如何在 Maya 上检索 cmds.polyExtrude 创建的顶点
How to retrieve the created vertices of cmds.polyExtrude on Maya
我正在编写一个脚本来更改由给定特定矢量的拉伸命令创建的顶点的位置。但是我找不到获取新生成的 vertices/faces/edges 的方法。
我尝试在cmds.getAttr('polyExtrudeFace1')
或cmds.polyExtrudeFacet
的查询模式中寻找,但我找不到合适的attribute/flag来得到我需要的。
我不确定是否有获取新的拉伸组件 ID 的好方法,但如果您有获取之前状态的工具,您可以轻松找到它。
另一种方法是停用每个构造节点,一个一个启用 polyExtrudeFace 并填充一个 dic,然后重新启用所有内容。
这是 select 拉伸对象上最新顶点的示例:
'''
This script only work on the last polyExtrudeFace and on vertex
'''
# get the object
sel = cmds.ls(sl=True, o=True)
# get the extrude nodes, useful to create a dic with all polyExtrudeFace new component ids
extrudenodes = [e for e in cmds.listHistory(sel) if cmds.nodeType(e) == 'polyExtrudeFace']
#current vtx count
current_vtx_nb = cmds.polyEvaluate(sel, v=1)
# disable a polyExtude
cmds.setAttr("{}.nodeState".format(extrudenodes[0]), 1)
# get the previous number
previous_vtx_nb = cmds.polyEvaluate(sel, v=1)
# re-enable it
cmds.setAttr("{}.nodeState".format(extrudenodes[0]), 0)
# get the range
nb = current_vtx_nb - previous_vtx_nb
mrang = [current_vtx_nb-nb,current_vtx_nb]
# recreate the vtx s3election
out = ['{}.vtx[{}]'.format(sel[0], i) for i in range(*mrang)]
# select the vertex
cmds.select(out)
编辑:
这里是一个构建字典循环的例子:
import maya.cmds as cmds
'''
This script build the vertices data loop
'''
class Counter:
idCounter = 0
def __init__(self):
Counter.idCounter += 1
def loopIncSel():
'relaunch the command to loop throught all key of the dic'
if sorted(dataExtrude.keys()):
count = Counter().idCounter % len(dataExtrude.keys())
k = dataExtrude.keys()[count]
cmds.select(dataExtrude[k])
# get the object
sel = cmds.ls(sl=True, o=True)
# get the extrude nodes, useful to create a dic with all polyExtrudeFace new component ids
extrudenodes = [e for e in cmds.listHistory(sel) if cmds.nodeType(e) == 'polyExtrudeFace']
# dic data :
dataExtrude = {}
for n in extrudenodes:
cmds.setAttr("{}.nodeState".format(n), 1)
# reverse the processus to re-enable,
# note that if there is node in between creating vertices and faces, it won't work
for n in extrudenodes[::-1]:
# get the previous number
previous_vtx_nb = cmds.polyEvaluate(sel, v=1)
# re-enable it
cmds.setAttr("{}.nodeState".format(n), 0)
#current vtx count
current_vtx_nb = cmds.polyEvaluate(sel, v=1)
# get the range
nb = current_vtx_nb - previous_vtx_nb
mrang = [current_vtx_nb-nb,current_vtx_nb]
# recreate the vtx s3election
dataExtrude[n] = ['{}.vtx[{}]'.format(sel[0], i) for i in range(*mrang)]
# select the vertex
# cmds.select(dataExtrude['polyExtrudeFace3'])
loopIncSel()
在网格上应用 cmds.polyExtrudeFacet
时,Maya 会自动 select 新面孔。知道了这一点,就很容易将面组件转换为新的顶点:
cmds.polySphere(name="pSphere1") # Create a sphere to test with.
cmds.polyExtrudeFacet("pSphere1.f[10]") # Extrude a random face.
sel = cmds.polyListComponentConversion(cmds.ls("*.f[*]", sl=True), fromFace=True, toVertex=True) # Convert faces to verts. Filter `ls` to only get face selections.
cmds.select(sel) # Select the newly created vertexes.
我正在编写一个脚本来更改由给定特定矢量的拉伸命令创建的顶点的位置。但是我找不到获取新生成的 vertices/faces/edges 的方法。
我尝试在cmds.getAttr('polyExtrudeFace1')
或cmds.polyExtrudeFacet
的查询模式中寻找,但我找不到合适的attribute/flag来得到我需要的。
我不确定是否有获取新的拉伸组件 ID 的好方法,但如果您有获取之前状态的工具,您可以轻松找到它。 另一种方法是停用每个构造节点,一个一个启用 polyExtrudeFace 并填充一个 dic,然后重新启用所有内容。 这是 select 拉伸对象上最新顶点的示例:
'''
This script only work on the last polyExtrudeFace and on vertex
'''
# get the object
sel = cmds.ls(sl=True, o=True)
# get the extrude nodes, useful to create a dic with all polyExtrudeFace new component ids
extrudenodes = [e for e in cmds.listHistory(sel) if cmds.nodeType(e) == 'polyExtrudeFace']
#current vtx count
current_vtx_nb = cmds.polyEvaluate(sel, v=1)
# disable a polyExtude
cmds.setAttr("{}.nodeState".format(extrudenodes[0]), 1)
# get the previous number
previous_vtx_nb = cmds.polyEvaluate(sel, v=1)
# re-enable it
cmds.setAttr("{}.nodeState".format(extrudenodes[0]), 0)
# get the range
nb = current_vtx_nb - previous_vtx_nb
mrang = [current_vtx_nb-nb,current_vtx_nb]
# recreate the vtx s3election
out = ['{}.vtx[{}]'.format(sel[0], i) for i in range(*mrang)]
# select the vertex
cmds.select(out)
编辑:
这里是一个构建字典循环的例子:
import maya.cmds as cmds
'''
This script build the vertices data loop
'''
class Counter:
idCounter = 0
def __init__(self):
Counter.idCounter += 1
def loopIncSel():
'relaunch the command to loop throught all key of the dic'
if sorted(dataExtrude.keys()):
count = Counter().idCounter % len(dataExtrude.keys())
k = dataExtrude.keys()[count]
cmds.select(dataExtrude[k])
# get the object
sel = cmds.ls(sl=True, o=True)
# get the extrude nodes, useful to create a dic with all polyExtrudeFace new component ids
extrudenodes = [e for e in cmds.listHistory(sel) if cmds.nodeType(e) == 'polyExtrudeFace']
# dic data :
dataExtrude = {}
for n in extrudenodes:
cmds.setAttr("{}.nodeState".format(n), 1)
# reverse the processus to re-enable,
# note that if there is node in between creating vertices and faces, it won't work
for n in extrudenodes[::-1]:
# get the previous number
previous_vtx_nb = cmds.polyEvaluate(sel, v=1)
# re-enable it
cmds.setAttr("{}.nodeState".format(n), 0)
#current vtx count
current_vtx_nb = cmds.polyEvaluate(sel, v=1)
# get the range
nb = current_vtx_nb - previous_vtx_nb
mrang = [current_vtx_nb-nb,current_vtx_nb]
# recreate the vtx s3election
dataExtrude[n] = ['{}.vtx[{}]'.format(sel[0], i) for i in range(*mrang)]
# select the vertex
# cmds.select(dataExtrude['polyExtrudeFace3'])
loopIncSel()
在网格上应用 cmds.polyExtrudeFacet
时,Maya 会自动 select 新面孔。知道了这一点,就很容易将面组件转换为新的顶点:
cmds.polySphere(name="pSphere1") # Create a sphere to test with.
cmds.polyExtrudeFacet("pSphere1.f[10]") # Extrude a random face.
sel = cmds.polyListComponentConversion(cmds.ls("*.f[*]", sl=True), fromFace=True, toVertex=True) # Convert faces to verts. Filter `ls` to only get face selections.
cmds.select(sel) # Select the newly created vertexes.