断断续续的全屏退出过渡

Choppy fullscreen exit transition

我有一个可以通过按钮进入全屏的自定义视图控制器。它通常是视图的子视图(嵌入)。我从嵌入进入全屏是这样的:

private func enterFullScreenFromEmbed() {

    self.proxyView = UIView(frame: self.view.frame)
    self.proxyView?.isHidden = true
    self.proxyView?.autoresizingMask = self.view.autoresizingMask
    self.view.superview?.addSubview(self.proxyView!)

    // Now set the frame to the screen frame
    let frame = self.view.window?.convert(self.view.frame, from: self.proxyView?.superview)
    self.view.window?.addSubview(self.view)
    self.view.frame = frame!

    self.isFullscreen = true

    UIView.animate(withDuration: 0.25) { 
        self.view.frame = self.view.window!.bounds
        self.view.layoutIfNeeded()
        self.setNeedsStatusBarAppearanceUpdate()
    }
}

并退出全屏:

private func exitFullScreenToEmbed() {

    let frame = self.view.window?.convert(self.view.frame, to: self.proxyView?.superview)
    self.proxyView?.superview?.addSubview(self.view)
    self.view.frame = frame!

    self.isFullscreen = false

    UIView.animate(withDuration: 0.25, animations: {

        self.view.frame = self.proxyView!.frame

        self.view.layoutIfNeeded()
        self.setNeedsStatusBarAppearanceUpdate()
    }) { (_) in
        self.proxyView?.removeFromSuperview()
        self.proxyView = nil
    }
}

这很好用,只是我在进入全屏动画时隐藏状态栏,并在退出全屏动画时显示它。这会导致我的顶视图跳回原位,而没有动画。

请注意,isFullscreen 变量用于隐藏状态栏。

override var prefersStatusBarHidden: Bool {
    return isFullscreen
}

override var preferredStatusBarUpdateAnimation: UIStatusBarAnimation {
    return .slide
}

以下是动画的 gif:

Horizonal

Vertical

注意两者的顶部和横向的底部(在横向上更容易看到)。在顶部,播放器框架立即设置为旧位置,并将所有内容向下移动 20 像素(或状态栏的任何高度)

与隐藏状态栏有关。有人有解决办法吗?

我明白了。它有点老套,没有经过全面测试,但这是我想出的解决方案。

首先获取一个变量来保存状态栏高度(不是0)

var statusBarHeight: CGFloat = UIApplication.shared.statusBarFrame.height != 0 ? UIApplication.shared.statusBarFrame.height : 20.0

然后,设置状态栏框架更改的通知。

NotificationCenter.default.addObserver(self, selector: #selector(SKPlayerViewController.updateLocalStatusBarFrameHeight), name: .UIApplicationDidChangeStatusBarFrame, object: nil)

现在,在该方法中,仅当高度不为 0 时才更新您的变量。我们保存高度是因为状态栏可能不是 20(如果正在调用等)。

@objc private func updateLocalStatusBarFrameHeight() {
        let height = UIApplication.shared.statusBarFrame.height
        if height > 0 {
            self.statusBarHeight = height
        }
    }

现在,我更新了我的 exitFullScreenToEmbed(),仅当不是横向时(因为状态栏隐藏在横向中)才用 statusBarHeight 减去计算的帧原点。

private func exitFullScreenToEmbed() {

    var frame = self.view.window?.convert(self.view.frame, to: self.proxyView?.superview)
    self.proxyView?.superview?.addSubview(self.view)

    if !(UIApplication.shared.statusBarOrientation == .landscapeRight || UIApplication.shared.statusBarOrientation == .landscapeLeft) {
        frame?.origin.y -= self.statusBarHeight
    }

    self.view.frame = frame!

    self.isFullscreen = false

    UIView.animate(withDuration: 0.25, animations: {

        self.view.frame = self.proxyView!.frame

        self.view.layoutIfNeeded()
        self.setNeedsStatusBarAppearanceUpdate()
    }) { (_) in
        self.proxyView?.removeFromSuperview()
        self.proxyView = nil
    }
}

如果这对任何人有帮助,不客气。我只是来分享一些知识:)