如何使自动布局约束依赖于多个其他锚点?

How to make auto-layout constraint dependent on multiple other anchors?

如何使用自动布局使一个视图的高度等于其他两个视图高度的总和?

例如:

viewA.heightAnchor.constraint(equalTo: ...),
viewB.heightAnchor.constraint(equalTo: ...),
viewC.heightAnchor.constraint(equalTo: viewA.heightAnchor + viewB.heightAnchor)

是否有解决方案不涉及设置常量值并在每次视图边界更改时重新计算它?

可以 ,但我认为只有在一些辅助视图的帮助下。请参阅我刚刚制作的这个示例游乐场,它实现了这一点:

import Foundation
import UIKit
import PlaygroundSupport

let vc = UIViewController()
vc.view = UIView()
vc.view.backgroundColor = .white

let viewA = UIView()
let viewB = UIView()
let viewC = UIView()

viewA.backgroundColor = .red
viewB.backgroundColor = .green
viewC.backgroundColor = .blue

viewA.translatesAutoresizingMaskIntoConstraints = false
viewB.translatesAutoresizingMaskIntoConstraints = false
viewC.translatesAutoresizingMaskIntoConstraints = false

vc.view.addSubview(viewA)
vc.view.addSubview(viewB)
vc.view.addSubview(viewC)

let helperViewA = UIView()
let helperViewB = UIView()

helperViewA.translatesAutoresizingMaskIntoConstraints = false
helperViewB.translatesAutoresizingMaskIntoConstraints = false

helperViewA.isHidden = true
helperViewB.isHidden = true

vc.view.addSubview(helperViewA)
vc.view.addSubview(helperViewB)

viewA.bottomAnchor.constraint(equalTo: vc.view.bottomAnchor).isActive = true
viewA.leadingAnchor.constraint(equalTo: vc.view.leadingAnchor).isActive = true
viewA.trailingAnchor.constraint(equalTo: viewB.leadingAnchor).isActive = true
viewA.heightAnchor.constraint(equalToConstant: 20.0).isActive = true

viewB.bottomAnchor.constraint(equalTo: vc.view.bottomAnchor).isActive = true
viewB.widthAnchor.constraint(equalTo: viewA.widthAnchor, multiplier: 1.0).isActive = true
viewB.trailingAnchor.constraint(equalTo: vc.view.trailingAnchor).isActive = true
viewB.heightAnchor.constraint(equalToConstant: 40.0).isActive = true

viewA.heightAnchor.constraint(equalTo: helperViewA.heightAnchor, multiplier: 1.0).isActive = true
viewB.heightAnchor.constraint(equalTo: helperViewB.heightAnchor, multiplier: 1.0).isActive = true

helperViewA.bottomAnchor.constraint(equalTo: helperViewB.topAnchor).isActive = true

viewC.widthAnchor.constraint(equalToConstant: 100).isActive = true
viewC.topAnchor.constraint(equalTo: helperViewA.topAnchor).isActive = true
viewC.bottomAnchor.constraint(equalTo: helperViewB.bottomAnchor).isActive = true


helperViewA.leadingAnchor.constraint(equalTo: viewC.leadingAnchor).isActive = true
helperViewA.trailingAnchor.constraint(equalTo: viewC.trailingAnchor).isActive = true
helperViewB.leadingAnchor.constraint(equalTo: viewC.leadingAnchor).isActive = true
helperViewB.trailingAnchor.constraint(equalTo: viewC.trailingAnchor).isActive = true

viewC.centerXAnchor.constraint(equalTo: vc.view.centerXAnchor).isActive = true
viewC.centerYAnchor.constraint(equalTo: vc.view.centerYAnchor).isActive = true

vc.view.frame.size = CGSize(width: 375, height: 667)
PlaygroundPage.current.liveView = vc.view

我们的想法是,您有两个相互垂直堆叠的辅助视图,由顶部的 bottomAnchor 和底部的 topAnchor 连接。然后,您将这些辅助视图的每个高度设置为等于您的 viewAviewB 高度。然后,您的 viewC 可以附加到顶视图的 topAnchor 和底视图的 bottomAnchor,结果是 viewC 的高度是 viewA' s 的高度加上 viewB 的高度。