场景更新()与无效()

sceneUpdated() vs invalidate()

viewer.impl.sceneUpdated()viewer.impl.invalidate() 有什么区别?我一直看到它们可以互换使用,但一直无法弄清楚为什么。

invalidate() 的情况下,我看到它使用了接受 1 到 3 个布尔参数以及每种可能的组合,并且似乎每次都给出相同的结果。

viewer.impl.invalidate 基本上是:

invalidate(needsClear, needsRender, overlayDirty)
//needsClear - full render - not (currently) interruptible, runs until completion, "locks" application, needs to re-render the whole scene from start
//needRender - progressive render - show a bit more each tick, runs unless interrupted by a move, control, etc.
//overlayDirty - overlay (like rollover highlighting etc) needs to be re-rendered

sceneUpdated(objectsMoved, skipRepaint)基本上就是

this.invalidate(!skipRepaint, false, !skipRepaint);

此外,场景边界正在更新并重新渲染阴影。