Maya / Python,如何改变显示层的颜色?
Maya / Python, how to change display layer's colour?
新建显示层后,如何设置该层的颜色属性?
sel = cmds.ls(selection=True,fl=True)
coneGroup = cmds.group(empty=True,name="cones_#")
dGroup = cmds.createDisplayLayer(coneGroup, n = "cones_cam")
cmds.color(dGroup, (0,0,0))
使用需要使用setAttr
:
sel = cmds.ls(selection=True,fl=True)
coneGroup = cmds.group(empty=True,name="cones_#")
dGroup = cmds.createDisplayLayer(coneGroup, n = "cones_cam")
# Enable the layer's color.
cmds.setAttr("{}.color".format(dGroup), True)
# Enable the layer's color to use rgb.
cmds.setAttr("{}.overrideRGBColors".format(dGroup), True)
# Set the layer's color with values between 0-1.
cmds.setAttr("{}.overrideColorRGB".format(dGroup), 1, 0, 0)
代码摘录:
for shadingEngine in cmds.ls(type="shadingEngine"):
new_shader = cmds.listConnections(shadingEngine, type = 'lambert')[0]
print new_shader
new_sg = mC.sets(renderable=True, noSurfaceShader=True, empty=True)
print new_sg
f=mC.setAttr (new_shader+'.color',values[0],values[1],values[2])
mC.hyperShade(assign=new_shader)
以上代码适用于通过表面节点的颜色阴影,您可以参考并暗示它,H.
#代码
用于 cmds.ls 中的着色引擎(类型="shadingEngine"):
new_shader = cmds.listConnections(shadingEngine, type = 'lambert')[0]
print new_shader
new_sg = mC.sets(renderable=True, noSurfaceShader=True, empty=True)
print new_sg
f=mC.setAttr (new_shader+'.color',values[0],values[1],values[2])
mC.hyperShade(assign=new_shader)
以上代码通过表面节点处理颜色阴影,您可以参考并暗示它,祝您搜索愉快
新建显示层后,如何设置该层的颜色属性?
sel = cmds.ls(selection=True,fl=True)
coneGroup = cmds.group(empty=True,name="cones_#")
dGroup = cmds.createDisplayLayer(coneGroup, n = "cones_cam")
cmds.color(dGroup, (0,0,0))
使用需要使用setAttr
:
sel = cmds.ls(selection=True,fl=True)
coneGroup = cmds.group(empty=True,name="cones_#")
dGroup = cmds.createDisplayLayer(coneGroup, n = "cones_cam")
# Enable the layer's color.
cmds.setAttr("{}.color".format(dGroup), True)
# Enable the layer's color to use rgb.
cmds.setAttr("{}.overrideRGBColors".format(dGroup), True)
# Set the layer's color with values between 0-1.
cmds.setAttr("{}.overrideColorRGB".format(dGroup), 1, 0, 0)
代码摘录:
for shadingEngine in cmds.ls(type="shadingEngine"):
new_shader = cmds.listConnections(shadingEngine, type = 'lambert')[0]
print new_shader
new_sg = mC.sets(renderable=True, noSurfaceShader=True, empty=True)
print new_sg
f=mC.setAttr (new_shader+'.color',values[0],values[1],values[2])
mC.hyperShade(assign=new_shader)
以上代码适用于通过表面节点的颜色阴影,您可以参考并暗示它,H.
#代码
用于 cmds.ls 中的着色引擎(类型="shadingEngine"):
new_shader = cmds.listConnections(shadingEngine, type = 'lambert')[0]
print new_shader
new_sg = mC.sets(renderable=True, noSurfaceShader=True, empty=True)
print new_sg
f=mC.setAttr (new_shader+'.color',values[0],values[1],values[2])
mC.hyperShade(assign=new_shader)
以上代码通过表面节点处理颜色阴影,您可以参考并暗示它,祝您搜索愉快