如何在后台工作程序中执行应用程序 运行 期间更新进度条
How to get progress bar to update DURING execution of an app running in a backgroundworker
我找到了很多关于Backgroundworker更新进度条的资料,我也写过很多版本的代码。但是 none 个版本在我的升级申请 运行ning 期间更新了进度条。这是我使用过的 DoWork 处理程序版本之一:
void worker_DoWork(object sender, DoWorkEventArgs e)
{
updater.updater();
int percents = 0;
// Progress bar
int total = 57;
for (int i = 0; i <= total; i++)
{
System.Threading.Thread.Sleep(100);
percents = (i * 100) / total;
bw.ReportProgress(percents, i);
}
如果我在 ReportProgress 之前 运行 updater(我的应用程序)(如图所示),updater 运行s 完全然后进度条从 0 更新到 100%。如果我在 ReportProgress 调用之后放置更新程序,进度条 运行s 和然后更新程序 运行s。如果我用更新程序替换 Thread.Sleep 行,它会 运行 在进度条的 0% 间隔处。
在 backgroundworker 中执行一个长时间 运行ning 应用程序时,是否真的可以更新进度条? 这就是 backgroundworker 的 MSDN 页面声称,但它们实际显示的是 运行 一系列短流程(睡眠)而不是一个长流程。我在网上找到的大多数示例都使用这种格式,没有引用未分段到 ReportProgress 部分的较长 运行ning 过程。
我很想知道 backgroundworker 是否能够做到这一点,或者这是其他线程类型解决方案的工作。
谢谢!
在看到下面 Tim 的回答后,我尝试为进度条进度实现一个 EventArg 和 Handler。
public class FWupdater
{
public string comPort;
public int percentage;
public State state;
public string path;
public const int ACK = 0x79;
public const int NACK = 0x1F;
public class PBProgressEventArgs : EventArgs
{
private int prog;
public int progress
{
set { prog = value; }
get { return this.prog; }
}
}
public class PBProgress
{
public event PBProgressHandler Progress;
public delegate void PBProgressHandler(PBProgress p, PBProgressEventArgs e);
public void Start()
{
if (Progress != null)
{
PBProgressEventArgs progressUpdate = new PBProgressEventArgs();
progressUpdate.progress = 0;
Progress(this, progressUpdate);
}
}
}
然后在主程序中创建一个实例,让后台可以看到。
PBProgress progUpdater = new PBProgress();
但是我无法让后台工作人员从 DoWork 方法中查看进度百分比。
包括更新程序代码。
public void updater()
{
// Create a new SerialPort object.
SerialPort _serialPort;
_serialPort = new SerialPort(comPort, 115200, Parity.Even, 8, StopBits.One);
// for state machine
bool _continue = true;
try
{
_serialPort.Open();
if (_serialPort.IsOpen)
{
Console.WriteLine("");
Console.WriteLine("Serial Port is Open");
Console.WriteLine("");
}
else
{
MessageBox.Show("Serial Port is not open. Choose another port.");
}
}
catch (UnauthorizedAccessException ex)
{
MessageBox.Show(ex.Message);
}
catch (ArgumentOutOfRangeException ex)
{
MessageBox.Show(ex.Message);
}
catch (ArgumentException ex)
{
MessageBox.Show(ex.Message);
}
catch (IOException ex)
{
MessageBox.Show(ex.Message);
}
catch (InvalidOperationException ex)
{
MessageBox.Show(ex.Message);
}
// Move through states until upgrade is complete
while (_continue)
{
switch (state)
{
case State.NORMAL:
// Beginning state for instance of upgrader
break;
case State.WAITING_TO_UPGRADE:
SetUpComm( _serialPort);
state = State.ERASING_FIRMWARE;
break;
case State.ERASING_FIRMWARE:
EraseFlashMemory(_serialPort);
state = State.UPGRADING_FIRMWARE;
break;
case State.UPGRADING_FIRMWARE:
WriteNewAppToFlash(_serialPort);
state = State.UPGRADE_COMPLETE;
break;
case State.UPGRADE_COMPLETE:
JumpToNewApp(_serialPort);
_continue = false;
_serialPort.Close();
break;
default:
break;
} // end SWITCH (state)
} // end WHILE (_continue) - main loop
} // end public void updater()
//
// ---- METHODS -------------------
public void SetUpComm(SerialPort _serialPort)
{
int byte_read = 0x00;
var sevenF = new byte[] { 0x7F };
// Send 0x55 and 0xAA to peripheral input to execute SwitchToBootloader()
var byte1 = new byte[] { 0x55 };
var byte2 = new byte[] { 0xAA };
_serialPort.Write(byte1, 0, 1);
_serialPort.Write(byte2, 0, 1);
// If in bootloader mode, where the boot pins on the board are set,
// the device will be looking to receive 0x7F to establish contact with the host.
// In this case, the bytes to trigger boot load from inside the firmware will be
// ignored and the following 0x7F will serve to trigger comm set-up .
// Wait for acknowledge byte from USART
while (byte_read != ACK)
{
// Write "7F" to start communicating with Bootloader
_serialPort.Write(sevenF, 0, 1);
Thread.Sleep(100);
// read ACK byte after parameters set and bootloader running
byte_read = _serialPort.ReadByte();
}
}
public void EraseFlashMemory(SerialPort _serialPort)
{
int byte_read = 0;
var ff = new byte[] { 0xFF };
Console.WriteLine("Erasing flash memory...");
Console.WriteLine("");
/* NOTE: the ERASE COMMAND is not supported by this device, use EXTENDED ERASE */
// Send 0x44 and 0xBB (extended erase memory command), see AN3155
var exeraseMem = new byte[] { 0x44 };
var bb = new byte[] { 0xBB };
_serialPort.Write(exeraseMem, 0, 1);
_serialPort.Write(bb, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
if (byte_read == NACK)
{
//Console.WriteLine("NACK received for ERASE MEMORY start");
//Console.WriteLine("");
}
//// end sending EXTENDED ERASE COMMAND
//---------------------------------------
// Global erase (send 0xFFFF, and 0x00)
//---------------------------------------
//var globalErase = new byte[] { 0x00 };
//_serialPort.Write(ff, 0, 1);
//_serialPort.Write(ff, 0, 1);
//_serialPort.Write(globalErase, 0, 1);
// Erase all but the first page (16k)
// send number of pages to erase, msb first [11 pages, leaving page 0]
// *ALERT* send 10 pages (N) to erase 11, for some reason it erases N + 1, whatever...
var num_pages_msb = new byte[] { 0x00 };
var num_pages_lsb = new byte[] { 0x0A };
_serialPort.Write(num_pages_msb, 0, 1);
_serialPort.Write(num_pages_lsb, 0, 1);
// send page numbers, 2 bytes each, msb first
// PAGE 1
var page01_msb = new byte[] { 0x00 };
var page01_lsb = new byte[] { 0x01 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page01_lsb, 0, 1); // 1
// PAGE 2
var page02_lsb = new byte[] { 0x02 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page02_lsb, 0, 1); // 2
// PAGE 3
var page03_lsb = new byte[] { 0x03 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page03_lsb, 0, 1); // 3
// PAGE 4
var page04_lsb = new byte[] { 0x04 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page04_lsb, 0, 1); // 4
// PAGE 5
var page05_lsb = new byte[] { 0x05 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page05_lsb, 0, 1); // 5
// PAGE 6
var page06_lsb = new byte[] { 0x06 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page06_lsb, 0, 1); // 6
// PAGE 7
var page07_lsb = new byte[] { 0x07 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page07_lsb, 0, 1); // 7
// PAGE 8
var page08_lsb = new byte[] { 0x08 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page08_lsb, 0, 1); // 8
// PAGE 9
var page09_lsb = new byte[] { 0x09 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page09_lsb, 0, 1); // 9
// PAGE 10
var page10_msb = new byte[] { 0x01 }; // 1
var page10_lsb = new byte[] { 0x00 }; // 0
_serialPort.Write(page10_msb, 0, 1);
_serialPort.Write(page10_lsb, 0, 1);
// PAGE 11
_serialPort.Write(page10_msb, 0, 1); // 1
_serialPort.Write(page01_lsb, 0, 1); // 1
// checksum = A
_serialPort.Write(num_pages_lsb, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
bw.ReportProgress(20);
if (byte_read == NACK)
{
//Console.WriteLine("NACK received for ERASE MEMORY completed");
//Console.WriteLine("");
}
}
// -- end EXTENDED ERASE MEMORY --------------------------------------------------
public void WriteNewAppToFlash(SerialPort _serialPort)
{
// For testing
int blockCount = 0;
int byte_read = 0;
long checksum = 0;
var ff = new byte[] { 0xFF };
// ------------------------------------------------------------------------------
// -------- WRITE MEMORY --------------------------------------------------------
// ------------------------------------------------------------------------------
// for Address
int baseAddress = 0x08008000;
int offset = 0;
// for string from HEX file
string line;
string[] lineBuffer = new string[16];
int lineCount = 0;
int length;
int type;
int hexChecksum = 0;
bool sendAddress = true;
int counter = 0; // Counting the number of lines in the file
int byteCounter = 0; // Counting nmumber of bytes in the current block
// Create byte array with 256 bytes
byte[] buffer256 = new byte[256];
// Read the file and process one line at a time
System.IO.StreamReader file = new System.IO.StreamReader(path);
while ((line = file.ReadLine()) != null)
{
// Store line into a line buffer. This will allow reprocessing of all lines
// in a block if there is an error sending a block of 256 bytes below
if( line[8] == '0')
{
lineBuffer[lineCount++] = line;
}
// Send WRITE COMMAND and the next address every 256 bytes
if (sendAddress == true)
{
/*
-------------------------------------------------------------------------------------------------------
SEND WRITE COMMAND
-----------------------------------------------------------------------------------------------------*/
do
{
// Send WRITE command - 0x31 and 0xCE
var writeMem = new byte[] { 0x31 };
var ce = new byte[] { 0xCE };
_serialPort.Write(writeMem, 0, 1);
_serialPort.Write(ce, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
} while (byte_read != ACK);
// -- end SEND 0x31 and 0xCE and wait for ACK -----------------------------------------
/*
-------------------------------------------------------------------------------------------------------
SEND CURRENT ADDRESS AND CHECKSUM TO FLASH MEMORY
-----------------------------------------------------------------------------------------------------*/
Byte[] currentAddr = BitConverter.GetBytes(baseAddress + offset);
// Increment offset by 0x100 (256 bytes)
offset = offset + 0x00000100;
// Reset Checksum and XOR address
checksum = 0;
foreach (byte b in currentAddr)
{
checksum ^= b;
}
Byte[] cksum = BitConverter.GetBytes(checksum);
// Send address, MSB first, LSB last
_serialPort.Write(currentAddr, 3, 1);
_serialPort.Write(currentAddr, 2, 1);
_serialPort.Write(currentAddr, 1, 1);
_serialPort.Write(currentAddr, 0, 1);
// Send checksum of address bytes
_serialPort.Write(cksum, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
if (byte_read == NACK)
{
// Handle
}
// -- end addr or increment ---------------------------------------------------------
sendAddress = false;
// Send number of bytes, always 256, the last group will be padded with 0xFF
_serialPort.Write(ff, 0, 1);
} // end IF for WRITE COMMAND and ADDRESS
/* FIRST CHARACTER in HEX FILE
The colon indicates the start of a "record"
Remove colon from beginning of string */
line = line.Substring(1, line.Length - 1);
// Create byte array from string for whole line from HEX file
var bytes = GetBytesFromByteString(line).ToArray();
// Identify RECORD TYPE of HEX line [byte 4]
type = bytes[3];
/* Next TWO CHARACTERS 00-data 03-start segment address
in HEX FILE are 01-EOF 04-extended linear address
the record type: 02-extended segment address 05-start linear address */
// BLOCK WRITE TO MEMORY
if (type == 0)
{
// Length of line is stored at byte 0, in this case 0x10, or 16 bytes of data
length = bytes[0];
// Add data from current line to buffer of 256 bytes
for (int i = 0; i < length; i++)
{
// Stuff all bytes from line into buffer of 256 bytes
buffer256[byteCounter++] = bytes[4 + i];
// Add byte to checksum
hexChecksum ^= bytes[4 + i];
}
// When buffer is full, send block of 256 bytes and checksum, reset variables for next block
if (byteCounter >= 255)
{
// Convert checksum to a byte value
hexChecksum = hexChecksum ^ 0xFF;
byte csByte = Convert.ToByte(hexChecksum);
Byte[] csByte_arr = BitConverter.GetBytes(csByte);
// Send byte array
_serialPort.Write(buffer256, 0, 256);
// For testing
// Console.WriteLine("block number [{0}]", ++blockCount);
//send checksum
_serialPort.Write(csByte_arr, 0, 1);
//Receive ACK byte
byte_read = _serialPort.ReadByte();
Console.WriteLine("block/ACK = [{0}] | {1}", ++blockCount, byte_read);
while (byte_read != ACK)
{
Array.Clear(buffer256, 0, buffer256.Length);
hexChecksum = 0;
lineCount = 0;
// reprocess the previous 16 lines stored in the line buffer
for ( int j = 0; j < 16; j++ )
{
line = lineBuffer[j];
line = line.Substring(1, line.Length - 1);
var bytesLocal = GetBytesFromByteString(line).ToArray();
length = bytesLocal[0];
for (int i = 0; i < length; i++)
{
buffer256[byteCounter++] = bytesLocal[4 + i];
hexChecksum ^= bytesLocal[4 + i];
}
}
// Convert checksum to a byte value
hexChecksum = hexChecksum ^ 0xFF;
byte csByteLocal = Convert.ToByte(hexChecksum);
Byte[] csByte_arrLocal = BitConverter.GetBytes(csByteLocal);
// Send byte array
_serialPort.Write(buffer256, 0, 256);
//send checksum
_serialPort.Write(csByte_arrLocal, 0, 1);
//Receive ACK byte
byte_read = _serialPort.ReadByte();
Console.WriteLine("block/ACK = [{0}] | {1}", ++blockCount, byte_read);
}
// Clear buffer, reset byte count, clear checksum, set flag to send write cmd/send new addr
Array.Clear(buffer256, 0, buffer256.Length);
byteCounter = 0;
hexChecksum = 0;
lineCount = 0;
sendAddress = true;
}
} // end BLOCK WRITE TO MEMORY
else if (type == 1) // Marker for end of file
{
while (byteCounter != 0)
{
// Add 0xFF to the remaining bytes in this last block of 256
buffer256[byteCounter++] = 0xFF;
// Add byte to checksum
hexChecksum ^= 0xFF;
if (byteCounter >= 255)
{
byteCounter = 0;
// Convert checksum to a byte value
hexChecksum = hexChecksum ^ 0xFF;
byte csByte = Convert.ToByte(hexChecksum);
Byte[] csByte_arr = BitConverter.GetBytes(csByte);
// Send byte array
_serialPort.Write(buffer256, 0, 256);
// For testing
// Console.WriteLine("block number [{0}]", ++blockCount);
//send checksum
_serialPort.Write(csByte_arr, 0, 1);
//Receive ACK byte
byte_read = _serialPort.ReadByte();
Console.WriteLine("block/ACK = [{0}] | {1}", ++blockCount, byte_read);
if (byte_read == NACK)
{
// ??
}
}
}
}
// end ELSE if TYPE == 1
counter++;
} // end WHILE loop for loading hex file
file.Close();
// For testing
// Console.WriteLine("File is closed.");
// System.Console.WriteLine("There were {0} lines.", counter);
// Console.WriteLine("");
// -- end WRITE MEMORY ------------------------------------------------------
} // end WriteNewAppToFlash
private void handleAppSerialError(IOException exc)
{
throw new NotImplementedException();
}
private void raiseAppSerialDataEvent(byte[] received)
{
throw new NotImplementedException();
}
public void JumpToNewApp(SerialPort _serialPort)
{
int byte_read = 0;
long checksum = 0;
var ff = new byte[] { 0xFF };
int baseAddress = 0x08000000;
// Jumps to flash memory 0x08000000, where the sector 0 code will perform a normal startup
// Send 0x21 ( GO ) and complement 0xDE
var go = new byte[] { 0x21 };
var de = new byte[] { 0xDE };
while (byte_read != 0x79)
{
_serialPort.Write(go, 0, 1);
_serialPort.Write(de, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
if (byte_read == NACK)
{
//Console.WriteLine("NACK received for GO COMMAND start");
//Console.WriteLine("");
}
}
// -- end SEND GO COMMAND and wait for ACK -----------------------------------------
Byte[] startAddr = BitConverter.GetBytes(baseAddress);
// Reset Checksum and XOR address
checksum = 0;
foreach (byte b in startAddr)
{
checksum ^= b;
}
Byte[] cheksum = BitConverter.GetBytes(checksum);
// Send first byte (msb) of address
_serialPort.Write(startAddr, 3, 1);
// Send second byte of address
_serialPort.Write(startAddr, 2, 1);
// Send third byte of address
_serialPort.Write(startAddr, 1, 1);
// Send last byte (lsb) of address
_serialPort.Write(startAddr, 0, 1);
_serialPort.Write(cheksum, 0, 1);
Thread.Sleep(20);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
} // end JUMPTONEWAPP
// Converts a string to a byte array
public static IEnumerable<byte> GetBytesFromByteString(string str)
{
for (int index = 0; index < str.Length; index += 2)
{
yield return Convert.ToByte(str.Substring(index, 2), 16);
}
}
protected void AssertOpenPort()
{
// if( !IsOpen )
// throw new InvalidOperationException("Serial Port is not open");
}
} // end public class FWupdater
如果您正在寻找真正的进展,那么您的更新程序将需要在进展过程中提高进度。您可以从 updater
中引发事件,并从 worker_DoWork 中订阅它们,然后使用 ReportProgress
将其编组回 UI 线程以获取进度报告:
void worker_DoWork(object sender, DoWorkEventArgs e)
{
updater.Progress += updater_Progress;
try {
updater.updater();
} finally {
updater.Progress -= updater_Progress;
}
}
void updater_Progress(object sender, ProgressEvents evt) {
worker.ReportProgress(evt.Percent);
}
这当然需要您在 Updater
class 中创建一个 Progress 事件,并在 updater
方法工作时调用该事件。
BackgroundWorker 为您做了两件事:
- 让您 运行 在后台线程中执行任务,以便您的 UI 线程保持响应
- 让您轻松地将后台线程的进度编组到 UI 线程,而无需使用
Form.Invoke
。
DoWork
事件在后台线程中触发。该事件处理程序中的所有内容都按顺序发生,就像普通代码一样——而您的 UI 线程愉快地继续运行。如果你想要假进度,你可以使用 UI 线程的定时器回调来更新进度,而 BackgroundWorker 运行 在后台
更新你的代码
你可以这样解决
BackgroundWorker worker;
public void Init()
{
worker = new BackgroundWorker();
worker.DoWork += Worker_DoWork;
worker.ProgressChanged += Worker_ProgressChanged;
worker.WorkerReportsProgress = true; // This is important
worker.RunWorkerAsync();
}
private void Worker_DoWork(object sender, DoWorkEventArgs e)
{
// Do your update progress here...
for (int i = 0; i <= 100; i++) // This simulates the update process
{
System.Threading.Thread.Sleep(100);
worker.ReportProgress(i); // Report progress from the background worker like this
}
}
private void Worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
// Update the progress bar or other ui elements here...
// Use the e.ProgressPercentage
}
长时间运行后台工作者是完全可以的。我从来没有遇到过任何问题,即使一直有一个 运行ning。
问题是在升级期间获取更新,因此从执行您尝试测量的工作的程序中发送百分比变化是有意义的。我缺少的部分由@mjwills 提供 - 将 BackgroundWorker 作为参数传递给更新程序允许我从更新程序调用 ReportProgress 并根据需要增加百分比值。
我使用的 BackgroundWorker (bw) 设置与 MSDN 中显示的非常相似。以下是 bw 的方法,我将其放在我的表单 class 中。
BackgroundWorker bw = new BackgroundWorker();
当客户端选择了 COM 端口和升级文件时,然后是按钮单击事件(显示方法结束),然后是 bw 方法。
bw.DoWork += new DoWorkEventHandler(bw_DoWork);
bw.ProgressChanged += new ProgressChangedEventHandler(bw_ProgressChanged);
bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bw_RunWorkerCompleted);
bw.WorkerReportsProgress = true;
bw.RunWorkerAsync();
pbar.Maximum = 100;
pbar.Minimum = 0;
pbar.Value = 0;
// Percentage will be added to the end of this line during the upgrade
updateMsg.Content = "Upgrade in progress... ";
}
}
void bw_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker bw = sender as BackgroundWorker;
updater.updater(bw);
}
void bw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
pbar.Value = e.ProgressPercentage;
updateMsg.Content = String.Format("Upgrade in progress... {0} %", e.ProgressPercentage);
}
void bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
updateMsg.Content = "Upgrade Complete. Exit window to proceed...";
}
在updater()端,定义一个百分比变量:
public int percentage;
添加 BackgroundWorker 作为参数:
public void updater( BackgroundWorker bw ) { <code> }
然后调用 ReportProgress 更新 bw_ProgressChanged 方法中的 ProgressPercentage 事件。从 0% 开始并递增百分比变量:
bw.ReportProgress(percentage += 5);
后来,我在将许多数据块写入闪存时将更新更改为单个百分比:
// update progress bar in backgroundWorker thread
if ( blockCount % 10 == 0)
{
bw.ReportProgress(percentage++);
}
我要感谢大家的投入,我希望这个答案可以节省编写额外一千行代码的人。我希望收到关于这个答案的反馈,我仍然对替代的、更好的解决方案感兴趣。
我找到了很多关于Backgroundworker更新进度条的资料,我也写过很多版本的代码。但是 none 个版本在我的升级申请 运行ning 期间更新了进度条。这是我使用过的 DoWork 处理程序版本之一:
void worker_DoWork(object sender, DoWorkEventArgs e)
{
updater.updater();
int percents = 0;
// Progress bar
int total = 57;
for (int i = 0; i <= total; i++)
{
System.Threading.Thread.Sleep(100);
percents = (i * 100) / total;
bw.ReportProgress(percents, i);
}
如果我在 ReportProgress 之前 运行 updater(我的应用程序)(如图所示),updater 运行s 完全然后进度条从 0 更新到 100%。如果我在 ReportProgress 调用之后放置更新程序,进度条 运行s 和然后更新程序 运行s。如果我用更新程序替换 Thread.Sleep 行,它会 运行 在进度条的 0% 间隔处。
在 backgroundworker 中执行一个长时间 运行ning 应用程序时,是否真的可以更新进度条? 这就是 backgroundworker 的 MSDN 页面声称,但它们实际显示的是 运行 一系列短流程(睡眠)而不是一个长流程。我在网上找到的大多数示例都使用这种格式,没有引用未分段到 ReportProgress 部分的较长 运行ning 过程。
我很想知道 backgroundworker 是否能够做到这一点,或者这是其他线程类型解决方案的工作。
谢谢!
在看到下面 Tim 的回答后,我尝试为进度条进度实现一个 EventArg 和 Handler。
public class FWupdater
{
public string comPort;
public int percentage;
public State state;
public string path;
public const int ACK = 0x79;
public const int NACK = 0x1F;
public class PBProgressEventArgs : EventArgs
{
private int prog;
public int progress
{
set { prog = value; }
get { return this.prog; }
}
}
public class PBProgress
{
public event PBProgressHandler Progress;
public delegate void PBProgressHandler(PBProgress p, PBProgressEventArgs e);
public void Start()
{
if (Progress != null)
{
PBProgressEventArgs progressUpdate = new PBProgressEventArgs();
progressUpdate.progress = 0;
Progress(this, progressUpdate);
}
}
}
然后在主程序中创建一个实例,让后台可以看到。
PBProgress progUpdater = new PBProgress();
但是我无法让后台工作人员从 DoWork 方法中查看进度百分比。
包括更新程序代码。
public void updater()
{
// Create a new SerialPort object.
SerialPort _serialPort;
_serialPort = new SerialPort(comPort, 115200, Parity.Even, 8, StopBits.One);
// for state machine
bool _continue = true;
try
{
_serialPort.Open();
if (_serialPort.IsOpen)
{
Console.WriteLine("");
Console.WriteLine("Serial Port is Open");
Console.WriteLine("");
}
else
{
MessageBox.Show("Serial Port is not open. Choose another port.");
}
}
catch (UnauthorizedAccessException ex)
{
MessageBox.Show(ex.Message);
}
catch (ArgumentOutOfRangeException ex)
{
MessageBox.Show(ex.Message);
}
catch (ArgumentException ex)
{
MessageBox.Show(ex.Message);
}
catch (IOException ex)
{
MessageBox.Show(ex.Message);
}
catch (InvalidOperationException ex)
{
MessageBox.Show(ex.Message);
}
// Move through states until upgrade is complete
while (_continue)
{
switch (state)
{
case State.NORMAL:
// Beginning state for instance of upgrader
break;
case State.WAITING_TO_UPGRADE:
SetUpComm( _serialPort);
state = State.ERASING_FIRMWARE;
break;
case State.ERASING_FIRMWARE:
EraseFlashMemory(_serialPort);
state = State.UPGRADING_FIRMWARE;
break;
case State.UPGRADING_FIRMWARE:
WriteNewAppToFlash(_serialPort);
state = State.UPGRADE_COMPLETE;
break;
case State.UPGRADE_COMPLETE:
JumpToNewApp(_serialPort);
_continue = false;
_serialPort.Close();
break;
default:
break;
} // end SWITCH (state)
} // end WHILE (_continue) - main loop
} // end public void updater()
//
// ---- METHODS -------------------
public void SetUpComm(SerialPort _serialPort)
{
int byte_read = 0x00;
var sevenF = new byte[] { 0x7F };
// Send 0x55 and 0xAA to peripheral input to execute SwitchToBootloader()
var byte1 = new byte[] { 0x55 };
var byte2 = new byte[] { 0xAA };
_serialPort.Write(byte1, 0, 1);
_serialPort.Write(byte2, 0, 1);
// If in bootloader mode, where the boot pins on the board are set,
// the device will be looking to receive 0x7F to establish contact with the host.
// In this case, the bytes to trigger boot load from inside the firmware will be
// ignored and the following 0x7F will serve to trigger comm set-up .
// Wait for acknowledge byte from USART
while (byte_read != ACK)
{
// Write "7F" to start communicating with Bootloader
_serialPort.Write(sevenF, 0, 1);
Thread.Sleep(100);
// read ACK byte after parameters set and bootloader running
byte_read = _serialPort.ReadByte();
}
}
public void EraseFlashMemory(SerialPort _serialPort)
{
int byte_read = 0;
var ff = new byte[] { 0xFF };
Console.WriteLine("Erasing flash memory...");
Console.WriteLine("");
/* NOTE: the ERASE COMMAND is not supported by this device, use EXTENDED ERASE */
// Send 0x44 and 0xBB (extended erase memory command), see AN3155
var exeraseMem = new byte[] { 0x44 };
var bb = new byte[] { 0xBB };
_serialPort.Write(exeraseMem, 0, 1);
_serialPort.Write(bb, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
if (byte_read == NACK)
{
//Console.WriteLine("NACK received for ERASE MEMORY start");
//Console.WriteLine("");
}
//// end sending EXTENDED ERASE COMMAND
//---------------------------------------
// Global erase (send 0xFFFF, and 0x00)
//---------------------------------------
//var globalErase = new byte[] { 0x00 };
//_serialPort.Write(ff, 0, 1);
//_serialPort.Write(ff, 0, 1);
//_serialPort.Write(globalErase, 0, 1);
// Erase all but the first page (16k)
// send number of pages to erase, msb first [11 pages, leaving page 0]
// *ALERT* send 10 pages (N) to erase 11, for some reason it erases N + 1, whatever...
var num_pages_msb = new byte[] { 0x00 };
var num_pages_lsb = new byte[] { 0x0A };
_serialPort.Write(num_pages_msb, 0, 1);
_serialPort.Write(num_pages_lsb, 0, 1);
// send page numbers, 2 bytes each, msb first
// PAGE 1
var page01_msb = new byte[] { 0x00 };
var page01_lsb = new byte[] { 0x01 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page01_lsb, 0, 1); // 1
// PAGE 2
var page02_lsb = new byte[] { 0x02 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page02_lsb, 0, 1); // 2
// PAGE 3
var page03_lsb = new byte[] { 0x03 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page03_lsb, 0, 1); // 3
// PAGE 4
var page04_lsb = new byte[] { 0x04 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page04_lsb, 0, 1); // 4
// PAGE 5
var page05_lsb = new byte[] { 0x05 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page05_lsb, 0, 1); // 5
// PAGE 6
var page06_lsb = new byte[] { 0x06 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page06_lsb, 0, 1); // 6
// PAGE 7
var page07_lsb = new byte[] { 0x07 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page07_lsb, 0, 1); // 7
// PAGE 8
var page08_lsb = new byte[] { 0x08 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page08_lsb, 0, 1); // 8
// PAGE 9
var page09_lsb = new byte[] { 0x09 };
_serialPort.Write(page01_msb, 0, 1); // 0
_serialPort.Write(page09_lsb, 0, 1); // 9
// PAGE 10
var page10_msb = new byte[] { 0x01 }; // 1
var page10_lsb = new byte[] { 0x00 }; // 0
_serialPort.Write(page10_msb, 0, 1);
_serialPort.Write(page10_lsb, 0, 1);
// PAGE 11
_serialPort.Write(page10_msb, 0, 1); // 1
_serialPort.Write(page01_lsb, 0, 1); // 1
// checksum = A
_serialPort.Write(num_pages_lsb, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
bw.ReportProgress(20);
if (byte_read == NACK)
{
//Console.WriteLine("NACK received for ERASE MEMORY completed");
//Console.WriteLine("");
}
}
// -- end EXTENDED ERASE MEMORY --------------------------------------------------
public void WriteNewAppToFlash(SerialPort _serialPort)
{
// For testing
int blockCount = 0;
int byte_read = 0;
long checksum = 0;
var ff = new byte[] { 0xFF };
// ------------------------------------------------------------------------------
// -------- WRITE MEMORY --------------------------------------------------------
// ------------------------------------------------------------------------------
// for Address
int baseAddress = 0x08008000;
int offset = 0;
// for string from HEX file
string line;
string[] lineBuffer = new string[16];
int lineCount = 0;
int length;
int type;
int hexChecksum = 0;
bool sendAddress = true;
int counter = 0; // Counting the number of lines in the file
int byteCounter = 0; // Counting nmumber of bytes in the current block
// Create byte array with 256 bytes
byte[] buffer256 = new byte[256];
// Read the file and process one line at a time
System.IO.StreamReader file = new System.IO.StreamReader(path);
while ((line = file.ReadLine()) != null)
{
// Store line into a line buffer. This will allow reprocessing of all lines
// in a block if there is an error sending a block of 256 bytes below
if( line[8] == '0')
{
lineBuffer[lineCount++] = line;
}
// Send WRITE COMMAND and the next address every 256 bytes
if (sendAddress == true)
{
/*
-------------------------------------------------------------------------------------------------------
SEND WRITE COMMAND
-----------------------------------------------------------------------------------------------------*/
do
{
// Send WRITE command - 0x31 and 0xCE
var writeMem = new byte[] { 0x31 };
var ce = new byte[] { 0xCE };
_serialPort.Write(writeMem, 0, 1);
_serialPort.Write(ce, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
} while (byte_read != ACK);
// -- end SEND 0x31 and 0xCE and wait for ACK -----------------------------------------
/*
-------------------------------------------------------------------------------------------------------
SEND CURRENT ADDRESS AND CHECKSUM TO FLASH MEMORY
-----------------------------------------------------------------------------------------------------*/
Byte[] currentAddr = BitConverter.GetBytes(baseAddress + offset);
// Increment offset by 0x100 (256 bytes)
offset = offset + 0x00000100;
// Reset Checksum and XOR address
checksum = 0;
foreach (byte b in currentAddr)
{
checksum ^= b;
}
Byte[] cksum = BitConverter.GetBytes(checksum);
// Send address, MSB first, LSB last
_serialPort.Write(currentAddr, 3, 1);
_serialPort.Write(currentAddr, 2, 1);
_serialPort.Write(currentAddr, 1, 1);
_serialPort.Write(currentAddr, 0, 1);
// Send checksum of address bytes
_serialPort.Write(cksum, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
if (byte_read == NACK)
{
// Handle
}
// -- end addr or increment ---------------------------------------------------------
sendAddress = false;
// Send number of bytes, always 256, the last group will be padded with 0xFF
_serialPort.Write(ff, 0, 1);
} // end IF for WRITE COMMAND and ADDRESS
/* FIRST CHARACTER in HEX FILE
The colon indicates the start of a "record"
Remove colon from beginning of string */
line = line.Substring(1, line.Length - 1);
// Create byte array from string for whole line from HEX file
var bytes = GetBytesFromByteString(line).ToArray();
// Identify RECORD TYPE of HEX line [byte 4]
type = bytes[3];
/* Next TWO CHARACTERS 00-data 03-start segment address
in HEX FILE are 01-EOF 04-extended linear address
the record type: 02-extended segment address 05-start linear address */
// BLOCK WRITE TO MEMORY
if (type == 0)
{
// Length of line is stored at byte 0, in this case 0x10, or 16 bytes of data
length = bytes[0];
// Add data from current line to buffer of 256 bytes
for (int i = 0; i < length; i++)
{
// Stuff all bytes from line into buffer of 256 bytes
buffer256[byteCounter++] = bytes[4 + i];
// Add byte to checksum
hexChecksum ^= bytes[4 + i];
}
// When buffer is full, send block of 256 bytes and checksum, reset variables for next block
if (byteCounter >= 255)
{
// Convert checksum to a byte value
hexChecksum = hexChecksum ^ 0xFF;
byte csByte = Convert.ToByte(hexChecksum);
Byte[] csByte_arr = BitConverter.GetBytes(csByte);
// Send byte array
_serialPort.Write(buffer256, 0, 256);
// For testing
// Console.WriteLine("block number [{0}]", ++blockCount);
//send checksum
_serialPort.Write(csByte_arr, 0, 1);
//Receive ACK byte
byte_read = _serialPort.ReadByte();
Console.WriteLine("block/ACK = [{0}] | {1}", ++blockCount, byte_read);
while (byte_read != ACK)
{
Array.Clear(buffer256, 0, buffer256.Length);
hexChecksum = 0;
lineCount = 0;
// reprocess the previous 16 lines stored in the line buffer
for ( int j = 0; j < 16; j++ )
{
line = lineBuffer[j];
line = line.Substring(1, line.Length - 1);
var bytesLocal = GetBytesFromByteString(line).ToArray();
length = bytesLocal[0];
for (int i = 0; i < length; i++)
{
buffer256[byteCounter++] = bytesLocal[4 + i];
hexChecksum ^= bytesLocal[4 + i];
}
}
// Convert checksum to a byte value
hexChecksum = hexChecksum ^ 0xFF;
byte csByteLocal = Convert.ToByte(hexChecksum);
Byte[] csByte_arrLocal = BitConverter.GetBytes(csByteLocal);
// Send byte array
_serialPort.Write(buffer256, 0, 256);
//send checksum
_serialPort.Write(csByte_arrLocal, 0, 1);
//Receive ACK byte
byte_read = _serialPort.ReadByte();
Console.WriteLine("block/ACK = [{0}] | {1}", ++blockCount, byte_read);
}
// Clear buffer, reset byte count, clear checksum, set flag to send write cmd/send new addr
Array.Clear(buffer256, 0, buffer256.Length);
byteCounter = 0;
hexChecksum = 0;
lineCount = 0;
sendAddress = true;
}
} // end BLOCK WRITE TO MEMORY
else if (type == 1) // Marker for end of file
{
while (byteCounter != 0)
{
// Add 0xFF to the remaining bytes in this last block of 256
buffer256[byteCounter++] = 0xFF;
// Add byte to checksum
hexChecksum ^= 0xFF;
if (byteCounter >= 255)
{
byteCounter = 0;
// Convert checksum to a byte value
hexChecksum = hexChecksum ^ 0xFF;
byte csByte = Convert.ToByte(hexChecksum);
Byte[] csByte_arr = BitConverter.GetBytes(csByte);
// Send byte array
_serialPort.Write(buffer256, 0, 256);
// For testing
// Console.WriteLine("block number [{0}]", ++blockCount);
//send checksum
_serialPort.Write(csByte_arr, 0, 1);
//Receive ACK byte
byte_read = _serialPort.ReadByte();
Console.WriteLine("block/ACK = [{0}] | {1}", ++blockCount, byte_read);
if (byte_read == NACK)
{
// ??
}
}
}
}
// end ELSE if TYPE == 1
counter++;
} // end WHILE loop for loading hex file
file.Close();
// For testing
// Console.WriteLine("File is closed.");
// System.Console.WriteLine("There were {0} lines.", counter);
// Console.WriteLine("");
// -- end WRITE MEMORY ------------------------------------------------------
} // end WriteNewAppToFlash
private void handleAppSerialError(IOException exc)
{
throw new NotImplementedException();
}
private void raiseAppSerialDataEvent(byte[] received)
{
throw new NotImplementedException();
}
public void JumpToNewApp(SerialPort _serialPort)
{
int byte_read = 0;
long checksum = 0;
var ff = new byte[] { 0xFF };
int baseAddress = 0x08000000;
// Jumps to flash memory 0x08000000, where the sector 0 code will perform a normal startup
// Send 0x21 ( GO ) and complement 0xDE
var go = new byte[] { 0x21 };
var de = new byte[] { 0xDE };
while (byte_read != 0x79)
{
_serialPort.Write(go, 0, 1);
_serialPort.Write(de, 0, 1);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
if (byte_read == NACK)
{
//Console.WriteLine("NACK received for GO COMMAND start");
//Console.WriteLine("");
}
}
// -- end SEND GO COMMAND and wait for ACK -----------------------------------------
Byte[] startAddr = BitConverter.GetBytes(baseAddress);
// Reset Checksum and XOR address
checksum = 0;
foreach (byte b in startAddr)
{
checksum ^= b;
}
Byte[] cheksum = BitConverter.GetBytes(checksum);
// Send first byte (msb) of address
_serialPort.Write(startAddr, 3, 1);
// Send second byte of address
_serialPort.Write(startAddr, 2, 1);
// Send third byte of address
_serialPort.Write(startAddr, 1, 1);
// Send last byte (lsb) of address
_serialPort.Write(startAddr, 0, 1);
_serialPort.Write(cheksum, 0, 1);
Thread.Sleep(20);
// Receive ACK byte
byte_read = _serialPort.ReadByte();
} // end JUMPTONEWAPP
// Converts a string to a byte array
public static IEnumerable<byte> GetBytesFromByteString(string str)
{
for (int index = 0; index < str.Length; index += 2)
{
yield return Convert.ToByte(str.Substring(index, 2), 16);
}
}
protected void AssertOpenPort()
{
// if( !IsOpen )
// throw new InvalidOperationException("Serial Port is not open");
}
} // end public class FWupdater
如果您正在寻找真正的进展,那么您的更新程序将需要在进展过程中提高进度。您可以从 updater
中引发事件,并从 worker_DoWork 中订阅它们,然后使用 ReportProgress
将其编组回 UI 线程以获取进度报告:
void worker_DoWork(object sender, DoWorkEventArgs e)
{
updater.Progress += updater_Progress;
try {
updater.updater();
} finally {
updater.Progress -= updater_Progress;
}
}
void updater_Progress(object sender, ProgressEvents evt) {
worker.ReportProgress(evt.Percent);
}
这当然需要您在 Updater
class 中创建一个 Progress 事件,并在 updater
方法工作时调用该事件。
BackgroundWorker 为您做了两件事:
- 让您 运行 在后台线程中执行任务,以便您的 UI 线程保持响应
- 让您轻松地将后台线程的进度编组到 UI 线程,而无需使用
Form.Invoke
。
DoWork
事件在后台线程中触发。该事件处理程序中的所有内容都按顺序发生,就像普通代码一样——而您的 UI 线程愉快地继续运行。如果你想要假进度,你可以使用 UI 线程的定时器回调来更新进度,而 BackgroundWorker 运行 在后台
你可以这样解决
BackgroundWorker worker;
public void Init()
{
worker = new BackgroundWorker();
worker.DoWork += Worker_DoWork;
worker.ProgressChanged += Worker_ProgressChanged;
worker.WorkerReportsProgress = true; // This is important
worker.RunWorkerAsync();
}
private void Worker_DoWork(object sender, DoWorkEventArgs e)
{
// Do your update progress here...
for (int i = 0; i <= 100; i++) // This simulates the update process
{
System.Threading.Thread.Sleep(100);
worker.ReportProgress(i); // Report progress from the background worker like this
}
}
private void Worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
// Update the progress bar or other ui elements here...
// Use the e.ProgressPercentage
}
长时间运行后台工作者是完全可以的。我从来没有遇到过任何问题,即使一直有一个 运行ning。
问题是在升级期间获取更新,因此从执行您尝试测量的工作的程序中发送百分比变化是有意义的。我缺少的部分由@mjwills 提供 - 将 BackgroundWorker 作为参数传递给更新程序允许我从更新程序调用 ReportProgress 并根据需要增加百分比值。
我使用的 BackgroundWorker (bw) 设置与 MSDN 中显示的非常相似。以下是 bw 的方法,我将其放在我的表单 class 中。
BackgroundWorker bw = new BackgroundWorker();
当客户端选择了 COM 端口和升级文件时,然后是按钮单击事件(显示方法结束),然后是 bw 方法。
bw.DoWork += new DoWorkEventHandler(bw_DoWork);
bw.ProgressChanged += new ProgressChangedEventHandler(bw_ProgressChanged);
bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bw_RunWorkerCompleted);
bw.WorkerReportsProgress = true;
bw.RunWorkerAsync();
pbar.Maximum = 100;
pbar.Minimum = 0;
pbar.Value = 0;
// Percentage will be added to the end of this line during the upgrade
updateMsg.Content = "Upgrade in progress... ";
}
}
void bw_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker bw = sender as BackgroundWorker;
updater.updater(bw);
}
void bw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
pbar.Value = e.ProgressPercentage;
updateMsg.Content = String.Format("Upgrade in progress... {0} %", e.ProgressPercentage);
}
void bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
updateMsg.Content = "Upgrade Complete. Exit window to proceed...";
}
在updater()端,定义一个百分比变量:
public int percentage;
添加 BackgroundWorker 作为参数:
public void updater( BackgroundWorker bw ) { <code> }
然后调用 ReportProgress 更新 bw_ProgressChanged 方法中的 ProgressPercentage 事件。从 0% 开始并递增百分比变量:
bw.ReportProgress(percentage += 5);
后来,我在将许多数据块写入闪存时将更新更改为单个百分比:
// update progress bar in backgroundWorker thread
if ( blockCount % 10 == 0)
{
bw.ReportProgress(percentage++);
}
我要感谢大家的投入,我希望这个答案可以节省编写额外一千行代码的人。我希望收到关于这个答案的反馈,我仍然对替代的、更好的解决方案感兴趣。