winsock时间循环发送消息不起作用
winsock time loop send message does not work
使用 winsock,我有一个客户端和一个服务器,当 connect
完成后,我第一次发送一条消息,我可以在服务器中接收它,但在那之后,当我做一个时间循环时,我可以不要在屏幕上显示它们。时间循环内的发送消息不会 return 出错。我知道这是一个奇怪的问题,但如果你看一下发送函数所在的 timerCb
,它不会 return 错误,但在我的服务器中我无法打印它。我也尝试用 recv
参数创建一个新的 while 循环,但它仍然不起作用。
这是我的客户,
char receivingMessage[1000];
char messageInitiation[90] = "Hello YUMATKARA, conn pls bro hhhasf7sasflljh89";
VOID CALLBACK timerCb(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime);
//main
SetTimer(NULL, 0, 3600, timerCb);
if(WSAStartup(MAKEWORD(2, 2), &ws) != 0){
printf("WSA err %d \n", GetLastError());
}else{
}
if((s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) == INVALID_SOCKET){
printf("Invalid Socket \n");
}else{
printf("socket binded \n");
}
rmtServer.sin_addr.s_addr = inet_addr("127.0.0.1");
rmtServer.sin_port = htons(4743);
rmtServer.sin_family = AF_INET;
if((connect(s, (struct sockaddr*)&rmtServer, sizeof(struct sockaddr_in))) != 0){
printf("\n err %d", GetLastError());
}else{
printf("\n connected");
send(s, messageInitiation, strlen(messageInitiation), 0);
recv(s, receivingMessage, 1000, 0);
printf("\n %s", receivingMessage);
int liop;
liop = strcmp(receivingMessage, "I got you!!");
if(liop == 0){
connectedYet = TRUE;
}
printf("\n is it true: ? %d\n", connectedYet);
}
while(GetMessage(&message, NULL, 0, 0) > 0){
TranslateMessage(&message);
DispatchMessage(&message);
}
//outside main
VOID CALLBACK timerCb(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime){
char *msgg = "Hello YUMATKARA, conn pls bro hhhasf7sasflljh89";
printf("\n%s\n", "timing");
if(send(s, msgg, strlen(msgg), 0) == SOCKET_ERROR){
printf("err :%d\n", GetLastError());
}
}
这是我的服务器
#include <windows.h>
#include <winsock2.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdParam, int iCmdShow) {
MSG message;
WSADATA ws;
SOCKET s, incomingSocket;
struct sockaddr_in server, client;
char incomingMessage[1800];
int recvState;
WSAStartup(MAKEWORD(2, 2), &ws);
s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
server.sin_port = htons(4743);
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_family = AF_INET;
bind(s, (struct sockaddr *)&server, sizeof(server));
listen(s, 1300);
int g = sizeof(struct sockaddr_in);
while((incomingSocket = accept(s, (struct sockaddr *)&client, &g)) != INVALID_SOCKET){
printf("%s\n", inet_ntoa(client.sin_addr));
printf("conn\n");
if((recvState = recv(incomingSocket, incomingMessage, 2500, 0)) == SOCKET_ERROR){
}else{
int as;
if((as = strcmp(incomingMessage, "Hello YUMATKARA, conn pls bro hhhasf7sasflljh89")) == 0){
printf("\n identical");
send(incomingSocket, "I got you!!", 11, 0);
}
printf("\n :%s\n", incomingMessage);
}
}
if(incomingSocket == INVALID_SOCKET){
printf("invalid socket");
}
return 0;
}
更新
我已经在我的服务器代码中添加了这个,在 return 0
它根本不显示任何东西之前。
while((recvState = recv(incomingSocket, incomingMessage, 50, 0)) > 0) {
printf("\n new msg %s\n", incomingMessage);
}
TCP 是字节流,不像您期望的那样是面向消息的。
recv()
不保证 return 完整的消息。它可以 return 少至 1 个字节,也可以 return 消息中的部分字节,甚至是多条消息中的字节。您必须在代码逻辑中处理缓冲和消息框架。并注意它的 return 值,这样你就知道它实际读取了多少。如果您期望的数据多于读取的数据,则必须再次调用 recv()
以读取其余部分,可能需要多次。所以使用循环。
所以,要么:
让发件人在发送实际字符之前将字符串的长度作为固定长度值发送。然后让接收方读取长度,知道要读取多少个字符。
让发送方在每个字符串后发送一个唯一的终止符,比如空字符甚至 CRLF,然后接收方可以继续读取直到遇到终止符。
至于send()
,也不保证发送完整的数据。它可以发送少至 1 个字节,或者至少少于您请求的字节数。所以你也必须注意它的 return 值,才能知道它实际发送了多少。如果它不能一次发送所有内容,则您必须再次调用它以发送任何剩余数据,可能需要多次。所以使用循环。
例如,尝试更像这样的东西:
客户:
const char messageInitiation* = "Hello YUMATKARA, conn pls bro hhhasf7sasflljh89";
char* readStr(SOCKET s)
{
char *str = NULL;
char buffer[100], ch;
int buf_len = 0, str_len = 0, ret;
do
{
ret = recv(s, &ch, 1, 0);
if (ret == SOCKET_ERROR)
{
printf("recv err %d\n", WSAGetLastError());
return SOCKET_ERROR;
}
if (ch == '[=10=]')
break;
if (buf_len == sizeof(buffer))
{
char *newstr = (char*) realloc(str, str_len + buf_len + 1);
if (!newstr)
{
printf("memory err\n");
free(str);
return NULL;
}
str = newstr;
memcpy(str + str_len, buffer, buf_len);
str_len += buf_len;
buf_len = 0;
}
buffer[buf_len++] = ch;
}
while (true);
if (buf_len > 0)
{
char *newstr = (char*) realloc(str, str_len + buf_len + 1);
if (!newstr)
{
printf("memory err\n");
free(str);
return NULL;
}
str = newstr;
memcpy(str, buffer, buf_len);
str_len += buf_len;
}
str[str_len] = '[=10=]';
return str;
}
int sendStr(SOCKET s, const char *str)
{
const unsigned char *pstr = (const unsigned char*) str;
int len = strlen(str) + 1, ret;
do
{
ret = send(s, pstr, len, 0);
if (ret == SOCKET_ERROR)
{
printf("send err %d\n", WSAGetLastError());
return SOCKET_ERROR;
}
pstr += ret;
len -= ret;
}
while (len > 0);
return 0;
}
/* alternatively:
int readAll(SOCKET s, void *data, int len)
{
unsigned char *pdata = (unsigned char *) data;
int ret;
while (len > 0)
{
ret = recv(s, pdata, len, 0);
if (ret == SOCKET_ERROR)
{
printf("recv err %d\n", WSAGetLastError());
return SOCKET_ERROR;
}
pdata += ret;
len -= ret;
}
return 0;
}
int readStr(SOCKET s)
{
int32_t len = 0;
if (readAll(s, &len, sizeof(len)) == SOCKET_ERROR)
return NULL;
char *str = (char*) malloc(len + 1);
if (!str)
{
printf("memory err\n");
return NULL;
}
if (readAll(s, str, len) == SOCKET_ERROR)
{
free(str);
return NULL;
}
str[len] = '[=10=]';
return str;
}
int sendAll(SOCKET s, const void *data, int len)
{
const unsigned char *pdata = (const unsigned char*) data;
int ret;
while (len > 0)
{
ret = send(s, pdata, len, 0);
if (ret == SOCKET_ERROR)
{
printf("send err %d\n", WSAGetLastError());
return SOCKET_ERROR;
}
pdata += ret;
len -= ret;
}
return 0;
}
int sendStr(SOCKET s, const char *str)
{
int32_t len = strlen(str) + 1;
int ret = sendAll(s, &len, sizeof(len));
if (ret == 0)
ret = sendAll(s, str, len);
return ret;
}
*/
VOID CALLBACK timerCb(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime)
{
printf("\n%s\n", "timing");
if (!sendStr(s, messageInitiation))
PostQuitMessage(0);
}
int main()
{
WSADATA ws;
int ret = WSAStartup(MAKEWORD(2, 2), &ws);
if (ret != 0)
{
printf("WSA err %d\n", ret);
return -1;
}
SOCKET s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (s == INVALID_SOCKET)
{
printf("socket err %d\n", WSAGetLastError());
WSACleanup();
return -1;
}
printf("socket created\n");
struct sockaddr_in rmtServer = {};
rmtServer.sin_family = AF_INET;
rmtServer.sin_addr.s_addr = inet_addr("127.0.0.1");
rmtServer.sin_port = htons(4743);
if (connect(s, (struct sockaddr*)&rmtServer, sizeof(struct sockaddr_in)) == SOCKET_ERROR)
{
printf("connect err %d\n", WSAGetLastError());
closesocket(s);
WSACleanup();
return -1;
}
printf("connected\n");
if (sendStr(s, messageInitiation) != 0)
{
closesocket(s);
WSACleanup();
return -1;
}
char *receivingMessage = recvStr(s);
if (!receivingMessage)
{
closesocket(s);
WSACleanup();
return -1;
}
printf("%s\n", receivingMessage);
BOOL connectedYet = (strcmp(receivingMessage, "I got you!!") == 0);
printf("is it true: ? %d\n", connectedYet);
free(receivingMessage);
SetTimer(NULL, 0, 3600, timerCb);
MSG message;
while (GetMessage(&message, NULL, 0, 0) > 0)
{
TranslateMessage(&message);
DispatchMessage(&message);
}
closesocket(s);
WSACleanup();
return 0;
}
服务器:
#include <windows.h>
#include <winsock2.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// see client code above
char* readStr(SOCKET s);
int sendStr(SOCKET s, const char *str);
int main()
{
struct sockaddr_in server = {0}, client;
WSADATA ws;
int ret = WSAStartup(MAKEWORD(2, 2), &ws);
if (ret != 0)
{
printf("WSA err %d\n", ret);
return -1;
}
SOCKET s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (s == INVALID_SOCKET)
{
printf("socket err %d\n", WSAGetLasatError());
WSACleanup();
return -1;
}
struct sockaddr_in server = {};
server.sin_family = AF_INET;
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_port = htons(4743);
ret = bind(s, (struct sockaddr *)&server, sizeof(server));
if (ret == SOCKET_ERROR)
{
printf("bind err %d\n", WSAGetLastError());
closesocket(s);
WSACleanup();
return -1;
}
if (listen(s, 10) == SOCKET_ERROR)
{
printf("listen err %d\n", WSAGetLastError());
closesocket(s);
WSACleanup();
return -1;
}
int g, iResult;
struct sockaddr_in client;
do
{
g = sizeof(client);
SOCKET incomingSocket = accept(s, (struct sockaddr *)&client, &g);
if (incomingSocket == INVALID_SOCKET)
{
printf("accept err %d\n", WSAGetLastError());
closesocket(s);
WSACleanup();
return -1;
}
printf("%s conn\n", inet_ntoa(client.sin_addr));
char *incomingMessage = recvStr(incomingSocket);
if (incomingMessage)
{
printf("%s\n", incomingMessage);
if (incomingMessage, "Hello YUMATKARA, conn pls bro hhhasf7sasflljh89") == 0)
{
printf("identical\n");
sendStr(incomingSocket, "I got you!!");
}
}
closesocket(incomingSocket);
}
while (true);
return 0;
}
使用 winsock,我有一个客户端和一个服务器,当 connect
完成后,我第一次发送一条消息,我可以在服务器中接收它,但在那之后,当我做一个时间循环时,我可以不要在屏幕上显示它们。时间循环内的发送消息不会 return 出错。我知道这是一个奇怪的问题,但如果你看一下发送函数所在的 timerCb
,它不会 return 错误,但在我的服务器中我无法打印它。我也尝试用 recv
参数创建一个新的 while 循环,但它仍然不起作用。
这是我的客户,
char receivingMessage[1000];
char messageInitiation[90] = "Hello YUMATKARA, conn pls bro hhhasf7sasflljh89";
VOID CALLBACK timerCb(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime);
//main
SetTimer(NULL, 0, 3600, timerCb);
if(WSAStartup(MAKEWORD(2, 2), &ws) != 0){
printf("WSA err %d \n", GetLastError());
}else{
}
if((s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) == INVALID_SOCKET){
printf("Invalid Socket \n");
}else{
printf("socket binded \n");
}
rmtServer.sin_addr.s_addr = inet_addr("127.0.0.1");
rmtServer.sin_port = htons(4743);
rmtServer.sin_family = AF_INET;
if((connect(s, (struct sockaddr*)&rmtServer, sizeof(struct sockaddr_in))) != 0){
printf("\n err %d", GetLastError());
}else{
printf("\n connected");
send(s, messageInitiation, strlen(messageInitiation), 0);
recv(s, receivingMessage, 1000, 0);
printf("\n %s", receivingMessage);
int liop;
liop = strcmp(receivingMessage, "I got you!!");
if(liop == 0){
connectedYet = TRUE;
}
printf("\n is it true: ? %d\n", connectedYet);
}
while(GetMessage(&message, NULL, 0, 0) > 0){
TranslateMessage(&message);
DispatchMessage(&message);
}
//outside main
VOID CALLBACK timerCb(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime){
char *msgg = "Hello YUMATKARA, conn pls bro hhhasf7sasflljh89";
printf("\n%s\n", "timing");
if(send(s, msgg, strlen(msgg), 0) == SOCKET_ERROR){
printf("err :%d\n", GetLastError());
}
}
这是我的服务器
#include <windows.h>
#include <winsock2.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdParam, int iCmdShow) {
MSG message;
WSADATA ws;
SOCKET s, incomingSocket;
struct sockaddr_in server, client;
char incomingMessage[1800];
int recvState;
WSAStartup(MAKEWORD(2, 2), &ws);
s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
server.sin_port = htons(4743);
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_family = AF_INET;
bind(s, (struct sockaddr *)&server, sizeof(server));
listen(s, 1300);
int g = sizeof(struct sockaddr_in);
while((incomingSocket = accept(s, (struct sockaddr *)&client, &g)) != INVALID_SOCKET){
printf("%s\n", inet_ntoa(client.sin_addr));
printf("conn\n");
if((recvState = recv(incomingSocket, incomingMessage, 2500, 0)) == SOCKET_ERROR){
}else{
int as;
if((as = strcmp(incomingMessage, "Hello YUMATKARA, conn pls bro hhhasf7sasflljh89")) == 0){
printf("\n identical");
send(incomingSocket, "I got you!!", 11, 0);
}
printf("\n :%s\n", incomingMessage);
}
}
if(incomingSocket == INVALID_SOCKET){
printf("invalid socket");
}
return 0;
}
更新
我已经在我的服务器代码中添加了这个,在 return 0
它根本不显示任何东西之前。
while((recvState = recv(incomingSocket, incomingMessage, 50, 0)) > 0) {
printf("\n new msg %s\n", incomingMessage);
}
TCP 是字节流,不像您期望的那样是面向消息的。
recv()
不保证 return 完整的消息。它可以 return 少至 1 个字节,也可以 return 消息中的部分字节,甚至是多条消息中的字节。您必须在代码逻辑中处理缓冲和消息框架。并注意它的 return 值,这样你就知道它实际读取了多少。如果您期望的数据多于读取的数据,则必须再次调用 recv()
以读取其余部分,可能需要多次。所以使用循环。
所以,要么:
让发件人在发送实际字符之前将字符串的长度作为固定长度值发送。然后让接收方读取长度,知道要读取多少个字符。
让发送方在每个字符串后发送一个唯一的终止符,比如空字符甚至 CRLF,然后接收方可以继续读取直到遇到终止符。
至于send()
,也不保证发送完整的数据。它可以发送少至 1 个字节,或者至少少于您请求的字节数。所以你也必须注意它的 return 值,才能知道它实际发送了多少。如果它不能一次发送所有内容,则您必须再次调用它以发送任何剩余数据,可能需要多次。所以使用循环。
例如,尝试更像这样的东西:
客户:
const char messageInitiation* = "Hello YUMATKARA, conn pls bro hhhasf7sasflljh89";
char* readStr(SOCKET s)
{
char *str = NULL;
char buffer[100], ch;
int buf_len = 0, str_len = 0, ret;
do
{
ret = recv(s, &ch, 1, 0);
if (ret == SOCKET_ERROR)
{
printf("recv err %d\n", WSAGetLastError());
return SOCKET_ERROR;
}
if (ch == '[=10=]')
break;
if (buf_len == sizeof(buffer))
{
char *newstr = (char*) realloc(str, str_len + buf_len + 1);
if (!newstr)
{
printf("memory err\n");
free(str);
return NULL;
}
str = newstr;
memcpy(str + str_len, buffer, buf_len);
str_len += buf_len;
buf_len = 0;
}
buffer[buf_len++] = ch;
}
while (true);
if (buf_len > 0)
{
char *newstr = (char*) realloc(str, str_len + buf_len + 1);
if (!newstr)
{
printf("memory err\n");
free(str);
return NULL;
}
str = newstr;
memcpy(str, buffer, buf_len);
str_len += buf_len;
}
str[str_len] = '[=10=]';
return str;
}
int sendStr(SOCKET s, const char *str)
{
const unsigned char *pstr = (const unsigned char*) str;
int len = strlen(str) + 1, ret;
do
{
ret = send(s, pstr, len, 0);
if (ret == SOCKET_ERROR)
{
printf("send err %d\n", WSAGetLastError());
return SOCKET_ERROR;
}
pstr += ret;
len -= ret;
}
while (len > 0);
return 0;
}
/* alternatively:
int readAll(SOCKET s, void *data, int len)
{
unsigned char *pdata = (unsigned char *) data;
int ret;
while (len > 0)
{
ret = recv(s, pdata, len, 0);
if (ret == SOCKET_ERROR)
{
printf("recv err %d\n", WSAGetLastError());
return SOCKET_ERROR;
}
pdata += ret;
len -= ret;
}
return 0;
}
int readStr(SOCKET s)
{
int32_t len = 0;
if (readAll(s, &len, sizeof(len)) == SOCKET_ERROR)
return NULL;
char *str = (char*) malloc(len + 1);
if (!str)
{
printf("memory err\n");
return NULL;
}
if (readAll(s, str, len) == SOCKET_ERROR)
{
free(str);
return NULL;
}
str[len] = '[=10=]';
return str;
}
int sendAll(SOCKET s, const void *data, int len)
{
const unsigned char *pdata = (const unsigned char*) data;
int ret;
while (len > 0)
{
ret = send(s, pdata, len, 0);
if (ret == SOCKET_ERROR)
{
printf("send err %d\n", WSAGetLastError());
return SOCKET_ERROR;
}
pdata += ret;
len -= ret;
}
return 0;
}
int sendStr(SOCKET s, const char *str)
{
int32_t len = strlen(str) + 1;
int ret = sendAll(s, &len, sizeof(len));
if (ret == 0)
ret = sendAll(s, str, len);
return ret;
}
*/
VOID CALLBACK timerCb(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime)
{
printf("\n%s\n", "timing");
if (!sendStr(s, messageInitiation))
PostQuitMessage(0);
}
int main()
{
WSADATA ws;
int ret = WSAStartup(MAKEWORD(2, 2), &ws);
if (ret != 0)
{
printf("WSA err %d\n", ret);
return -1;
}
SOCKET s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (s == INVALID_SOCKET)
{
printf("socket err %d\n", WSAGetLastError());
WSACleanup();
return -1;
}
printf("socket created\n");
struct sockaddr_in rmtServer = {};
rmtServer.sin_family = AF_INET;
rmtServer.sin_addr.s_addr = inet_addr("127.0.0.1");
rmtServer.sin_port = htons(4743);
if (connect(s, (struct sockaddr*)&rmtServer, sizeof(struct sockaddr_in)) == SOCKET_ERROR)
{
printf("connect err %d\n", WSAGetLastError());
closesocket(s);
WSACleanup();
return -1;
}
printf("connected\n");
if (sendStr(s, messageInitiation) != 0)
{
closesocket(s);
WSACleanup();
return -1;
}
char *receivingMessage = recvStr(s);
if (!receivingMessage)
{
closesocket(s);
WSACleanup();
return -1;
}
printf("%s\n", receivingMessage);
BOOL connectedYet = (strcmp(receivingMessage, "I got you!!") == 0);
printf("is it true: ? %d\n", connectedYet);
free(receivingMessage);
SetTimer(NULL, 0, 3600, timerCb);
MSG message;
while (GetMessage(&message, NULL, 0, 0) > 0)
{
TranslateMessage(&message);
DispatchMessage(&message);
}
closesocket(s);
WSACleanup();
return 0;
}
服务器:
#include <windows.h>
#include <winsock2.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// see client code above
char* readStr(SOCKET s);
int sendStr(SOCKET s, const char *str);
int main()
{
struct sockaddr_in server = {0}, client;
WSADATA ws;
int ret = WSAStartup(MAKEWORD(2, 2), &ws);
if (ret != 0)
{
printf("WSA err %d\n", ret);
return -1;
}
SOCKET s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (s == INVALID_SOCKET)
{
printf("socket err %d\n", WSAGetLasatError());
WSACleanup();
return -1;
}
struct sockaddr_in server = {};
server.sin_family = AF_INET;
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_port = htons(4743);
ret = bind(s, (struct sockaddr *)&server, sizeof(server));
if (ret == SOCKET_ERROR)
{
printf("bind err %d\n", WSAGetLastError());
closesocket(s);
WSACleanup();
return -1;
}
if (listen(s, 10) == SOCKET_ERROR)
{
printf("listen err %d\n", WSAGetLastError());
closesocket(s);
WSACleanup();
return -1;
}
int g, iResult;
struct sockaddr_in client;
do
{
g = sizeof(client);
SOCKET incomingSocket = accept(s, (struct sockaddr *)&client, &g);
if (incomingSocket == INVALID_SOCKET)
{
printf("accept err %d\n", WSAGetLastError());
closesocket(s);
WSACleanup();
return -1;
}
printf("%s conn\n", inet_ntoa(client.sin_addr));
char *incomingMessage = recvStr(incomingSocket);
if (incomingMessage)
{
printf("%s\n", incomingMessage);
if (incomingMessage, "Hello YUMATKARA, conn pls bro hhhasf7sasflljh89") == 0)
{
printf("identical\n");
sendStr(incomingSocket, "I got you!!");
}
}
closesocket(incomingSocket);
}
while (true);
return 0;
}