`playVideo' 没有实现接口成员
`playVideo' does not implement interface member
我是 C# 的新手,所以我不确定这个错误是什么意思。
playVideo' does not implement interface member
Vuforia.ITrackableEventHandler.OnTrackableStateChanged(Vuforia.TrackableBehaviour.Status, Vuforia.TrackableBehaviour.Status)'
这是我的代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
using Vuforia;
public class playVideo : MonoBehaviour, ITrackableEventHandler{
public VideoClip videoToPlay;
public GameObject cubeObject;
private VideoPlayer videoPlayer;
private VideoSource videoSource;
private AudioSource audioSource;
public void OnTrackableStateChanged (TrackableBehaviour.Status newStatus) {
Debug.Log (newStatus);
if (newStatus == TrackableBehaviour.Status.DETECTED||
newStatus == TrackableBehaviour.Status.TRACKED ||
newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
{
Debug.Log ("Status Changed");
videoPlayer = gameObject.AddComponent<VideoPlayer> ();
audioSource = gameObject.AddComponent<AudioSource> ();
videoPlayer.playOnAwake = false;
audioSource.playOnAwake = false;
videoPlayer.source = VideoSource.VideoClip;
videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;
videoPlayer.EnableAudioTrack (0, true);
videoPlayer.SetTargetAudioSource (0, audioSource);
videoPlayer.clip = videoToPlay;
videoPlayer.Prepare ();
videoPlayer.Play ();
audioSource.Play ();
}
}
}
当您实现 ITrackableEventHandler
接口时,要实现的函数需要两个参数而不是一个。
替换
public void OnTrackableStateChanged (TrackableBehaviour.Status newStatus)
和
public void OnTrackableStateChanged(TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus)
参考ITrackableEventHandler
界面source code获取更多信息。
我是 C# 的新手,所以我不确定这个错误是什么意思。
playVideo' does not implement interface member
Vuforia.ITrackableEventHandler.OnTrackableStateChanged(Vuforia.TrackableBehaviour.Status, Vuforia.TrackableBehaviour.Status)'
这是我的代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
using Vuforia;
public class playVideo : MonoBehaviour, ITrackableEventHandler{
public VideoClip videoToPlay;
public GameObject cubeObject;
private VideoPlayer videoPlayer;
private VideoSource videoSource;
private AudioSource audioSource;
public void OnTrackableStateChanged (TrackableBehaviour.Status newStatus) {
Debug.Log (newStatus);
if (newStatus == TrackableBehaviour.Status.DETECTED||
newStatus == TrackableBehaviour.Status.TRACKED ||
newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
{
Debug.Log ("Status Changed");
videoPlayer = gameObject.AddComponent<VideoPlayer> ();
audioSource = gameObject.AddComponent<AudioSource> ();
videoPlayer.playOnAwake = false;
audioSource.playOnAwake = false;
videoPlayer.source = VideoSource.VideoClip;
videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;
videoPlayer.EnableAudioTrack (0, true);
videoPlayer.SetTargetAudioSource (0, audioSource);
videoPlayer.clip = videoToPlay;
videoPlayer.Prepare ();
videoPlayer.Play ();
audioSource.Play ();
}
}
}
当您实现 ITrackableEventHandler
接口时,要实现的函数需要两个参数而不是一个。
替换
public void OnTrackableStateChanged (TrackableBehaviour.Status newStatus)
和
public void OnTrackableStateChanged(TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus)
参考ITrackableEventHandler
界面source code获取更多信息。