glGetAttribLocation returns -1

glGetAttribLocation returns -1

我开始学习着色器,我 运行 遇到函数 glGetAttribLocation returns -1.

的问题

程序 ID >= 0

顶点和片段着色器 >= 0

位置&颜色属性== -1

这是我的代码:

着色器:

int[] shaderData = createShaderProgram(gl, "in vec3 color;\n" + 
                "\n" + 
                "out vec4 outColor;\n" + 
                "\n" + 
                "void main()\n" + 
                "{\n" + 
                "    outColor = vec4(color.x, color.y, color.z, 1.0);\n" + 
                "}", 

                "in vec3 inColor;\n" + 
                "in vec3 inPosition;\n" + 
                "\n" + 
                "out vec3 color;\n" + 
                "\n" + 
                "void main()\n" + 
                "{\n" + 
                "    gl_Position = vec4(inPosition, 1.0);\n" + 
                "   color = inColor;\n" + 
                "}");
        programId = shaderData[0];
        vertexShader = shaderData[1];
        fragmentShader = shaderData[2];
        gl.glUseProgram(programId);

        int positionAttribute = gl.glGetAttribLocation(programId, "inPosition");
        int colorAttribute = gl.glGetAttribLocation(programId, "inColor");
        System.out.println(positionAttribute + "; " + colorAttribute); // -1; -1

以及createShaderProgram函数:

private int[] createShaderProgram(GL2 gl, String fragment, String vertex) {
        int v = gl.glCreateShader(GL2.GL_VERTEX_SHADER);
        int f = gl.glCreateShader(GL2.GL_FRAGMENT_SHADER);

        gl.glShaderSource(v, 1, new String[] {vertex}, null);
        gl.glCompileShader(v);

        gl.glShaderSource(f, 1, new String[] {fragment}, null);
        gl.glCompileShader(f);

        int shaderprogram = gl.glCreateProgram();
        gl.glAttachShader(shaderprogram, v);
        gl.glAttachShader(shaderprogram, f);
        gl.glLinkProgram(shaderprogram);
        gl.glValidateProgram(shaderprogram);

        return new int[] {shaderprogram, v, f};
    }

解决方案:将 #version 添加到着色器的开头。在这种情况下,这是 #version 130