如何在 android 应用程序中只生成一次随机数?
How to make a random number only once in an android app?
我正在开发一个 "guess the number" 应用程序,它会生成一个介于 1 到 10,000 之间的随机数,你必须尝试猜测,它会告诉你你的预测是否太大,等等
但是当你按下按钮来探测你的号码时,它会在你每次按下 button.Keep 时生成一个新的随机数 我是新手所以我正在学习 java for android , 但我想知道如何制作这个简单的应用程序。
这是我的代码:
package com.boodle.guessthenumber;
import android.support.v7.app.ActionBarActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.widget.EditText;
import android.widget.TextView;
public class MainActivity extends ActionBarActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.layout_main);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.menu_main, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
//noinspection SimplifiableIfStatement
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
public void guess (View view){
EditText textguess = (EditText) findViewById ( R.id.textguess );
TextView resulta = (TextView) findViewById(R.id.resulto);
String guessStr = textguess.getText().toString();
int theGuess = Integer.parseInt(guessStr);
int rand = (int) (Math.random()*10000+1);
if (theGuess > rand) {
resulta.setText(textguess.getText() + " is too big" );
}
if (theGuess < rand) {
resulta.setText(textguess.getText() + " is too small" );
}
if (rand == theGuess){
resulta.setText(textguess.getText() + " is the answer" );
}
}
}
在 class:
中创建 rand 作为成员变量
public class MainActivity extends ActionBarActivity {
int rand;
在 onCreate() 中初始化:
rand = (int) (Math.random()*10000+1);
删除 guess() 函数中的初始化:
// not needed anymore:
// int rand = (int) (Math.random()*10000+1);
要使数字在方向更改期间保持不变,请将此代码添加到您的 Activity:
@Override
public void onSaveInstanceState(Bundle savedInstanceState) {
savedInstanceState.putInt("rand", rand);
super.onSaveInstanceState(savedInstanceState);
}
然后在 onCreate() 中将您的随机数生成代码更改为:
if (savedInstanceState != null)
rand = savedInstanceState.getInt("rand");
else
rand = (int) (Math.random()*10000+1);
生成数字后,您必须将其存储在持久存储中,为此您有很多选择:SharedPreferences(可以在活动之间传递)、文件、SQLiteDatabase...
当 activity 开始时,仅当数字不存在时 - 生成它!
解决方案是在 onCreate
中创建您的随机数,这样它只创建一次,然后只需在您的 guess
方法中访问该变量。修改您的代码如下:
public class MainActivity extends ActionBarActivity
{
private int rand;
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.layout_main);
rand = (int) (Math.random()*10000+1);
}
// rest of code...
然后在 guess
中删除初始化并简单地按名称访问变量:
public void guess (View view)
{
// rest of code...
//int rand = (int) (Math.random()*10000+1);
if (theGuess > rand) {
resulta.setText(textguess.getText() + " is too big" );
}
// rest of code...
}
另外,请注意,没有必要 post 所有 import
语句和其他类似代码。只有 post输入与您的问题相关的代码是获得简洁答案的最佳方式。
以下解决方案将在 activity 启动时生成数字,并且当用户旋转屏幕时数字不会改变。它还将使 activity 更有效一些。
public class MainActivity extends ActionBarActivity {
TextView mResult;
EditText mTextGuess;
private int mNumber;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.layout_main);
// you find your views in onCreate once, they don't change, it's effective
mResult = (TextView) findViewById(R.id.resulto);
mTextGuess = (EditText) findViewById(R.id.textguess);
// BRO-TIP: Google "Butterknife".
// Now you need to initialize the random number
// BUT you want it to stay the same when user rotates the screen, right?
if (savedInstanceState == null) {
// when the user first opens the app, generate new number
mNumber = (int) (Math.random()*10000+1);
} else {
// otherwise load the previously generated number from saved state
mNumber = savedInstanceState.getInt("mNumber");
}
}
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
// here you save the number across orientation changes
outState.putInt("mNumber", mNumber);
}
public void guess(View v) {
int theGuess = Integer.parseInt(mTextGuess.getText().toString());
// else-if is better for you: when the first is true, you don't need to check the others and so on...
if (theGuess > rand) {
mResult.setText(textguess.getText() + " is too big" );
} else if (theGuess < rand) {
mResult.setText(textguess.getText() + " is too small" );
} else if (rand == theGuess){
mResult.setText(textguess.getText() + " is the answer" );
}
}
}
我正在开发一个 "guess the number" 应用程序,它会生成一个介于 1 到 10,000 之间的随机数,你必须尝试猜测,它会告诉你你的预测是否太大,等等 但是当你按下按钮来探测你的号码时,它会在你每次按下 button.Keep 时生成一个新的随机数 我是新手所以我正在学习 java for android , 但我想知道如何制作这个简单的应用程序。
这是我的代码:
package com.boodle.guessthenumber;
import android.support.v7.app.ActionBarActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.widget.EditText;
import android.widget.TextView;
public class MainActivity extends ActionBarActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.layout_main);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.menu_main, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
//noinspection SimplifiableIfStatement
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
public void guess (View view){
EditText textguess = (EditText) findViewById ( R.id.textguess );
TextView resulta = (TextView) findViewById(R.id.resulto);
String guessStr = textguess.getText().toString();
int theGuess = Integer.parseInt(guessStr);
int rand = (int) (Math.random()*10000+1);
if (theGuess > rand) {
resulta.setText(textguess.getText() + " is too big" );
}
if (theGuess < rand) {
resulta.setText(textguess.getText() + " is too small" );
}
if (rand == theGuess){
resulta.setText(textguess.getText() + " is the answer" );
}
}
}
在 class:
中创建 rand 作为成员变量public class MainActivity extends ActionBarActivity {
int rand;
在 onCreate() 中初始化:
rand = (int) (Math.random()*10000+1);
删除 guess() 函数中的初始化:
// not needed anymore:
// int rand = (int) (Math.random()*10000+1);
要使数字在方向更改期间保持不变,请将此代码添加到您的 Activity:
@Override
public void onSaveInstanceState(Bundle savedInstanceState) {
savedInstanceState.putInt("rand", rand);
super.onSaveInstanceState(savedInstanceState);
}
然后在 onCreate() 中将您的随机数生成代码更改为:
if (savedInstanceState != null)
rand = savedInstanceState.getInt("rand");
else
rand = (int) (Math.random()*10000+1);
生成数字后,您必须将其存储在持久存储中,为此您有很多选择:SharedPreferences(可以在活动之间传递)、文件、SQLiteDatabase...
当 activity 开始时,仅当数字不存在时 - 生成它!
解决方案是在 onCreate
中创建您的随机数,这样它只创建一次,然后只需在您的 guess
方法中访问该变量。修改您的代码如下:
public class MainActivity extends ActionBarActivity
{
private int rand;
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.layout_main);
rand = (int) (Math.random()*10000+1);
}
// rest of code...
然后在 guess
中删除初始化并简单地按名称访问变量:
public void guess (View view)
{
// rest of code...
//int rand = (int) (Math.random()*10000+1);
if (theGuess > rand) {
resulta.setText(textguess.getText() + " is too big" );
}
// rest of code...
}
另外,请注意,没有必要 post 所有 import
语句和其他类似代码。只有 post输入与您的问题相关的代码是获得简洁答案的最佳方式。
以下解决方案将在 activity 启动时生成数字,并且当用户旋转屏幕时数字不会改变。它还将使 activity 更有效一些。
public class MainActivity extends ActionBarActivity {
TextView mResult;
EditText mTextGuess;
private int mNumber;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.layout_main);
// you find your views in onCreate once, they don't change, it's effective
mResult = (TextView) findViewById(R.id.resulto);
mTextGuess = (EditText) findViewById(R.id.textguess);
// BRO-TIP: Google "Butterknife".
// Now you need to initialize the random number
// BUT you want it to stay the same when user rotates the screen, right?
if (savedInstanceState == null) {
// when the user first opens the app, generate new number
mNumber = (int) (Math.random()*10000+1);
} else {
// otherwise load the previously generated number from saved state
mNumber = savedInstanceState.getInt("mNumber");
}
}
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
// here you save the number across orientation changes
outState.putInt("mNumber", mNumber);
}
public void guess(View v) {
int theGuess = Integer.parseInt(mTextGuess.getText().toString());
// else-if is better for you: when the first is true, you don't need to check the others and so on...
if (theGuess > rand) {
mResult.setText(textguess.getText() + " is too big" );
} else if (theGuess < rand) {
mResult.setText(textguess.getText() + " is too small" );
} else if (rand == theGuess){
mResult.setText(textguess.getText() + " is the answer" );
}
}
}