我可以在 Qt 中使用 QUdpSockets wo 轮询或自定义 类 吗?

Can I use QUdpSockets wo polling or custom classes in Qt?

下面是 Qt 中的一个简短的 UDP 服务器示例,它确实有效,但我不喜欢的是我正在轮询以查看是否有新数据可用。我遇到过一些 readyRead() 的示例,但它们似乎都引入了 qt class。我是否需要使用 qt class 才能利用 readyRead() 信号?

这是完全在 main 中实现的工作但简单的 UDP 服务器:

#include <QDebug>
#include <QUdpSocket>
#include <QThread>

int main(int argc, char *argv[])
{
    QUdpSocket *socket = new QUdpSocket();
    u_int16_t port = 7777;

    bool bindSuccess =  socket->bind(QHostAddress::AnyIPv4, port);
    if (!bindSuccess) {
        qDebug() << "Error binding to port " << port << " on local IPs";
        return a.exec();
    }
    qDebug() << "Started UDP Server on " << port << endl;

    QHostAddress sender;
    while (true) {
        while (socket->hasPendingDatagrams()) {
            QByteArray datagram;
            datagram.resize(socket->pendingDatagramSize());
            socket->readDatagram(datagram.data(),datagram.size(),&sender,&port);
            qDebug() << "Message From :: " << sender.toString();
            qDebug() << "Port From :: "<< port;
            qDebug() << "Message :: " << datagram.data();
        }
        QThread::msleep(20);
    }

    return 0;
}

这里是 readyRead() 信号的一个例子: https://www.bogotobogo.com/Qt/Qt5_QUdpSocket.php

我还没有真正想出如何让它发挥作用。我一定做错了什么。这是我正在尝试的 UDP 连接代码:

#include "myudp.h"

MyUDP::MyUDP(QObject *parent) : QObject(parent) {
}

void MyUDP::initSocket(u_int16_t p) {
    port = p;

    udpSocket = new QUdpSocket(this);
    bool bindSuccess = udpSocket->bind(QHostAddress::LocalHost, port);
    if (!bindSuccess) {
        qDebug() << "Error binding to port " << port << " on local IPs";
        return;
    }
    connect(udpSocket, SIGNAL(readyRead()), this, SLOT(readPendingDatagrams()));
}

void MyUDP::readPendingDatagrams() {
    QHostAddress sender;
    while (udpSocket->hasPendingDatagrams()) {
        QByteArray datagram;
        datagram.resize(udpSocket->pendingDatagramSize());
        udpSocket->readDatagram(datagram.data(), datagram.size(), &sender, &port);
        qDebug() << "Message From :: " << sender.toString();
        qDebug() << "Port From :: " << port;
        qDebug() << "Message :: " << datagram.data();
    }
}

myudp.h

#include <QObject>
#include <QUdpSocket>

class MyUDP : public QObject
{
    Q_OBJECT
public:
    explicit MyUDP(QObject *parent);
    void initSocket(u_int16_t p);

    u_int16_t port;
    QUdpSocket *udpSocket;

signals:

public slots:
    void readPendingDatagrams();
};

新main.cpp

int main(int argc, char *argv[]) 
{
    MyUDP *myUDP = new MyUDP(0);
    myUDP->initSocket(port);

    while (true) {
        usleep(1000);
    }

    return 0;
}

我正在测试:

netcat 127.0.0.1 -u 7777
{"cid"="0x1234123412341", "fill_level"=3245 }<cr>

你做错的是你没有让 Qt 的事件循环 运行。即这是不正确的:

int main(int argc, char *argv[]) 
{
   MyUDP *myUDP = new MyUDP(0);
   myUDP->initSocket(port);

   while (true) {
       usleep(1000);
   }

   return 0;
}

...相反,你应该有这样的东西:

int main(int argc, char *argv[]) 
{
   QApplication app(argc, argv);

   // connect needs to occur after QCoreApplication declaration
   MyUDP *myUDP = new MyUDP(0);
   myUDP->initSocket(port);

   return app.exec();
}

... 它在 app.exec() 调用内部,Qt 应用程序花费大部分时间(app.exec() 不会 return 直到 Qt 想要退出),并且那里是 Qt 将处理您的 UDP 套接字的 I/O 和信号需求的地方。