NodeJs 服务器充斥着 UDP 广播,不发送响应

NodeJs Server flooded with UDP Broadcasts, doesn't send response

我正在本地网络上使用 ESP8266/NodeMcu 模块(类似于 Arduino,只是具有网络功能)和 NodeJs 服务器 运行 构建系统。

为了发现服务器的 IP 地址,我尝试在 NodeMcu 模块上使用 UDP 广播。这个想法是在本地广播 IP 上发送消息(例如 192.168.1.255)。然后服务器接收消息并发送响应,确认它是服务器。这样,NodeMcu 就知道了服务器的直接地址,以便进一步通信。

问题是,每当服务器收到来自 NodeMcu 的第一条消息时,服务器就会完全用相同的消息淹没自己,而 NodeMcu 实际上每秒只发送一次消息。

在NodeMcu端看起来是这样的:

[UDP] Sending UDP Broadcast on IP: 192.168.43.255, Port: 8080, Message: ESP8266 UDP Server Discovery Broadcast

服务器输出类似这样的东西,每秒多次:

[10:33:07] 127.0.0.1:8080 @ service discovery : ESP8266 UDP Server Discovery Broadcast
[10:33:07] 127.0.0.1:8080 @ service discovery : ESP8266 UDP Server Discovery Broadcast
[10:33:07] 127.0.0.1:8080 @ service discovery : ESP8266 UDP Server Discovery Broadcast

它收到那么多消息是没有意义的,尤其是因为它显然来自 127.0.0.1 而不是 NodeMcu 的 IP。它也没有发出任何响应。

我试图用 UDP Monitor app, an application called Packet Sender 和 Linux 终端在我的 phone 上接收广播。一切正常,发送手动响应触发了 NodeMcu 上的确认。

所以我认为服务器或我正在使用的网络一定存在某种错误。服务器在我计算机上的 Linux 上 运行,而我通过 phone 上的热点托管网络(我的真实 WiFi 网络阻止了 UDP 广播)。 Linux 防火墙已关闭。

无论如何,我都不是 JavaScript 或 NodeJs 方面的专家,并且服务器是由与我一起工作的人编写的,但他也不知道。无论如何,这是服务器上的重要部分:

client.on('listening', function () {
  var address = client.address();
  debugMessage(
    format('Service discovery running on port %s', config.port)
  );
  client.setBroadcast(true);
});

client.on('message', function (message, rinfo) {
  debugMessage(
    format('%s:%s @ service discovery : %s', rinfo.address, rinfo.port, message)
  );
  client.send(message, 0, message.length, rinfo.port, rinfo.ip);
});

client.bind(config.port);

NodeMcu 上的代码如下所示:

#include <ESP8266WiFi.h>        // WiFi library
#include <WiFiUdp.h>            // UPD functionality

// UDP variables
WiFiUDP udp;
unsigned int localUdpPort = 8080;
char incomingPacket[255];
const char broadcastMessage[] = "ESP8266 UDP Server Discovery Broadcast";

// Server details - written to when the server is found
IPAddress serverIp = ~WiFi.subnetMask() | WiFi.gatewayIP(); // Use Broadcast Address as default in case the UDP service discovery isn't working as intended
unsigned int serverPort = localUdpPort; // Use local port as default in case the UDP service discovery ins't working as intended

void setupWiFi()
{
  WiFi.begin(WIFI_SSID, WIFI_PASSWORD);

  #if LOGGING
  Serial.println("Connecting to network: " + (String) WIFI_SSID);
  #endif

  while (WiFi.status() != WL_CONNECTED)
  {
    delay(100);
  }

  #if LOGGING
  Serial.print("Connected to network, Local IP Address: ");
  Serial.println(WiFi.localIP());
  #endif

  udp.begin(localUdpPort); // begin listening on UDP port
  #if LOGGING
  Serial.printf("Now listening at IP %s, UDP port %d\n", WiFi.localIP().toString().c_str(), localUdpPort);
  #endif LOGGING
}

// Discover the server via a UDP broadcast, and store it's IP and Port in the local network in field variables for later use
// IMPORTANT - For the server to work, the Linux Firewall has to be disabled!!!
void discoverServer()
{
  changeColor(PURPLE, false); // change the color of the RGB status LED to signal that the program is searching for the server

  bool serverFound = false; // stop when the server is found

  IPAddress broadcastIp = ~WiFi.subnetMask() | WiFi.gatewayIP(); // Get the Broadcast IP of the local network (e.g. 192.168.0.255)

  while (!serverFound)
  {
    // Send UDP Broadcast
    udp.beginPacket(broadcastIp, localUdpPort);
    udp.write(broadcastMessage);
    udp.endPacket();

    #if LOGGING
    Serial.printf("[UDP] Sending UDP Broadcast on IP: %s, Port: %d, Message: %s\n", broadcastIp.toString().c_str(), localUdpPort, broadcastMessage);
    #endif

    delay(1000); // Pause a few milliseconds to avoid flooding the network

    // Receive UDP packets
    int packetSize = udp.parsePacket();
    if (packetSize > 0)
    {
      // Read incoming UDP Packet
      int len = udp.read(incomingPacket, 255);
      if (len > 0)
      {
        incomingPacket[len] = 0;
      }

      #if LOGGING
      Serial.printf("[UDP] Received %d bytes from %s, port %d\n", packetSize, udp.remoteIP().toString().c_str(), udp.remotePort());
      Serial.printf("[UDP] Packet contents: %s\n", incomingPacket);
      #endif

      // Check if the received message is from the server we are searching for
      if (strcmp(incomingPacket, broadcastMessage) == 0)
      {
        serverIp = udp.remoteIP();
        serverPort = udp.remotePort();

        #if LOGGING
        Serial.printf("[UDP] Found Server on IP: %s, Port: %d\n", serverIp.toString().c_str(), serverPort);
        #endif

        serverFound = true;
        changeColor(YELLOW, false); // Change status color of RGB LED back to yellow
      }
    }
  }
}

我真的很想知道是不是服务器、网络或NodeMcu有问题。特别是因为我尝试过的所有其他方法都运行良好,只是当我从 NodeMcu 发送它时就不行了。非常感谢任何帮助!

原来是服务器代码出错了。 而不是

client.send(message, 0, message.length, rinfo.port, rinfo.ip);

应该是

client.send(message, 0, message.length, rinfo.port, rinfo.address);

服务器不知道 rinfo.ip,所以它一遍又一遍地向自己发送相同的垃圾邮件。