使用增强几何缓冲区缩放多边形时的冗余顶点

Redundant vertices when scaling polygon with boost geometry buffer

我正在使用 boost geometry 来管理一些多边形,我需要按给定的数量扩展和收缩它们。我正在使用 boost::geometry::buffer 来完成此操作,我想知道是否有更好的选择。我担心的是,如果我展开一个矩形,我最终会得到一个有 12 个顶点的多边形(其中 8 个是不相关的)。这是一些示例代码:

#include <iostream>
#include <boost/geometry.hpp>
#include <boost/geometry/geometries/geometries.hpp>
#include <boost/geometry/geometries/point_xy.hpp>

using point_t = boost::geometry::model::d2::point_xy<double>;
using polygon_t = boost::geometry::model::polygon<point_t>;
using mpolygon_t = boost::geometry::model::multi_polygon<polygon_t>;

mpolygon_t expand_polygon(const polygon_t& polygon,
                          const double distance) {
    mpolygon_t scaled_polygon;
    // DistanceStrategy is symmetric; want straight lines (no curves)
    boost::geometry::strategy::buffer::distance_symmetric<double>
      distance_strategy{distance};

    // SideStrategy is straight; grow equally on all sides
    boost::geometry::strategy::buffer::side_straight side_strategy;

    // JoinStrategy is miter; 1.0 as limit; Sharp (not rounded) joins
    boost::geometry::strategy::buffer::join_miter join_strategy;

    // EndStrategy is flat; flat (not rounded) ends
    boost::geometry::strategy::buffer::end_flat end_strategy;

    // PointStrategy is square; squares, not circles, if poly is just a point
    boost::geometry::strategy::buffer::point_square point_strategy;

    boost::geometry::buffer(polygon, scaled_polygon,
                            distance_strategy,
                            side_strategy,
                            join_strategy,
                            end_strategy,
                            point_strategy);

    // return scaled polygon offset by supplied distance
    return scaled_polygon;
}

int main() {
    using boost::geometry::get;
    polygon_t rect;
    boost::geometry::read_wkt("POLYGON((5 5,5 8,8 8,8 5, 5 5))", rect);
    mpolygon_t expanded_mpoly = expand_polygon(rect, 1.0);
    auto list_coordinates = [](const point_t& pt) {
                                std::cout.precision(std::numeric_limits<double>::max_digits10);
                                std::cout << "vertex(" << get<0>(pt)
                                          << ", " << get<1>(pt) << ")" << std::endl;
                            };
    boost::geometry::for_each_point(expanded_mpoly, list_coordinates);

    return 0;
}

这是输出:

vertex(4, 5)
vertex(4, 8)
vertex(4, 9)
vertex(5, 9)
vertex(8, 9)
vertex(9, 9)
vertex(9, 8)
vertex(9, 5)
vertex(9, 4)
vertex(8, 4)
vertex(5, 4)
vertex(4, 4)
vertex(4, 5)

我需要提供策略论据吗?我应该看看其他一些提升的领地吗?

Boost 包含 simplify 算法(它使用 Ramer–Douglas–Peucker algorithm)。例如在你的多边形中有 3 个点 p1,p2,p3,我们计算点 p2 和线 |p1p3| 之间的距离,如果这个距离小于给定的 epsilon 值, p2 点已从多边形中移除。因此,如果您将此函数与非常小的 epsilon 值一起使用(以删除 共线点 ),您可以从多边形的所有边上删除所有冗余点。试试这个

mpolygon_t out; // to hold new geometry
boost::geometry::simplify(expanded_mpoly,out,0.00001); // very small epsilon value
auto list_coordinates = [](const point_t& pt) {
                            std::cout.precision(std::numeric_limits<double>::max_digits10);
                            std::cout << "vertex(" << get<0>(pt)
                                      << ", " << get<1>(pt) << ")" << std::endl;
                        };
boost::geometry::for_each_point(out, list_coordinates); // print out

如您所见的输出

vertex(9, 9)
vertex(9, 4)
vertex(4, 4)
vertex(4, 9)
vertex(9, 9)