围绕角色旋转相机(上下)Unity3D

Rotate camera around the character (up and down) Unity3D

我有一个以第三人称视角移动相机的脚本,我让相机随着角色左右转动,但我无法让相机上下转动角色,相机自动开机!

public float mouseSensitivity;
public bool invertMouse;
public bool autoLockCursor;

public Transform cam;
public Transform RotationX;
float x;

void Awake () {
    Cursor.lockState = (autoLockCursor)?CursorLockMode.Locked:CursorLockMode.None;
}

void Update () {
    //Rotates the player left and right along with the camera
    this.gameObject.transform.Rotate(Input.GetAxis("Mouse Y") * mouseSensitivity * ((invertMouse) ? 1 : -1), Input.GetAxis("Mouse X") * mouseSensitivity * ((invertMouse) ? -1 : 1), 0);
    this.gameObject.transform.localEulerAngles = new Vector3(0 , this.gameObject.transform.localEulerAngles.y, 0);
    //rotates an example object to get its transformer and uses it to rotate the camera
    RotationX.gameObject.transform.Rotate(Input.GetAxis("Mouse Y") * mouseSensitivity * ((invertMouse) ? 1 : -1), Input.GetAxis("Mouse X") * mouseSensitivity * ((invertMouse) ? -1 : 1), 0);
    RotationX.gameObject.transform.localEulerAngles = new Vector3(RotationX.gameObject.transform.localEulerAngles.x, RotationX.gameObject.transform.localEulerAngles.y, 0);
    x = RotationX.gameObject.transform.localEulerAngles.x;
    cam.gameObject.transform.localEulerAngles = new Vector3(x , 0, 0);

    if (Cursor.lockState == CursorLockMode.None && Input.GetMouseButtonDown(0))
    {
        Cursor.lockState = CursorLockMode.Locked;
    }
    else if (Cursor.lockState == CursorLockMode.Locked && Input.GetKeyDown(KeyCode.Escape))
    {
        Cursor.lockState = CursorLockMode.None;
    }
}

我研究了 Unity 文档并找到了解决方案,创建一个空 object 并将相机添加为他的 child,在轴上移动后我只想要这个 object!

    this.gameObject.transform.Rotate(Input.GetAxis("Mouse Y") * mouseSensitivity * ((invertMouse) ? 1 : -1), Input.GetAxis("Mouse X") * mouseSensitivity * ((invertMouse) ? -1 : 1), 0);
    this.gameObject.transform.localEulerAngles = new Vector3(this.gameObject.transform.localEulerAngles.x ,0 , 0);