Fabric JS 2.4.1 ClipPath 裁剪不适用于动态创建的矩形掩码
Fabric JS 2.4.1 ClipPath Crop Not Working with a Dynamically Created rect Mask
我正在使用 fabric js 2.4.1 制作一个编辑器,并且已经完成了除动态图像裁剪之外的所有功能。该功能涉及使用鼠标在图像上创建一个矩形并单击裁剪按钮。
我已经使用静态创建的矩形成功完成了概念验证,但无法在我的动态代码中呈现它。我不认为问题与动态创建的矩形有关,但我似乎无法隔离问题。它必须是我忽略的简单东西,我认为问题可能出在我的裁剪按钮代码中。
document.getElementById("crop").addEventListener("click", function() {
if (target !== null && mask !== null) {
mask.setCoords();
target.clipPath = mask; // THIS LINE IS NOT WORKING!!!
//target.selectable = true;
target.setCoords();
console.log(target);
canvas.renderAll();
//canvas.remove(mask);
}
});
这里是fiddle有问题的动态代码:
https://jsfiddle.net/Larry_Robertson/mqrv5fnt/
这是我从中获得概念证明的静态代码的 fiddle:
https://jsfiddle.net/Larry_Robertson/f34q67op/
动态版源代码:
HTML
<canvas id="c" width="500" height="500" style="border:1px solid #ccc"></canvas>
<button id="crop">Crop</button>
JS
var canvas = new fabric.Canvas('c', {
selection: true
});
var rect, isDown, origX, origY, done, object, mask, target;
var src = "http://fabricjs.com/lib/pug.jpg";
fabric.Image.fromURL(src, function(img) {
img.selectable = false;
img.id = 'image';
object = img;
canvas.add(img);
});
canvas.on('object:added', function(e) {
target = null;
mask = null;
canvas.forEachObject(function(obj) {
//alert(obj.get('id'));
var id = obj.get('id');
if (id === 'image') {
target = obj;
}
if (id === 'mask') {
//alert('mask');
mask = obj;
}
});
});
document.getElementById("crop").addEventListener("click", function() {
if (target !== null && mask !== null) {
mask.setCoords();
target.clipPath = mask; // THIS LINE IS NOT WORKING!!!
//target.selectable = true;
target.setCoords();
console.log(target);
canvas.renderAll();
//canvas.remove(mask);
}
});
canvas.on('mouse:down', function(o) {
if (done) {
canvas.renderAll();
return;
}
isDown = true;
var pointer = canvas.getPointer(o.e);
origX = pointer.x;
origY = pointer.y;
rect = new fabric.Rect({
left: origX,
top: origY,
//originX: 'left',
//originY: 'top',
width: pointer.x - origX,
height: pointer.y - origY,
//angle: 0,
fill: 'rgba(255,0,0,0.3)',
transparentCorners: false,
//selectable: true,
id: 'mask'
});
canvas.add(rect);
canvas.renderAll();
});
canvas.on('mouse:move', function(o) {
if (done) {
canvas.renderAll();
return;
}
if (!isDown) return;
var pointer = canvas.getPointer(o.e);
if (origX > pointer.x) {
rect.set({
left: Math.abs(pointer.x)
});
}
if (origY > pointer.y) {
rect.set({
top: Math.abs(pointer.y)
});
}
rect.set({
width: Math.abs(origX - pointer.x)
});
rect.set({
height: Math.abs(origY - pointer.y)
});
canvas.renderAll();
});
canvas.on('mouse:up', function(o) {
if (done) {
canvas.renderAll();
return;
}
isDown = false;
//rect.selectable = true;
rect.set({
selectable: true
});
rect.setCoords();
canvas.setActiveObject(rect);
canvas.bringToFront(rect);
canvas.renderAll();
//alert(rect);
rect.setCoords();
object.clipPath = rect;
object.selectable = true;
object.setCoords();
canvas.renderAll();
//canvas.remove(rect);
done = true;
});
您需要将图像上的 dirty 参数设置为 true,这样对象的缓存将在下次渲染调用时重新渲染。
这是 fiddle:
https://jsfiddle.net/mqrv5fnt/115/
var canvas = new fabric.Canvas('c', {
selection: true
});
var rect, isDown, origX, origY, done, object, mask, target;
var src = "http://fabricjs.com/lib/pug.jpg";
fabric.Image.fromURL(src, function(img) {
img.selectable = false;
img.id = 'image';
object = img;
canvas.add(img);
});
canvas.on('object:added', function(e) {
target = null;
mask = null;
canvas.forEachObject(function(obj) {
//alert(obj.get('id'));
var id = obj.get('id');
if (id === 'image') {
target = obj;
}
if (id === 'mask') {
//alert('mask');
mask = obj;
}
});
});
document.getElementById("crop").addEventListener("click", function() {
if (target !== null && mask !== null) {
mask.setCoords();
target.clipPath = mask; // THIS LINE IS NOT WORKING!!!
target.dirty=true;
//target.selectable = true;
target.setCoords();
canvas.remove(mask);
canvas.renderAll();
//canvas.remove(mask);
}
});
canvas.on('mouse:down', function(o) {
if (done) {
canvas.renderAll();
return;
}
isDown = true;
var pointer = canvas.getPointer(o.e);
origX = pointer.x;
origY = pointer.y;
rect = new fabric.Rect({
left: origX,
top: origY,
//originX: 'left',
//originY: 'top',
width: pointer.x - origX,
height: pointer.y - origY,
//angle: 0,
fill: 'rgba(255,0,0,0.3)',
transparentCorners: false,
//selectable: true,
id: 'mask'
});
canvas.add(rect);
canvas.renderAll();
});
canvas.on('mouse:move', function(o) {
if (done) {
canvas.renderAll();
return;
}
if (!isDown) return;
var pointer = canvas.getPointer(o.e);
if (origX > pointer.x) {
rect.set({
left: Math.abs(pointer.x)
});
}
if (origY > pointer.y) {
rect.set({
top: Math.abs(pointer.y)
});
}
rect.set({
width: Math.abs(origX - pointer.x)
});
rect.set({
height: Math.abs(origY - pointer.y)
});
canvas.renderAll();
});
canvas.on('mouse:up', function(o) {
if (done) {
canvas.renderAll();
return;
}
isDown = false;
//rect.selectable = true;
rect.set({
selectable: true
});
rect.setCoords();
canvas.setActiveObject(rect);
canvas.bringToFront(rect);
canvas.renderAll();
//alert(rect);
rect.setCoords();
object.clipPath = rect;
object.selectable = true;
object.setCoords();
canvas.renderAll();
//canvas.remove(rect);
done = true;
});
我正在使用 fabric js 2.4.1 制作一个编辑器,并且已经完成了除动态图像裁剪之外的所有功能。该功能涉及使用鼠标在图像上创建一个矩形并单击裁剪按钮。
我已经使用静态创建的矩形成功完成了概念验证,但无法在我的动态代码中呈现它。我不认为问题与动态创建的矩形有关,但我似乎无法隔离问题。它必须是我忽略的简单东西,我认为问题可能出在我的裁剪按钮代码中。
document.getElementById("crop").addEventListener("click", function() {
if (target !== null && mask !== null) {
mask.setCoords();
target.clipPath = mask; // THIS LINE IS NOT WORKING!!!
//target.selectable = true;
target.setCoords();
console.log(target);
canvas.renderAll();
//canvas.remove(mask);
}
});
这里是fiddle有问题的动态代码: https://jsfiddle.net/Larry_Robertson/mqrv5fnt/
这是我从中获得概念证明的静态代码的 fiddle: https://jsfiddle.net/Larry_Robertson/f34q67op/
动态版源代码:
HTML
<canvas id="c" width="500" height="500" style="border:1px solid #ccc"></canvas>
<button id="crop">Crop</button>
JS
var canvas = new fabric.Canvas('c', {
selection: true
});
var rect, isDown, origX, origY, done, object, mask, target;
var src = "http://fabricjs.com/lib/pug.jpg";
fabric.Image.fromURL(src, function(img) {
img.selectable = false;
img.id = 'image';
object = img;
canvas.add(img);
});
canvas.on('object:added', function(e) {
target = null;
mask = null;
canvas.forEachObject(function(obj) {
//alert(obj.get('id'));
var id = obj.get('id');
if (id === 'image') {
target = obj;
}
if (id === 'mask') {
//alert('mask');
mask = obj;
}
});
});
document.getElementById("crop").addEventListener("click", function() {
if (target !== null && mask !== null) {
mask.setCoords();
target.clipPath = mask; // THIS LINE IS NOT WORKING!!!
//target.selectable = true;
target.setCoords();
console.log(target);
canvas.renderAll();
//canvas.remove(mask);
}
});
canvas.on('mouse:down', function(o) {
if (done) {
canvas.renderAll();
return;
}
isDown = true;
var pointer = canvas.getPointer(o.e);
origX = pointer.x;
origY = pointer.y;
rect = new fabric.Rect({
left: origX,
top: origY,
//originX: 'left',
//originY: 'top',
width: pointer.x - origX,
height: pointer.y - origY,
//angle: 0,
fill: 'rgba(255,0,0,0.3)',
transparentCorners: false,
//selectable: true,
id: 'mask'
});
canvas.add(rect);
canvas.renderAll();
});
canvas.on('mouse:move', function(o) {
if (done) {
canvas.renderAll();
return;
}
if (!isDown) return;
var pointer = canvas.getPointer(o.e);
if (origX > pointer.x) {
rect.set({
left: Math.abs(pointer.x)
});
}
if (origY > pointer.y) {
rect.set({
top: Math.abs(pointer.y)
});
}
rect.set({
width: Math.abs(origX - pointer.x)
});
rect.set({
height: Math.abs(origY - pointer.y)
});
canvas.renderAll();
});
canvas.on('mouse:up', function(o) {
if (done) {
canvas.renderAll();
return;
}
isDown = false;
//rect.selectable = true;
rect.set({
selectable: true
});
rect.setCoords();
canvas.setActiveObject(rect);
canvas.bringToFront(rect);
canvas.renderAll();
//alert(rect);
rect.setCoords();
object.clipPath = rect;
object.selectable = true;
object.setCoords();
canvas.renderAll();
//canvas.remove(rect);
done = true;
});
您需要将图像上的 dirty 参数设置为 true,这样对象的缓存将在下次渲染调用时重新渲染。 这是 fiddle: https://jsfiddle.net/mqrv5fnt/115/
var canvas = new fabric.Canvas('c', {
selection: true
});
var rect, isDown, origX, origY, done, object, mask, target;
var src = "http://fabricjs.com/lib/pug.jpg";
fabric.Image.fromURL(src, function(img) {
img.selectable = false;
img.id = 'image';
object = img;
canvas.add(img);
});
canvas.on('object:added', function(e) {
target = null;
mask = null;
canvas.forEachObject(function(obj) {
//alert(obj.get('id'));
var id = obj.get('id');
if (id === 'image') {
target = obj;
}
if (id === 'mask') {
//alert('mask');
mask = obj;
}
});
});
document.getElementById("crop").addEventListener("click", function() {
if (target !== null && mask !== null) {
mask.setCoords();
target.clipPath = mask; // THIS LINE IS NOT WORKING!!!
target.dirty=true;
//target.selectable = true;
target.setCoords();
canvas.remove(mask);
canvas.renderAll();
//canvas.remove(mask);
}
});
canvas.on('mouse:down', function(o) {
if (done) {
canvas.renderAll();
return;
}
isDown = true;
var pointer = canvas.getPointer(o.e);
origX = pointer.x;
origY = pointer.y;
rect = new fabric.Rect({
left: origX,
top: origY,
//originX: 'left',
//originY: 'top',
width: pointer.x - origX,
height: pointer.y - origY,
//angle: 0,
fill: 'rgba(255,0,0,0.3)',
transparentCorners: false,
//selectable: true,
id: 'mask'
});
canvas.add(rect);
canvas.renderAll();
});
canvas.on('mouse:move', function(o) {
if (done) {
canvas.renderAll();
return;
}
if (!isDown) return;
var pointer = canvas.getPointer(o.e);
if (origX > pointer.x) {
rect.set({
left: Math.abs(pointer.x)
});
}
if (origY > pointer.y) {
rect.set({
top: Math.abs(pointer.y)
});
}
rect.set({
width: Math.abs(origX - pointer.x)
});
rect.set({
height: Math.abs(origY - pointer.y)
});
canvas.renderAll();
});
canvas.on('mouse:up', function(o) {
if (done) {
canvas.renderAll();
return;
}
isDown = false;
//rect.selectable = true;
rect.set({
selectable: true
});
rect.setCoords();
canvas.setActiveObject(rect);
canvas.bringToFront(rect);
canvas.renderAll();
//alert(rect);
rect.setCoords();
object.clipPath = rect;
object.selectable = true;
object.setCoords();
canvas.renderAll();
//canvas.remove(rect);
done = true;
});