如何使用 windows 表格创建 AutoCAD 图层?
How to create AutoCAD Layers using windows forms?
我正在创建一个 windows 表单插件,以根据用户在我的 windows 表单上选择的项目创建图层。
我正在将图层列表读入列表框 (lbGetLayers),将修饰符列表从两个不同的 csv 文件读入另一个列表框 (lbModifyer)。此外,我创建了两个 类 来保存层、修饰符对象。
目标: 是根据用户选择的项目创建一个具有正确名称、颜色、线型和线宽的新层。
问题:
我试图在创建层以满足以下两个条件之前编写一个函数来构建逻辑:
1) 图层 - 将具有颜色、线型和线宽。让用户选择 1 个或多个。如果用户选择超过 1 个,则应用程序将创建所有选定的图层。
2)修饰符 – 将覆盖颜色、线型和线宽。用户可以选择 0 或 1。
3)Status(Edited) - 将再次覆盖颜色、线型和线宽。用户可以选择 0 或 1。
我想出了一个不适合满足这些条件的函数。
如果有人能帮我解决这个问题,我将不胜感激。
谢谢!!
构建图层:
public Intellayer Buildlayer()
{
//can select Layer - 1 or more
//Get Selected Layer Object - color, line style & line weight
foreach(Intellayer SelectedLayer in lbGetLayers.Items)
{
foreach (Modifyer SelectedModifyer in lbModifyer.Items)
{
if(lbGetLayers.SelectedItems.Count > 1 || lbModifyer.SelectedItems.Count <= 1)
System.Diagnostics.Debug.WriteLine(SelectedLayer.layername + "-" + SelectedModifyer.name);
}
}
Class:
public class layer
{
public string disciplane { get; set; }
public string layername { get; set; }
public string Linetype { get; set; }
public int? Layercolor { get; set; }
public string Description { get; set; }
public string Lineweight { get; set; }
public override string ToString()
{
return layername;
}
}
public class Modifyer
{
public string discipline { get; set; }
public string name { get; set; }
public int? color { get; set; }
public string Linetype {get;set;}
public string Lineweight { get; set; }
public string Description { get; set; }
public override string ToString()
{
return name;
}
}
已编辑:
构建图层:
public List<layer> Buildlayers()
{
//Build selected layers
List<layer> Getselectedlayers = null;//list of selected layers
if (lbGetLayers.SelectedItems.Count >= 1)
{
Getselectedlayers = new List<layer>();
Getselectedlayers.AddRange(lbGetLayers.SelectedItems.Cast<layer>());
foreach (layer lname in Getselectedlayers)
{
lbGetLayers.SelectedItems.Cast<layer>();
System.Diagnostics.Debug.WriteLine(lname.Linetype + "," + lname.Lineweight + "," + lname.Layercolor);
}
if (lbModifyer.SelectedItems.Count == 1)
{
Modifyer modifyer = (Modifyer)lbModifyer.SelectedItem;
foreach (layer lname in Getselectedlayers)
{
lname.Override(modifyer);//Override with Modifyers
}
}
if(lbStatus.SelectedItems.Count == 1)
{
Status status = (Status)lbStatus.SelectedItem;
foreach (layer lname in Getselectedlayers)
{
lname.Override(status);//Override with Status
}
}
}
return Getselectedlayers;//return list of selected layers
}
}
}
Class:
public class layer
{
public string disciplane { get; set; }
public string layername { get; set; }
public string Linetype { get; set; }
public int? Layercolor { get; set; }
public string Description { get; set; }
public string Lineweight { get; set; }
public layer Override(Modifyer modifyer)
{
layer newLayer = new layer();
newLayer.layername = this.layername;
newLayer.Layercolor = modifyer.color;
newLayer.Linetype = modifyer.Linetype;
newLayer.Lineweight = modifyer.Lineweight;
return newLayer;
}
public layer Override(Status status)
{
layer newlayer = new layer();
newlayer.layername = this.layername;
newlayer.Layercolor = status.color;
newlayer.Linetype = status.Linetype;
newlayer.Lineweight = status.Lineweight;
return newlayer;
}
public override string ToString()
{
return layername;
}
}
你似乎掌握了大部分内容,但除了 Buildlayer()
方法中的逻辑之外,你发布的代码中还有几个问题。
让我们从构造函数开始。构造函数的重点是初始化表单。这也是将数据分配给控件的好地方。在这里,用户没有机会 select 任何项目,因为表单尚不可见。这是您应该解析 CSV 文件并将生成的对象分配给各自列表框的地方。
public LayerCreationTool()
{
InitializeComponent();
fillListBoxes();
}
private void fillListBoxes()
{
//get layers from CSV here and put them into ListBox
lbGetLayers.Items.AddRange(getLayersFromCSV().ToArray());
lbModifyer.Items.AddRange(getModifiersFromCSV().ToArray());
}
private List<layer> getLayersFromCSV()
{
List<layer> layers = new List<layer>();
//...Do your parsing here;
return layers;
}
private List<Modifier> getModifiersFromCSV()
{
List<Modifier> modifiers = new List<Modifier>();
//...Do your parsing here;
return modifiers;
}
我还为您的 layer
class 添加了一个方法 Override()
。这将使您可以轻松使用修饰符。
public class layer
{
public string layername { get; set; }
public string Linetype { get; set; }
public int? Layercolor { get; set; }
public string Lineweight { get; set; }
public layer Override(Modifier modifier)
{
layer newLayer = new layer();
newLayer.layername = this.layername;
newLayer.Layercolor = modifier.color;
newLayer.Linetype = modifier.Linetype;
newLayer.Lineweight = modifier.Lineweight;
return newLayer;
}
public override string ToString()
{
return layername;
}
}
现在您有了函数式表单,您需要一种让用户说 "Go" 的方式。我冒昧地向表单添加了一个按钮,在按钮的单击事件中,您应该根据自己的逻辑创建图层。此外,由于您想要 return 不止一层,因此 Buildlayers()
应该 return List<layer>
而不是 layer
.
逻辑的想法很简单:如果修改器未 selected,则添加所有 selected 图层以添加到 AutoCad。如果修饰符是 selected,则使用 Override()
方法一次获取并修改所有 selected 项目。
private void btnImport_Click(object sender, EventArgs e)
{
List<layer> layersToAddToAutoCad = Buildlayers();
//now use your these layers to add to AutoCad...
}
//You need to return a List of layers that you then use
//to add layers to AutoCad
public List<layer> Buildlayers()
{
List<layer> ret = null;
if(lbGetLayers.SelectedItems.Count > 0)
{
ret = new List<layer>();
//if no modifier selected, great, just grab all the selected layers
if (lbModifyer.SelectedItems.Count == 0)
{
ret.AddRange(lbGetLayers.SelectedItems.Cast<layer>());
}
else
{
Modifier modifier = (Modifier)lbModifyer.SelectedItem;
foreach (layer layerToAdd in lbGetLayers.SelectedItems)
{
ret.Add(layerToAdd.Override(modifier));
}
}
}
return ret;//method must return something.
}
我正在创建一个 windows 表单插件,以根据用户在我的 windows 表单上选择的项目创建图层。
我正在将图层列表读入列表框 (lbGetLayers),将修饰符列表从两个不同的 csv 文件读入另一个列表框 (lbModifyer)。此外,我创建了两个 类 来保存层、修饰符对象。
目标: 是根据用户选择的项目创建一个具有正确名称、颜色、线型和线宽的新层。
问题: 我试图在创建层以满足以下两个条件之前编写一个函数来构建逻辑:
1) 图层 - 将具有颜色、线型和线宽。让用户选择 1 个或多个。如果用户选择超过 1 个,则应用程序将创建所有选定的图层。
2)修饰符 – 将覆盖颜色、线型和线宽。用户可以选择 0 或 1。
3)Status(Edited) - 将再次覆盖颜色、线型和线宽。用户可以选择 0 或 1。
我想出了一个不适合满足这些条件的函数。 如果有人能帮我解决这个问题,我将不胜感激。
谢谢!!
构建图层:
public Intellayer Buildlayer()
{
//can select Layer - 1 or more
//Get Selected Layer Object - color, line style & line weight
foreach(Intellayer SelectedLayer in lbGetLayers.Items)
{
foreach (Modifyer SelectedModifyer in lbModifyer.Items)
{
if(lbGetLayers.SelectedItems.Count > 1 || lbModifyer.SelectedItems.Count <= 1)
System.Diagnostics.Debug.WriteLine(SelectedLayer.layername + "-" + SelectedModifyer.name);
}
}
Class:
public class layer
{
public string disciplane { get; set; }
public string layername { get; set; }
public string Linetype { get; set; }
public int? Layercolor { get; set; }
public string Description { get; set; }
public string Lineweight { get; set; }
public override string ToString()
{
return layername;
}
}
public class Modifyer
{
public string discipline { get; set; }
public string name { get; set; }
public int? color { get; set; }
public string Linetype {get;set;}
public string Lineweight { get; set; }
public string Description { get; set; }
public override string ToString()
{
return name;
}
}
已编辑:
构建图层:
public List<layer> Buildlayers()
{
//Build selected layers
List<layer> Getselectedlayers = null;//list of selected layers
if (lbGetLayers.SelectedItems.Count >= 1)
{
Getselectedlayers = new List<layer>();
Getselectedlayers.AddRange(lbGetLayers.SelectedItems.Cast<layer>());
foreach (layer lname in Getselectedlayers)
{
lbGetLayers.SelectedItems.Cast<layer>();
System.Diagnostics.Debug.WriteLine(lname.Linetype + "," + lname.Lineweight + "," + lname.Layercolor);
}
if (lbModifyer.SelectedItems.Count == 1)
{
Modifyer modifyer = (Modifyer)lbModifyer.SelectedItem;
foreach (layer lname in Getselectedlayers)
{
lname.Override(modifyer);//Override with Modifyers
}
}
if(lbStatus.SelectedItems.Count == 1)
{
Status status = (Status)lbStatus.SelectedItem;
foreach (layer lname in Getselectedlayers)
{
lname.Override(status);//Override with Status
}
}
}
return Getselectedlayers;//return list of selected layers
}
}
}
Class:
public class layer
{
public string disciplane { get; set; }
public string layername { get; set; }
public string Linetype { get; set; }
public int? Layercolor { get; set; }
public string Description { get; set; }
public string Lineweight { get; set; }
public layer Override(Modifyer modifyer)
{
layer newLayer = new layer();
newLayer.layername = this.layername;
newLayer.Layercolor = modifyer.color;
newLayer.Linetype = modifyer.Linetype;
newLayer.Lineweight = modifyer.Lineweight;
return newLayer;
}
public layer Override(Status status)
{
layer newlayer = new layer();
newlayer.layername = this.layername;
newlayer.Layercolor = status.color;
newlayer.Linetype = status.Linetype;
newlayer.Lineweight = status.Lineweight;
return newlayer;
}
public override string ToString()
{
return layername;
}
}
你似乎掌握了大部分内容,但除了 Buildlayer()
方法中的逻辑之外,你发布的代码中还有几个问题。
让我们从构造函数开始。构造函数的重点是初始化表单。这也是将数据分配给控件的好地方。在这里,用户没有机会 select 任何项目,因为表单尚不可见。这是您应该解析 CSV 文件并将生成的对象分配给各自列表框的地方。
public LayerCreationTool()
{
InitializeComponent();
fillListBoxes();
}
private void fillListBoxes()
{
//get layers from CSV here and put them into ListBox
lbGetLayers.Items.AddRange(getLayersFromCSV().ToArray());
lbModifyer.Items.AddRange(getModifiersFromCSV().ToArray());
}
private List<layer> getLayersFromCSV()
{
List<layer> layers = new List<layer>();
//...Do your parsing here;
return layers;
}
private List<Modifier> getModifiersFromCSV()
{
List<Modifier> modifiers = new List<Modifier>();
//...Do your parsing here;
return modifiers;
}
我还为您的 layer
class 添加了一个方法 Override()
。这将使您可以轻松使用修饰符。
public class layer
{
public string layername { get; set; }
public string Linetype { get; set; }
public int? Layercolor { get; set; }
public string Lineweight { get; set; }
public layer Override(Modifier modifier)
{
layer newLayer = new layer();
newLayer.layername = this.layername;
newLayer.Layercolor = modifier.color;
newLayer.Linetype = modifier.Linetype;
newLayer.Lineweight = modifier.Lineweight;
return newLayer;
}
public override string ToString()
{
return layername;
}
}
现在您有了函数式表单,您需要一种让用户说 "Go" 的方式。我冒昧地向表单添加了一个按钮,在按钮的单击事件中,您应该根据自己的逻辑创建图层。此外,由于您想要 return 不止一层,因此 Buildlayers()
应该 return List<layer>
而不是 layer
.
逻辑的想法很简单:如果修改器未 selected,则添加所有 selected 图层以添加到 AutoCad。如果修饰符是 selected,则使用 Override()
方法一次获取并修改所有 selected 项目。
private void btnImport_Click(object sender, EventArgs e)
{
List<layer> layersToAddToAutoCad = Buildlayers();
//now use your these layers to add to AutoCad...
}
//You need to return a List of layers that you then use
//to add layers to AutoCad
public List<layer> Buildlayers()
{
List<layer> ret = null;
if(lbGetLayers.SelectedItems.Count > 0)
{
ret = new List<layer>();
//if no modifier selected, great, just grab all the selected layers
if (lbModifyer.SelectedItems.Count == 0)
{
ret.AddRange(lbGetLayers.SelectedItems.Cast<layer>());
}
else
{
Modifier modifier = (Modifier)lbModifyer.SelectedItem;
foreach (layer layerToAdd in lbGetLayers.SelectedItems)
{
ret.Add(layerToAdd.Override(modifier));
}
}
}
return ret;//method must return something.
}