Maya Python 镜像问题

Maya Python mirroring issue

我想在 maya 中镜像一个对象 "object1" 并在镜像后删除它的原始版本

cmds.polyMirrorFace("object1",name="object1Mirror",cutMesh=0,axis=0,axisDirection=1, mergeMode=0, mergeThresholdType=0, mergeThreshold=0.001, mirrorAxis=2, mirrorPosition=0, smoothingAngle=30, flipUVs=1, ch=0);
cmds.delete("object1")

但是 polyMirrorFace 给了我一个合并的对象,除了我认为我已经停用了与 mergeMode=0 的合并这一事实。

当我通过 UI 在 maya 中进行镜像时,它工作正常。

我希望,有人可以提供帮助。

试试这个逻辑:

# mirror about +Y direction by merging the border vertices
import maya.cmds as mc

mc.polyCube( name='polyCube5' )

# deliberately deleting face `1`
mc.delete( 'polyCube5.f[1]' )

# mirror about +Y direction
mc.polyMirrorFace( 'polyCube5', direction=0, mergeMode=2 )

# deleting all faces but a target
mc.delete( 'polyCube5.f[0:9]' )

或删除源对象并保留副本的逻辑:

import maya.cmds as cmds

cmds.polyCube( name='poly1' )
cmds.move( -1, y=True )
cmds.duplicate( st=True )
cmds.move( 2, y=True )
cmds.delete( 'poly1' )

添加:

import maya.cmds as mc

mc.polyHelix(c=3, h=2, w=2, r=0.4, sa=8, sco=50, sc=0, d=1, rcp=0, cuv=3, ch=1) 
mc.scale(1,1,-1, 'pHelix1', pivot=(0,0,0), absolute=True)