(document.body, {
onrendered: function(canvas) {
var image = canvas.toDataURL("image/png").replace("image/png", "image/octet-stream"); // here is the most important part because if you dont replace you will get a DOM 18 exception.
window.location.href=image;
}
});
html2canvas(document.body, {
onrendered: function(canvas) {
var image = canvas.toDataURL("image/png").replace("image/png", "image/octet-stream"); // here is the most important part because if you dont replace you will get a DOM 18 exception.
var a = document.createElement('a');
a.href = image;
a.download = 'somefilename.png';
a.click();
}
});