在 pygame 中创建 tilemap 有更好的方法吗?

Is there an better way to create a tilemap in pygame?

当我尝试 blit 我的瓷砖时,它说 "list index out of range"。我不知道该怎么做,因为我是新手。

错误信息:

window.blit(tilemap.textures[tilemap.tilemap[row][column]], (columntilemap.tilesize, rowtilemap.tilesize)) IndexError: list index out of range

我尝试更改 mapwidthmapheight 的值,但没有成功。我有 2 个脚本。主要和瓷砖贴图。因此可能存在错误。注意(我在完整代码中初始化了 pygame 所以这不是问题)

main.py

import pygame as pg

# Importing files
import constants
import classes
import tilemap

# Functions
def draw_game():
    """ This function draws everything on the screen """

    global window, clock

    # The background
    window.blit(constants.img_background, (0, 0))

    # Tiles
    for row in range(tilemap.mapheight):

        for column in range(tilemap.mapwidth):

            window.blit(tilemap.textures[tilemap.tilemap[row][column]], (column*tilemap.tilesize, row*tilemap.tilesize))




    # Updating
    clock.tick(60)
    pg.display.update()

tilemap.py

import pygame as pg
import constants

GRASS = 0
WATER = 1




textures = {
    GRASS : pg.image.load("image\grass.png"),
    WATER : pg.image.load("image\water.png")

    }


tilemap = [
    [GRASS, GRASS, GRASS, WATER],
    [GRASS, GRASS, WATER, GRASS],
    [GRASS, WATER, GRASS, GRASS],
    [WATER, GRASS, GRASS, GRASS]    
    ]



tilesize = 40
mapwidth = 2
mapheight = 5

tilemap 是一个列表。该列表有 4 个元素,列表的每个元素也是一个包含 4 个元素的列表。

 tilemap = [
       [GRASS, GRASS, GRASS, WATER],
       [GRASS, GRASS, WATER, GRASS],
       [GRASS, WATER, GRASS, GRASS],
       [WATER, GRASS, GRASS, GRASS]
    ]

所以tilemap的"width"和"height"是4:

mapwidth = 4
mapheight = 4

但是你根本不需要那个变量,因为你可以通过len()得到列表的长度:

for row in range( len(tilemap.tilemap) ):

    for column in range( len(tilemap.tilemap[row]) ):

        window.blit(tilemap.textures[tilemap.tilemap[row][column]],
                    (column*tilemap.tilesize, row*tilemap.tilesize))

如果你想在地图上放置更多的瓦片,那么在tilemap:

中添加更多的瓦片就足够了

例如

tilemap = [
       [WATER, WATER, WATER, WATER, WATER, WATER],
       [WATER, GRASS, GRASS, GRASS, WATER, WATER],
       [WATER, GRASS, GRASS, WATER, GRASS, WATER],
       [WATER, GRASS, WATER, GRASS, GRASS, WATER],
       [WATER, WATER, GRASS, GRASS, GRASS, WATER],
       [WATER, WATER, WATER, WATER, WATER, WATER]
    ]
mapwidth = len(tilemap.tilemap)
mapheight = len(tilemap.tilemap[0])