Python3.x 将 easyGUI 与魔数游戏结合使用

Python3.x Using easyGUI with magic number game

import random, easygui as eg

 def main(low=1, high=100):
  """Guess My Number

The computer picks a random number between low and high
The player tries to guess it and the computer lets
the player know if the guess is too high, too low
or right on the money

"""
print("Welcome to 'Guess My Number'!")
print("I'm thinking of a number between {} and {}.".format(low, high))
print("Try to guess it in as few attempts as possible.")

the_number = random.randint(low, high)
tries = 0

while True:
    guess = ask_number("Enter your guess:", low, high)
    if guess == the_number:
        print("You're right on the money!")
        break
    elif guess > the_number:
        print("Too high!")
    else:
        print("Too low!")
    tries += 1

print("You guessed it! The number was {}.".format(the_number))
print("And it only took you {} tries!".format(tries))
input("Press the enter key to exit.")

def ask_number(question, low, high):
"""Get the user to input a number in the appropriate range."""
while True:
    try:
        response = int(input(question))
    except ValueError:
        print ("Not an integer")
    else:
        if response in range(low, high+1):
            return response
        print ("Out of range")

if __name__ == "__main__":
main()

大家好,我正在尝试让以下代码在带有 easyGUI 的 GUI 中工作,但我不太确定该怎么做我正在尝试获取输入,return 文本或其他 gui 可以打开到建议

from Tkinter import *
from random import *

################################################################################
# Application ##################################################################
################################################################################

class Application(Tk):
    def __init__(self):
        Tk.__init__(self); self.resizable(0, 0)
        self.geometry('{}x{}'.format(640, 480))

        self.button = Button(text = 'Check', command = self.checknum)
        self.button.place_configure(x = 170, y = 260, width = 300)

        self.value = IntVar(); self.number = Entry(textvariable = self.value)
        self.number.place_configure(x = 170, y = 220, width = 300)

        self.store = randint(1, 100)
        self.state, self.tries = 1, 0

        self.label_1 = Label(text = 'Tries: {}'.format(self.tries))
        self.label_1.place_configure(x = 10, y = 10) # place label

        self.label_2 = Label(text = 'Messages: ')
        self.label_2.place_configure(x = 10, y = 40)

        self.mainloop()


    def checknum(self):
        if self.state:
            if self.value.get() > self.store:
                self.tries += 1
                self.label_1.configure(text = 'Tries: {}'.format(self.tries))
                self.label_2.configure(text = 'Messages: {}'.format('Lower'))

            if self.value.get() < self.store:
                self.tries += 1
                self.label_1.configure(text = 'Tries: {}'.format(self.tries))
                self.label_2.configure(text = 'Messages: {}'.format('Higher'))

            if self.value.get() == self.store:
                self.tries += 1; self.state = 0
                self.label_1.configure(text = 'Tries: {}'.format(self.tries))
                self.label_2.configure(text = 'Messages: {}'.format('You won'))

################################################################################
# Run ##########################################################################
################################################################################

app = Application()

################################################################################
################################################################################
################################################################################