如何使用贝塞尔曲线路径剪辑 UIView?
How to clip a UIView with a bezier path?
我不太确定理解 UIBezierPath
应该如何工作。
我在屏幕中间添加了一个简单的 UIView
,我想通过在其图层中添加蒙版来剪辑它。我试过这个,以为我会在视图中间得到类似 losange 的东西:
override func viewDidLoad() {
super.viewDidLoad()
viewToClip.backgroundColor = .white
let bezierPath = UIBezierPath()
bezierPath.move(to: viewToClip.center)
bezierPath.addLine(to: CGPoint(x: viewToClip.center.x - 5, y: viewToClip.center.y))
bezierPath.addLine(to: CGPoint(x: viewToClip.center.x, y: viewToClip.center.y - 5))
bezierPath.addLine(to: CGPoint(x: viewToClip.center.x + 5, y: viewToClip.center.y))
bezierPath.addLine(to: CGPoint(x: viewToClip.center.x, y: viewToClip.center.y + 5))
bezierPath.close()
let testLayer = CAShapeLayer()
testLayer.path = bezierPath.cgPath
viewToClip.layer.mask = testLayer
}
但取而代之的是,视图只是从屏幕上消失了。我做错了什么?
感谢您的帮助。
你能试试吗
import UIKit
class bb: UIView {
var once:Bool = true
override func draw(_ rect: CGRect) {
if(once)
{
once = false
self.backgroundColor = .white
let bezierPath = UIBezierPath()
let cen = CGPoint.init(x: self.bounds.size.width/2, y: self.bounds.size.height/2)
bezierPath.move(to: cen)
bezierPath.addLine(to: CGPoint(x: cen.x - 5, y: cen.y))
bezierPath.addLine(to: CGPoint(x: cen.x, y: cen.y - 5))
bezierPath.addLine(to: CGPoint(x: cen.x + 5, y: cen.y))
bezierPath.addLine(to: CGPoint(x: cen.x, y: cen.y + 5))
bezierPath.close()
let testLayer = CAShapeLayer()
testLayer.path = bezierPath.cgPath
testLayer.lineWidth = 1.0
testLayer.strokeColor = UIColor.blue.cgColor
testLayer.fillColor = UIColor.green.cgColor
self.layer.addSublayer(testLayer)
}
}
我不太确定理解 UIBezierPath
应该如何工作。
我在屏幕中间添加了一个简单的 UIView
,我想通过在其图层中添加蒙版来剪辑它。我试过这个,以为我会在视图中间得到类似 losange 的东西:
override func viewDidLoad() {
super.viewDidLoad()
viewToClip.backgroundColor = .white
let bezierPath = UIBezierPath()
bezierPath.move(to: viewToClip.center)
bezierPath.addLine(to: CGPoint(x: viewToClip.center.x - 5, y: viewToClip.center.y))
bezierPath.addLine(to: CGPoint(x: viewToClip.center.x, y: viewToClip.center.y - 5))
bezierPath.addLine(to: CGPoint(x: viewToClip.center.x + 5, y: viewToClip.center.y))
bezierPath.addLine(to: CGPoint(x: viewToClip.center.x, y: viewToClip.center.y + 5))
bezierPath.close()
let testLayer = CAShapeLayer()
testLayer.path = bezierPath.cgPath
viewToClip.layer.mask = testLayer
}
但取而代之的是,视图只是从屏幕上消失了。我做错了什么?
感谢您的帮助。
你能试试吗
import UIKit
class bb: UIView {
var once:Bool = true
override func draw(_ rect: CGRect) {
if(once)
{
once = false
self.backgroundColor = .white
let bezierPath = UIBezierPath()
let cen = CGPoint.init(x: self.bounds.size.width/2, y: self.bounds.size.height/2)
bezierPath.move(to: cen)
bezierPath.addLine(to: CGPoint(x: cen.x - 5, y: cen.y))
bezierPath.addLine(to: CGPoint(x: cen.x, y: cen.y - 5))
bezierPath.addLine(to: CGPoint(x: cen.x + 5, y: cen.y))
bezierPath.addLine(to: CGPoint(x: cen.x, y: cen.y + 5))
bezierPath.close()
let testLayer = CAShapeLayer()
testLayer.path = bezierPath.cgPath
testLayer.lineWidth = 1.0
testLayer.strokeColor = UIColor.blue.cgColor
testLayer.fillColor = UIColor.green.cgColor
self.layer.addSublayer(testLayer)
}
}