如何将tableView的特定行单元格的图像设置为动态图像

How to set specific row cell's image of tableView to dynamic image

如下gif所示,在tableView的特定行中,播放歌曲的图像(Just Dance.mp3)被更改为动态图像。

我的主要问题是如何在我的应用程序中实现这种效果,使用GIF图像或其他方法?在这里需要建议。

我想达到什么效果:

  1. 播放歌曲时,特定行单元格的图像变为动态图像。 (主要问题)
  2. 如果歌曲暂停,则该动态图像停止播放。
  3. when another song is selected to play, the previous song's(cell) image is resume to its album artwork.

这是我的截图代码,我还没有测试它,因为我不确定我是否应该使用 GIF 或其他方法。

override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCell(withIdentifier: "CustomCell", for: indexPath) as! CustomCell

        if resultSearchController.isActive {
            cell.addButton.tag = indexPath.row
            cell.songTitle.text = filteredTableData[indexPath.row].songName
            cell.songArtist.text = filteredTableData[indexPath.row].artistName
            cell.songArtwork.image = filteredTableData[indexPath.row].albumArtwork
            return cell
        } else {
            cell.addButton.tag = indexPath.row
            cell.songTitle.text = tableData[indexPath.row].songName
            cell.songArtist.text = tableData[indexPath.row].artistName
            cell.songArtwork.image = tableData[indexPath.row].albumArtwork
            return cell
        }

        // set image of specific tableView row cell to GIF image
        if indexPath.row == SongData.currentTrack {
            let image = UIImage(named: "playing-gif-image")
            cell.songArtwork.image = image
        } else {
            // do nothing
        }
    }

============================================= ======================

根据亚视的回答更新我的代码,目前我使用静态图像来设置播放单元格的不同状态。好吧,我对这个花哨的东西很感兴趣CAShapeLayer:),我需要时间来了解它,然后为特定的单元格设置动态图像。

///型号,SongData.swift

import UIKit

class SongData: NSObject, NSCoding {

    var songName: String
    var artistName: String
    var albumName: String
    var albumArtwork: UIImage
    var url: URL

    static var songList = [SongData]()
    static var shuffleSongList = [SongData]()
    static var currentTrack = 0
    static var showCurrentPlayingSong = false
    static var repeatSequence = "repeatList"
    static var isPlaying = false

    enum PlayingCellState {
        case nonState
        case playing
        case paused
    }

    init(songName: String, artistName: String, albumName: String, albumArtwork: UIImage, url: URL) {
        self.songName = songName
        self.artistName = artistName
        self.albumName = albumName
        self.albumArtwork = albumArtwork
        self.url = url
    } 
...
}

/ / / CustomCell.swift

import UIKit

class CustomCell: UITableViewCell {

    @IBOutlet weak var songTitle: UILabel!
    @IBOutlet weak var songArtist: UILabel!
    @IBOutlet weak var songArtwork: UIImageView!
    @IBOutlet weak var addButton: UIButton!

    override func awakeFromNib() {
        super.awakeFromNib()
        songArtwork.layer.cornerRadius = 8.0
    }

    func config(forState state: SongData.PlayingCellState) {
        // setup your cell depends on state
        switch state {
        case .nonState:
            print("nonState") //update cell to default state
        case .playing:
            songArtwork.image = UIImage(named: "Play")
        case .paused:
            songArtwork.image = UIImage(named: "Pause")
        }
    }
}

///TableViewController

 // use for track cell state, for playing dynamic image usage
    func stateForCell(at indexPath: IndexPath) -> SongData.PlayingCellState {
        // when firstly open the tab song list/app(with no song played), do not attach playing state image
        if SongData.songList.count == 0 {
            return .nonState
        } else {
            if indexPath.row == SongData.currentTrack {
                return SongData.isPlaying ? .playing : .paused
            } else {
                return .nonState
            }
        }
    }

    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCell(withIdentifier: "CustomCell", for: indexPath) as! CustomCell

        if resultSearchController.isActive {
            cell.addButton.tag = indexPath.row
            cell.songTitle.text = filteredTableData[indexPath.row].songName
            cell.songArtist.text = filteredTableData[indexPath.row].artistName
            cell.songArtwork.image = filteredTableData[indexPath.row].albumArtwork
            // return cell
        } else {
            cell.addButton.tag = indexPath.row
            cell.songTitle.text = tableData[indexPath.row].songName
            cell.songArtist.text = tableData[indexPath.row].artistName
            cell.songArtwork.image = tableData[indexPath.row].albumArtwork
            // return cell
        }

        cell.config(forState: stateForCell(at: indexPath))
        return cell
    }

/// 更新,终于成功了,涉及到lottie-ios库,在CustomCell.swift中导入,在playAnimation()中实现,可惜的是动画重复模式不起作用,即使我设置了循环模式,动画也只重复一次。有什么问题我稍后再搜索。

import UIKit
import Lottie

class CustomCell: UITableViewCell {

    @IBOutlet weak var songTitle: UILabel!
    @IBOutlet weak var songArtist: UILabel!
    @IBOutlet weak var songArtwork: UIImageView!
    @IBOutlet weak var view: UIView!
    @IBOutlet weak var addButton: UIButton!

    let animationView = AnimationView()

    override func awakeFromNib() {
        super.awakeFromNib()
        songArtwork.layer.cornerRadius = 8.0
    }

    func playAnimation(){
        let animation = Animation.named("366-equalizer-bounce")
        animationView.animation = animation
        // weird thing is that animation repeat is not working here...
        animationView.loopMode = LottieLoopMode.repeat(3600.0)
        animationView.play()

        animationView.translatesAutoresizingMaskIntoConstraints = false
        view.addSubview(animationView)

        NSLayoutConstraint.activate([
            animationView.heightAnchor.constraint(equalTo: view.heightAnchor),
            animationView.widthAnchor.constraint(equalTo: view.widthAnchor)
        ])
    }

    func config(forState state: SongData.PlayingCellState) {

        // setup your cell depends on state
        switch state {
        case .nonState:
            print("nonState")
            view.isHidden = true
        case .playing:
            view.isHidden = false
            playAnimation()
        case .paused:
            view.isHidden = false
            // to set this latter 
            // songArtwork.image = UIImage(named: "Pause")
        }
    }
}
  1. 为了实施:

"Is that a GIF image used or other dynamic image?" - 您可以选择以下任何更适合您的选项:

  • 您可以使用 GIF 图片 ()
  • 你甚至可以 使用 UIBezierPathCAShapeLayersome 例子)
  • 或使用lottie-ios library which can work with Adobe After Effects animations (eg you can use this)

  1. 更改单元格状态:

    //e.g. add it to your presenter or wherever you are storing info about `currentTrack`
    ...
    enum PlayingCellState {
        case default
        case playing
        case paused
        ...
    }
    ...
    func stateForCell(at indexPath: IndexPath) -> PlayingCellState {
        if indexPath.row == SongData.currentTrack {
            return isPlaying? .playing : .paused
        } else {
            return .default
        } 
    }
    
    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCell(withIdentifier: "CustomCell", for: indexPath) as! CustomCell
    
        if resultSearchController.isActive {
            cell.addButton.tag = indexPath.row
            cell.songTitle.text = filteredTableData[indexPath.row].songName
            cell.songArtist.text = filteredTableData[indexPath.row].artistName
            cell.songArtwork.image = filteredTableData[indexPath.row].albumArtwork
            return cell
        } else {
            cell.addButton.tag = indexPath.row
            cell.songTitle.text = tableData[indexPath.row].songName
            cell.songArtist.text = tableData[indexPath.row].artistName
            cell.songArtwork.image = tableData[indexPath.row].albumArtwork
            return cell
        }
    
        cell.config(forState: stateForCell(at: indexPath)
    }
    
    //add to your CustomCell 
    func config(forState state: PlayingCellState) {
    // setup your cell depends on state
    }